diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 0e6ba3c8f8..67046853f1 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -50,7 +50,7 @@ use constant PI => 3.1415927; # Constant to determine if Vertex Buffer objects are used to draw # bed grid and the cut plane for object separation. -use constant HAS_VBO => 1; +use constant HAS_VBO => eval { glGenBuffersARB_p(0); 1 }; # phi / theta angles to orient the camera.