Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL merged into ENABLE_LEGACY_OPENGL_REMOVAL

This commit is contained in:
enricoturri1966 2022-03-08 14:50:32 +01:00
parent 05efb88e3f
commit 5ffe010a9d
18 changed files with 369 additions and 381 deletions

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@ -95,10 +95,10 @@ public:
bool all_paths_inside_vertices_and_normals_interleaved(const std::vector<float>& paths, const Eigen::AlignedBox<float, 3>& bbox, bool ignore_bottom = true) const; bool all_paths_inside_vertices_and_normals_interleaved(const std::vector<float>& paths, const Eigen::AlignedBox<float, 3>& bbox, bool ignore_bottom = true) const;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_scene() const { return m_top_bottom_convex_hull_decomposition_scene; } const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_scene() const { return m_top_bottom_convex_hull_decomposition_scene; }
const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_bed() const { return m_top_bottom_convex_hull_decomposition_bed; } const std::pair<std::vector<Vec2d>, std::vector<Vec2d>>& top_bottom_convex_hull_decomposition_bed() const { return m_top_bottom_convex_hull_decomposition_bed; }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
private: private:
// Source definition of the print bed geometry (PrintConfig::bed_shape) // Source definition of the print bed geometry (PrintConfig::bed_shape)

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@ -68,10 +68,8 @@
#define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1) #define ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable removal of legacy OpenGL calls // Enable removal of legacy OpenGL calls
#define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1) #define ENABLE_LEGACY_OPENGL_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable replace GLIndexedVertexArray with GLModel
#define ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
// Enable using vertex attributes and matrices in shaders // Enable using vertex attributes and matrices in shaders
#define ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES (1 && ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL) #define ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES (1 && ENABLE_LEGACY_OPENGL_REMOVAL)
// Enable show non-manifold edges // Enable show non-manifold edges
#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1) #define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
// Enable rework of Reload from disk command // Enable rework of Reload from disk command

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@ -1,12 +1,12 @@
#include <GL/glew.h> #include <GL/glew.h>
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
#include <igl/per_face_normals.h> #include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h> #include <igl/per_corner_normals.h>
#include <igl/per_vertex_normals.h> #include <igl/per_vertex_normals.h>
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#include "3DScene.hpp" #include "3DScene.hpp"
#include "GLShader.hpp" #include "GLShader.hpp"
@ -74,7 +74,7 @@ void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char
namespace Slic3r { namespace Slic3r {
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
static void smooth_normals_corner(TriangleMesh& mesh, std::vector<stl_normal>& normals) static void smooth_normals_corner(TriangleMesh& mesh, std::vector<stl_normal>& normals)
{ {
@ -293,7 +293,7 @@ void GLIndexedVertexArray::render(
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
} }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
const float GLVolume::SinkingContours::HalfWidth = 0.25f; const float GLVolume::SinkingContours::HalfWidth = 0.25f;
@ -514,9 +514,9 @@ GLVolume::GLVolume(float r, float g, float b, float a)
, force_neutral_color(false) , force_neutral_color(false)
, force_sinking_contours(false) , force_sinking_contours(false)
, tverts_range(0, size_t(-1)) , tverts_range(0, size_t(-1))
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
, qverts_range(0, size_t(-1)) , qverts_range(0, size_t(-1))
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
{ {
color = { r, g, b, a }; color = { r, g, b, a };
set_render_color(color); set_render_color(color);
@ -632,7 +632,7 @@ const BoundingBoxf3& GLVolume::transformed_non_sinking_bounding_box() const
return *m_transformed_non_sinking_bounding_box; return *m_transformed_non_sinking_bounding_box;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLVolume::set_range(double min_z, double max_z) void GLVolume::set_range(double min_z, double max_z)
{ {
this->tverts_range.first = 0; this->tverts_range.first = 0;
@ -698,7 +698,7 @@ void GLVolume::set_range(double min_z, double max_z)
} }
} }
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
void GLVolume::render() void GLVolume::render()
{ {
@ -719,14 +719,14 @@ void GLVolume::render()
glsafe(::glMultMatrixd(world_matrix().data())); glsafe(::glMultMatrixd(world_matrix().data()));
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (tverts_range == std::make_pair<size_t, size_t>(0, -1)) if (tverts_range == std::make_pair<size_t, size_t>(0, -1))
model.render(); model.render();
else else
model.render(this->tverts_range); model.render(this->tverts_range);
#else #else
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range); this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
@ -764,7 +764,7 @@ void GLVolume::render_non_manifold_edges()
} }
#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES #endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<int> GLVolumeCollection::load_object( std::vector<int> GLVolumeCollection::load_object(
const ModelObject* model_object, const ModelObject* model_object,
int obj_idx, int obj_idx,
@ -775,20 +775,20 @@ std::vector<int> GLVolumeCollection::load_object(
int obj_idx, int obj_idx,
const std::vector<int> &instance_idxs, const std::vector<int> &instance_idxs,
bool opengl_initialized) bool opengl_initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
std::vector<int> volumes_idx; std::vector<int> volumes_idx;
for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++volume_idx) for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++volume_idx)
for (int instance_idx : instance_idxs) for (int instance_idx : instance_idxs)
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx)); volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx));
#else #else
volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx, opengl_initialized)); volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx, opengl_initialized));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
return volumes_idx; return volumes_idx;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
int GLVolumeCollection::load_object_volume( int GLVolumeCollection::load_object_volume(
const ModelObject* model_object, const ModelObject* model_object,
int obj_idx, int obj_idx,
@ -801,7 +801,7 @@ int GLVolumeCollection::load_object_volume(
int volume_idx, int volume_idx,
int instance_idx, int instance_idx,
bool opengl_initialized) bool opengl_initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
const ModelVolume *model_volume = model_object->volumes[volume_idx]; const ModelVolume *model_volume = model_object->volumes[volume_idx];
const int extruder_id = model_volume->extruder_id(); const int extruder_id = model_volume->extruder_id();
@ -810,7 +810,7 @@ int GLVolumeCollection::load_object_volume(
this->volumes.emplace_back(new GLVolume()); this->volumes.emplace_back(new GLVolume());
GLVolume& v = *this->volumes.back(); GLVolume& v = *this->volumes.back();
v.set_color(color_from_model_volume(*model_volume)); v.set_color(color_from_model_volume(*model_volume));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
v.model.init_from(mesh, true); v.model.init_from(mesh, true);
#else #else
@ -823,7 +823,7 @@ int GLVolumeCollection::load_object_volume(
v.indexed_vertex_array.load_mesh(mesh); v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
v.indexed_vertex_array.finalize_geometry(opengl_initialized); v.indexed_vertex_array.finalize_geometry(opengl_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
v.composite_id = GLVolume::CompositeID(obj_idx, volume_idx, instance_idx); v.composite_id = GLVolume::CompositeID(obj_idx, volume_idx, instance_idx);
if (model_volume->is_model_part()) { if (model_volume->is_model_part()) {
// GLVolume will reference a convex hull from model_volume! // GLVolume will reference a convex hull from model_volume!
@ -842,7 +842,7 @@ int GLVolumeCollection::load_object_volume(
// Load SLA auxiliary GLVolumes (for support trees or pad). // Load SLA auxiliary GLVolumes (for support trees or pad).
// This function produces volumes for multiple instances in a single shot, // This function produces volumes for multiple instances in a single shot,
// as some object specific mesh conversions may be expensive. // as some object specific mesh conversions may be expensive.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLVolumeCollection::load_object_auxiliary( void GLVolumeCollection::load_object_auxiliary(
const SLAPrintObject* print_object, const SLAPrintObject* print_object,
int obj_idx, int obj_idx,
@ -861,7 +861,7 @@ void GLVolumeCollection::load_object_auxiliary(
// Timestamp of the last change of the milestone // Timestamp of the last change of the milestone
size_t timestamp, size_t timestamp,
bool opengl_initialized) bool opengl_initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
assert(print_object->is_step_done(milestone)); assert(print_object->is_step_done(milestone));
Transform3d mesh_trafo_inv = print_object->trafo().inverse(); Transform3d mesh_trafo_inv = print_object->trafo().inverse();
@ -874,7 +874,7 @@ void GLVolumeCollection::load_object_auxiliary(
const ModelInstance& model_instance = *print_object->model_object()->instances[instance_idx.first]; const ModelInstance& model_instance = *print_object->model_object()->instances[instance_idx.first];
this->volumes.emplace_back(new GLVolume((milestone == slaposPad) ? GLVolume::SLA_PAD_COLOR : GLVolume::SLA_SUPPORT_COLOR)); this->volumes.emplace_back(new GLVolume((milestone == slaposPad) ? GLVolume::SLA_PAD_COLOR : GLVolume::SLA_SUPPORT_COLOR));
GLVolume& v = *this->volumes.back(); GLVolume& v = *this->volumes.back();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
v.model.init_from(mesh, true); v.model.init_from(mesh, true);
#else #else
@ -888,7 +888,7 @@ void GLVolumeCollection::load_object_auxiliary(
v.indexed_vertex_array.load_mesh(mesh); v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
v.indexed_vertex_array.finalize_geometry(opengl_initialized); v.indexed_vertex_array.finalize_geometry(opengl_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
v.composite_id = GLVolume::CompositeID(obj_idx, -int(milestone), (int)instance_idx.first); v.composite_id = GLVolume::CompositeID(obj_idx, -int(milestone), (int)instance_idx.first);
v.geometry_id = std::pair<size_t, size_t>(timestamp, model_instance.id().id); v.geometry_id = std::pair<size_t, size_t>(timestamp, model_instance.id().id);
// Create a copy of the convex hull mesh for each instance. Use a move operator on the last instance. // Create a copy of the convex hull mesh for each instance. Use a move operator on the last instance.
@ -904,7 +904,7 @@ void GLVolumeCollection::load_object_auxiliary(
} }
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
int GLVolumeCollection::load_wipe_tower_preview( int GLVolumeCollection::load_wipe_tower_preview(
float pos_x, float pos_y, float width, float depth, float height, float pos_x, float pos_y, float width, float depth, float height,
@ -924,7 +924,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized) float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized)
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
if (depth < 0.01f) if (depth < 0.01f)
return int(this->volumes.size() - 1); return int(this->volumes.size() - 1);
@ -981,16 +981,16 @@ int GLVolumeCollection::load_wipe_tower_preview(
volumes.emplace_back(new GLVolume(color)); volumes.emplace_back(new GLVolume(color));
GLVolume& v = *volumes.back(); GLVolume& v = *volumes.back();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
v.model.init_from(mesh); v.model.init_from(mesh);
v.model.set_color(color); v.model.set_color(color);
#else #else
v.indexed_vertex_array.load_mesh(mesh); v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
v.set_convex_hull(mesh.convex_hull_3d()); v.set_convex_hull(mesh.convex_hull_3d());
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
v.indexed_vertex_array.finalize_geometry(opengl_initialized); v.indexed_vertex_array.finalize_geometry(opengl_initialized);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0)); v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
v.set_volume_rotation(Vec3d(0., 0., (M_PI / 180.) * rotation_angle)); v.set_volume_rotation(Vec3d(0., 0., (M_PI / 180.) * rotation_angle));
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
@ -1005,7 +1005,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
return int(volumes.size() - 1); return int(volumes.size() - 1);
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume* GLVolumeCollection::new_toolpath_volume(const ColorRGBA& rgba) GLVolume* GLVolumeCollection::new_toolpath_volume(const ColorRGBA& rgba)
{ {
GLVolume* out = new_nontoolpath_volume(rgba); GLVolume* out = new_nontoolpath_volume(rgba);
@ -1037,7 +1037,7 @@ GLVolume* GLVolumeCollection::new_nontoolpath_volume(const ColorRGBA& rgba, size
this->volumes.emplace_back(out); this->volumes.emplace_back(out);
return out; return out;
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func)
{ {
@ -1139,10 +1139,12 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (!volume.first->model.is_initialized()) //#if ENABLE_LEGACY_OPENGL_REMOVAL
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL // if (!volume.first->model.is_initialized())
shader->set_uniform("uniform_color", volume.first->render_color); //#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// shader->set_uniform("uniform_color", volume.first->render_color);
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
shader->set_uniform("z_range", m_z_range, 2); shader->set_uniform("z_range", m_z_range, 2);
shader->set_uniform("clipping_plane", m_clipping_plane, 4); shader->set_uniform("clipping_plane", m_clipping_plane, 4);
shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type)); shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
@ -1162,9 +1164,9 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
#endif // ENABLE_ENVIRONMENT_MAP #endif // ENABLE_ENVIRONMENT_MAP
glcheck(); glcheck();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.first->model.set_color(volume.first->render_color); volume.first->model.set_color(volume.first->render_color);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = view_matrix * volume.first->world_matrix(); const Transform3d matrix = view_matrix * volume.first->world_matrix();
shader->set_uniform("view_model_matrix", matrix); shader->set_uniform("view_model_matrix", matrix);
@ -1408,7 +1410,7 @@ std::string GLVolumeCollection::log_memory_info() const
return " (GLVolumeCollection RAM: " + format_memsize_MB(this->cpu_memory_used()) + " GPU: " + format_memsize_MB(this->gpu_memory_used()) + " Both: " + format_memsize_MB(this->gpu_memory_used()) + ")"; return " (GLVolumeCollection RAM: " + format_memsize_MB(this->cpu_memory_used()) + " GPU: " + format_memsize_MB(this->gpu_memory_used()) + " Both: " + format_memsize_MB(this->gpu_memory_used()) + ")";
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
static void thick_lines_to_geometry( static void thick_lines_to_geometry(
const Lines& lines, const Lines& lines,
const std::vector<double>& widths, const std::vector<double>& widths,
@ -2377,9 +2379,9 @@ static void point_to_indexed_vertex_array(const Vec3crd& point,
volume.push_triangle(idxs[3], idxs[1], idxs[4]); volume.push_triangle(idxs[3], idxs[1], idxs[4]);
volume.push_triangle(idxs[0], idxs[3], idxs[4]); volume.push_triangle(idxs[0], idxs[3], idxs[4]);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::thick_lines_to_verts( void _3DScene::thick_lines_to_verts(
const Lines& lines, const Lines& lines,
const std::vector<double>& widths, const std::vector<double>& widths,
@ -2442,10 +2444,10 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, flo
{ {
extrusionentity_to_verts(extrusion_path.polyline, extrusion_path.width, extrusion_path.height, print_z, volume); extrusionentity_to_verts(extrusion_path.polyline, extrusion_path.width, extrusion_path.height, print_z, volume);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Fill in the qverts and tverts with quads and triangles for the extrusion_path. // Fill in the qverts and tverts with quads and triangles for the extrusion_path.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry) void _3DScene::extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{ {
Polyline polyline = extrusion_path.polyline; Polyline polyline = extrusion_path.polyline;
@ -2467,10 +2469,10 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, flo
std::vector<double> heights(lines.size(), extrusion_path.height); std::vector<double> heights(lines.size(), extrusion_path.height);
thick_lines_to_verts(lines, widths, heights, false, print_z, volume); thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Fill in the qverts and tverts with quads and triangles for the extrusion_loop. // Fill in the qverts and tverts with quads and triangles for the extrusion_loop.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry) void _3DScene::extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{ {
Lines lines; Lines lines;
@ -2504,10 +2506,10 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, flo
} }
thick_lines_to_verts(lines, widths, heights, true, print_z, volume); thick_lines_to_verts(lines, widths, heights, true, print_z, volume);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Fill in the qverts and tverts with quads and triangles for the extrusion_multi_path. // Fill in the qverts and tverts with quads and triangles for the extrusion_multi_path.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry) void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{ {
Lines lines; Lines lines;
@ -2541,9 +2543,9 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_mult
} }
thick_lines_to_verts(lines, widths, heights, false, print_z, volume); thick_lines_to_verts(lines, widths, heights, false, print_z, volume);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry) void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{ {
for (const ExtrusionEntity* extrusion_entity : extrusion_entity_collection.entities) for (const ExtrusionEntity* extrusion_entity : extrusion_entity_collection.entities)
@ -2555,9 +2557,9 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection &extrusi
for (const ExtrusionEntity *extrusion_entity : extrusion_entity_collection.entities) for (const ExtrusionEntity *extrusion_entity : extrusion_entity_collection.entities)
extrusionentity_to_verts(extrusion_entity, print_z, copy, volume); extrusionentity_to_verts(extrusion_entity, print_z, copy, volume);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void _3DScene::extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry) void _3DScene::extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry)
{ {
if (extrusion_entity != nullptr) { if (extrusion_entity != nullptr) {
@ -2622,6 +2624,6 @@ void _3DScene::point3_to_verts(const Vec3crd& point, double width, double height
{ {
thick_point_to_verts(point, width, height, volume); thick_point_to_verts(point, width, height, volume);
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} // namespace Slic3r } // namespace Slic3r

View File

@ -46,7 +46,7 @@ enum ModelInstanceEPrintVolumeState : unsigned char;
// Return appropriate color based on the ModelVolume. // Return appropriate color based on the ModelVolume.
extern ColorRGBA color_from_model_volume(const ModelVolume& model_volume); extern ColorRGBA color_from_model_volume(const ModelVolume& model_volume);
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
// A container for interleaved arrays of 3D vertices and normals, // A container for interleaved arrays of 3D vertices and normals,
// possibly indexed by triangles and / or quads. // possibly indexed by triangles and / or quads.
class GLIndexedVertexArray { class GLIndexedVertexArray {
@ -247,7 +247,7 @@ public:
private: private:
BoundingBox m_bounding_box; BoundingBox m_bounding_box;
}; };
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
class GLVolume { class GLVolume {
public: public:
@ -390,17 +390,17 @@ public:
// Is mouse or rectangle selection over this object to select/deselect it ? // Is mouse or rectangle selection over this object to select/deselect it ?
EHoverState hover; EHoverState hover;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GUI::GLModel model; GUI::GLModel model;
#else #else
// Interleaved triangles & normals with indexed triangles & quads. // Interleaved triangles & normals with indexed triangles & quads.
GLIndexedVertexArray indexed_vertex_array; GLIndexedVertexArray indexed_vertex_array;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Ranges of triangle and quad indices to be rendered. // Ranges of triangle and quad indices to be rendered.
std::pair<size_t, size_t> tverts_range; std::pair<size_t, size_t> tverts_range;
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
std::pair<size_t, size_t> qverts_range; std::pair<size_t, size_t> qverts_range;
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// If the qverts or tverts contain thick extrusions, then offsets keeps pointers of the starts // If the qverts or tverts contain thick extrusions, then offsets keeps pointers of the starts
// of the extrusions per layer. // of the extrusions per layer.
@ -410,7 +410,7 @@ public:
// Bounding box of this volume, in unscaled coordinates. // Bounding box of this volume, in unscaled coordinates.
BoundingBoxf3 bounding_box() const { BoundingBoxf3 bounding_box() const {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
return this->model.get_bounding_box(); return this->model.get_bounding_box();
#else #else
BoundingBoxf3 out; BoundingBoxf3 out;
@ -420,7 +420,7 @@ public:
out.defined = true; out.defined = true;
} }
return out; return out;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
void set_color(const ColorRGBA& rgba) { color = rgba; } void set_color(const ColorRGBA& rgba) { color = rgba; }
@ -510,20 +510,20 @@ public:
// convex hull // convex hull
const TriangleMesh* convex_hull() const { return m_convex_hull.get(); } const TriangleMesh* convex_hull() const { return m_convex_hull.get(); }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
bool empty() const { return this->model.is_empty(); } bool empty() const { return this->model.is_empty(); }
#else #else
bool empty() const { return this->indexed_vertex_array.empty(); } bool empty() const { return this->indexed_vertex_array.empty(); }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
void set_range(double low, double high); void set_range(double low, double high);
void render(); void render();
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
void finalize_geometry(bool opengl_initialized) { this->indexed_vertex_array.finalize_geometry(opengl_initialized); } void finalize_geometry(bool opengl_initialized) { this->indexed_vertex_array.finalize_geometry(opengl_initialized); }
void release_geometry() { this->indexed_vertex_array.release_geometry(); } void release_geometry() { this->indexed_vertex_array.release_geometry(); }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void set_bounding_boxes_as_dirty() { void set_bounding_boxes_as_dirty() {
m_transformed_bounding_box.reset(); m_transformed_bounding_box.reset();
@ -543,7 +543,7 @@ public:
// Return an estimate of the memory consumed by this class. // Return an estimate of the memory consumed by this class.
size_t cpu_memory_used() const { size_t cpu_memory_used() const {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
return sizeof(*this) + this->model.cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) + return sizeof(*this) + this->model.cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) +
this->offsets.capacity() * sizeof(size_t); this->offsets.capacity() * sizeof(size_t);
} }
@ -555,7 +555,7 @@ public:
} }
// Return an estimate of the memory held by GPU vertex buffers. // Return an estimate of the memory held by GPU vertex buffers.
size_t gpu_memory_used() const { return this->indexed_vertex_array.gpu_memory_used(); } size_t gpu_memory_used() const { return this->indexed_vertex_array.gpu_memory_used(); }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); } size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
}; };
@ -615,7 +615,7 @@ public:
GLVolumeCollection() { set_default_slope_normal_z(); } GLVolumeCollection() { set_default_slope_normal_z(); }
~GLVolumeCollection() { clear(); } ~GLVolumeCollection() { clear(); }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<int> load_object( std::vector<int> load_object(
const ModelObject* model_object, const ModelObject* model_object,
int obj_idx, int obj_idx,
@ -676,15 +676,15 @@ public:
int load_wipe_tower_preview( int load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized); int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized);
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume* new_toolpath_volume(const ColorRGBA& rgba); GLVolume* new_toolpath_volume(const ColorRGBA& rgba);
GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba); GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba);
#else #else
GLVolume* new_toolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0); GLVolume* new_toolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0);
GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0); GLVolume* new_nontoolpath_volume(const ColorRGBA& rgba, size_t reserve_vbo_floats = 0);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Render the volumes by OpenGL. // Render the volumes by OpenGL.
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -694,7 +694,7 @@ public:
void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const; void render(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
// Finalize the initialization of the geometry & indices, // Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects // upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs. // and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
@ -702,7 +702,7 @@ public:
// Release the geometry data assigned to the volumes. // Release the geometry data assigned to the volumes.
// If OpenGL VBOs were allocated, an OpenGL context has to be active to release them. // If OpenGL VBOs were allocated, an OpenGL context has to be active to release them.
void release_geometry() { for (auto *v : volumes) v->release_geometry(); } void release_geometry() { for (auto *v : volumes) v->release_geometry(); }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// Clear the geometry // Clear the geometry
void clear() { for (auto *v : volumes) delete v; volumes.clear(); } void clear() { for (auto *v : volumes) delete v; volumes.clear(); }
@ -752,7 +752,7 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
struct _3DScene struct _3DScene
{ {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GUI::GLModel::Geometry& geometry); static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GUI::GLModel::Geometry& geometry);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GUI::GLModel::Geometry& geometry); static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GUI::GLModel::Geometry& geometry);
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry); static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GUI::GLModel::Geometry& geometry);
@ -772,7 +772,7 @@ struct _3DScene
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume); static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume); static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume); static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
}; };
} }

View File

@ -757,11 +757,11 @@ void GCodeViewer::init()
m_gl_data_initialized = true; m_gl_data_initialized = true;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print) void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print)
#else #else
void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized) void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
// avoid processing if called with the same gcode_result // avoid processing if called with the same gcode_result
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC #if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
@ -800,11 +800,11 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr
m_filament_densities = gcode_result.filament_densities; m_filament_densities = gcode_result.filament_densities;
if (wxGetApp().is_editor()) if (wxGetApp().is_editor())
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
load_shells(print); load_shells(print);
#else #else
load_shells(print, initialized); load_shells(print, initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
else { else {
Pointfs bed_shape; Pointfs bed_shape;
std::string texture; std::string texture;
@ -2354,11 +2354,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
progress_dialog->Destroy(); progress_dialog->Destroy();
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GCodeViewer::load_shells(const Print& print) void GCodeViewer::load_shells(const Print& print)
#else #else
void GCodeViewer::load_shells(const Print& print, bool initialized) void GCodeViewer::load_shells(const Print& print, bool initialized)
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
if (print.objects().empty()) if (print.objects().empty())
// no shells, return // no shells, return
@ -2375,11 +2375,11 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
} }
size_t current_volumes_count = m_shells.volumes.volumes.size(); size_t current_volumes_count = m_shells.volumes.volumes.size();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_shells.volumes.load_object(model_obj, object_id, instance_ids); m_shells.volumes.load_object(model_obj, object_id, instance_ids);
#else #else
m_shells.volumes.load_object(model_obj, object_id, instance_ids, initialized); m_shells.volumes.load_object(model_obj, object_id, instance_ids, initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// adjust shells' z if raft is present // adjust shells' z if raft is present
const SlicingParameters& slicing_parameters = obj->slicing_parameters(); const SlicingParameters& slicing_parameters = obj->slicing_parameters();
@ -2403,7 +2403,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
const float depth = print.wipe_tower_data(extruders_count).depth; const float depth = print.wipe_tower_data(extruders_count).depth;
const float brim_width = print.wipe_tower_data(extruders_count).brim_width; const float brim_width = print.wipe_tower_data(extruders_count).brim_width;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle, m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width); !print.is_step_done(psWipeTower), brim_width);
@ -2419,7 +2419,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle, m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width, initialized); !print.is_step_done(psWipeTower), brim_width, initialized);
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
@ -3400,7 +3400,7 @@ void GCodeViewer::render_shells()
if (shader == nullptr) if (shader == nullptr)
return; return;
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
// when the background processing is enabled, it may happen that the shells data have been loaded // when the background processing is enabled, it may happen that the shells data have been loaded
// before opengl has been initialized for the preview canvas. // before opengl has been initialized for the preview canvas.
// when this happens, the volumes' data have not been sent to gpu yet. // when this happens, the volumes' data have not been sent to gpu yet.
@ -3408,7 +3408,7 @@ void GCodeViewer::render_shells()
if (!v->indexed_vertex_array.has_VBOs()) if (!v->indexed_vertex_array.has_VBOs())
v->finalize_geometry(true); v->finalize_geometry(true);
} }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
// glsafe(::glDepthMask(GL_FALSE)); // glsafe(::glDepthMask(GL_FALSE));

View File

@ -823,11 +823,11 @@ public:
void init(); void init();
// extract rendering data from the given parameters // extract rendering data from the given parameters
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void load(const GCodeProcessorResult& gcode_result, const Print& print); void load(const GCodeProcessorResult& gcode_result, const Print& print);
#else #else
void load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized); void load(const GCodeProcessorResult& gcode_result, const Print& print, bool initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// recalculate ranges in dependence of what is visible and sets tool/print colors // recalculate ranges in dependence of what is visible and sets tool/print colors
void refresh(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors); void refresh(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors);
#if ENABLE_PREVIEW_LAYOUT #if ENABLE_PREVIEW_LAYOUT
@ -887,11 +887,11 @@ public:
private: private:
void load_toolpaths(const GCodeProcessorResult& gcode_result); void load_toolpaths(const GCodeProcessorResult& gcode_result);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void load_shells(const Print& print); void load_shells(const Print& print);
#else #else
void load_shells(const Print& print, bool initialized); void load_shells(const Print& print, bool initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_PREVIEW_LAYOUT #if !ENABLE_PREVIEW_LAYOUT
void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const; void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
#endif // !ENABLE_PREVIEW_LAYOUT #endif // !ENABLE_PREVIEW_LAYOUT

View File

@ -87,11 +87,11 @@ static const Slic3r::ColorRGB ERROR_BG_LIGHT_COLOR = { 0.753f, 0.192f, 0.039f
// Number of floats // Number of floats
static constexpr const size_t MAX_VERTEX_BUFFER_SIZE = 131072 * 6; // 3.15MB static constexpr const size_t MAX_VERTEX_BUFFER_SIZE = 131072 * 6; // 3.15MB
// Reserve size in number of floats. // Reserve size in number of floats.
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE = 131072 * 2; // 1.05MB static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE = 131072 * 2; // 1.05MB
// Reserve size in number of floats, maximum sum of all preallocated buffers. // Reserve size in number of floats, maximum sum of all preallocated buffers.
//static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX = 1024 * 1024 * 128 / 4; // 128MB //static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX = 1024 * 1024 * 128 / 4; // 128MB
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
@ -1305,11 +1305,11 @@ bool GLCanvas3D::init()
if (m_main_toolbar.is_enabled()) if (m_main_toolbar.is_enabled())
m_layers_editing.init(); m_layers_editing.init();
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
// on linux the gl context is not valid until the canvas is not shown on screen // on linux the gl context is not valid until the canvas is not shown on screen
// we defer the geometry finalization of volumes until the first call to render() // we defer the geometry finalization of volumes until the first call to render()
m_volumes.finalize_geometry(true); m_volumes.finalize_geometry(true);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
if (m_gizmos.is_enabled() && !m_gizmos.init()) if (m_gizmos.is_enabled() && !m_gizmos.init())
std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl; std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl;
@ -1918,11 +1918,11 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
instance_idxs.emplace_back(i); instance_idxs.emplace_back(i);
} }
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
return m_volumes.load_object(&model_object, obj_idx, instance_idxs); return m_volumes.load_object(&model_object, obj_idx, instance_idxs);
#else #else
return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_initialized); return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx) std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
@ -2147,11 +2147,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
// Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh // Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh
// later in this function. // later in this function.
it->volume_idx = m_volumes.volumes.size(); it->volume_idx = m_volumes.volumes.size();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx); m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx);
#else #else
m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_initialized); m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_volumes.volumes.back()->geometry_id = key.geometry_id; m_volumes.volumes.back()->geometry_id = key.geometry_id;
update_object_list = true; update_object_list = true;
} else { } else {
@ -2208,48 +2208,48 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
GLVolume &volume = *m_volumes.volumes[it->volume_idx]; GLVolume &volume = *m_volumes.volumes[it->volume_idx];
if (! volume.offsets.empty() && state.step[istep].timestamp != volume.offsets.front()) { if (! volume.offsets.empty() && state.step[istep].timestamp != volume.offsets.front()) {
// The backend either produced a new hollowed mesh, or it invalidated the one that the front end has seen. // The backend either produced a new hollowed mesh, or it invalidated the one that the front end has seen.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.model.reset(); volume.model.reset();
#else #else
volume.indexed_vertex_array.release_geometry(); volume.indexed_vertex_array.release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (state.step[istep].state == PrintStateBase::DONE) { if (state.step[istep].state == PrintStateBase::DONE) {
TriangleMesh mesh = print_object->get_mesh(slaposDrillHoles); TriangleMesh mesh = print_object->get_mesh(slaposDrillHoles);
assert(! mesh.empty()); assert(! mesh.empty());
mesh.transform(sla_print->sla_trafo(*m_model->objects[volume.object_idx()]).inverse()); mesh.transform(sla_print->sla_trafo(*m_model->objects[volume.object_idx()]).inverse());
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.model.init_from(mesh, true); volume.model.init_from(mesh, true);
#else #else
volume.indexed_vertex_array.load_mesh(mesh, true); volume.indexed_vertex_array.load_mesh(mesh, true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#else #else
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.model.init_from(mesh); volume.model.init_from(mesh);
#else #else
volume.indexed_vertex_array.load_mesh(mesh); volume.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
} }
else { else {
// Reload the original volume. // Reload the original volume.
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.model.init_from(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh(), true); volume.model.init_from(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh(), true);
#else #else
volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh(), true); volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh(), true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#else #else
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.model.init_from(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh()); volume.model.init_from(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh());
#else #else
volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh()); volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh());
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
} }
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
volume.finalize_geometry(true); volume.finalize_geometry(true);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
} }
//FIXME it is an ugly hack to write the timestamp into the "offsets" field to not have to add another member variable //FIXME it is an ugly hack to write the timestamp into the "offsets" field to not have to add another member variable
// to the GLVolume. We should refactor GLVolume significantly, so that the GLVolume will not contain member variables // to the GLVolume. We should refactor GLVolume significantly, so that the GLVolume will not contain member variables
@ -2279,11 +2279,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
for (size_t istep = 0; istep < sla_steps.size(); ++istep) for (size_t istep = 0; istep < sla_steps.size(); ++istep)
if (!instances[istep].empty()) if (!instances[istep].empty())
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp); m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp);
#else #else
m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_initialized); m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed // Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
@ -2313,7 +2313,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
float depth = print->wipe_tower_data(extruders_count).depth; float depth = print->wipe_tower_data(extruders_count).depth;
float brim_width = print->wipe_tower_data(extruders_count).brim_width; float brim_width = print->wipe_tower_data(extruders_count).brim_width;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview( int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower), x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower),
@ -2333,7 +2333,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
1000, x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower), 1000, x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower),
brim_width, m_initialized); brim_width, m_initialized);
#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL #endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (volume_idx_wipe_tower_old != -1) if (volume_idx_wipe_tower_old != -1)
map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new; map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
} }
@ -2393,7 +2393,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
m_dirty = true; m_dirty = true;
} }
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume& vol_old, bool gl_initialized, size_t prealloc_size = VERTEX_BUFFER_RESERVE_SIZE) static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume& vol_old, bool gl_initialized, size_t prealloc_size = VERTEX_BUFFER_RESERVE_SIZE)
{ {
// Assign the large pre-allocated buffers to the new GLVolume. // Assign the large pre-allocated buffers to the new GLVolume.
@ -2408,15 +2408,15 @@ static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume&
// Finalize the old geometry, possibly move data to the graphics card. // Finalize the old geometry, possibly move data to the graphics card.
vol_old.finalize_geometry(gl_initialized); vol_old.finalize_geometry(gl_initialized);
} }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors) void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors)
{ {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_gcode_viewer.load(gcode_result, *this->fff_print()); m_gcode_viewer.load(gcode_result, *this->fff_print());
#else #else
m_gcode_viewer.load(gcode_result, *this->fff_print(), m_initialized); m_gcode_viewer.load(gcode_result, *this->fff_print(), m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (wxGetApp().is_editor()) { if (wxGetApp().is_editor()) {
m_gcode_viewer.update_shells_color_by_extruder(m_config); m_gcode_viewer.update_shells_color_by_extruder(m_config);
@ -4535,11 +4535,11 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
for (GLVolume* vol : visible_volumes) { for (GLVolume* vol : visible_volumes) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
vol->model.set_color((vol->printable && !vol->is_outside) ? (current_printer_technology() == ptSLA ? vol->color : ColorRGBA::ORANGE()) : ColorRGBA::GRAY()); vol->model.set_color((vol->printable && !vol->is_outside) ? (current_printer_technology() == ptSLA ? vol->color : ColorRGBA::ORANGE()) : ColorRGBA::GRAY());
#else #else
shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? (current_printer_technology() == ptSLA ? vol->color : ColorRGBA::ORANGE()) : ColorRGBA::GRAY()); shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? (current_printer_technology() == ptSLA ? vol->color : ColorRGBA::ORANGE()) : ColorRGBA::GRAY());
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// the volume may have been deactivated by an active gizmo // the volume may have been deactivated by an active gizmo
const bool is_active = vol->is_active; const bool is_active = vol->is_active;
vol->is_active = true; vol->is_active = true;
@ -5815,7 +5815,7 @@ void GLCanvas3D::_render_overlays()
void GLCanvas3D::_render_volumes_for_picking() const void GLCanvas3D::_render_volumes_for_picking() const
{ {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr"); GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else #else
@ -5823,7 +5823,7 @@ void GLCanvas3D::_render_volumes_for_picking() const
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader == nullptr) if (shader == nullptr)
return; return;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// do not cull backfaces to show broken geometry, if any // do not cull backfaces to show broken geometry, if any
glsafe(::glDisable(GL_CULL_FACE)); glsafe(::glDisable(GL_CULL_FACE));
@ -5842,21 +5842,21 @@ void GLCanvas3D::_render_volumes_for_picking() const
// we reserve color = (0,0,0) for occluders (as the printbed) // we reserve color = (0,0,0) for occluders (as the printbed)
// so we shift volumes' id by 1 to get the proper color // so we shift volumes' id by 1 to get the proper color
const unsigned int id = 1 + volume.second.first; const unsigned int id = 1 + volume.second.first;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume.first->model.set_color(picking_decode(id)); volume.first->model.set_color(picking_decode(id));
shader->start_using(); shader->start_using();
#else #else
glsafe(::glColor4fv(picking_decode(id).data())); glsafe(::glColor4fv(picking_decode(id).data()));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera(); const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * volume.first->world_matrix()); shader->set_uniform("view_model_matrix", camera.get_view_matrix() * volume.first->world_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
volume.first->render(); volume.first->render();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using(); shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
@ -6487,16 +6487,16 @@ void GLCanvas3D::_load_print_toolpaths(const BuildVolume &build_volume)
skirt_height = std::min(skirt_height, print_zs.size()); skirt_height = std::min(skirt_height, print_zs.size());
print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume* volume = m_volumes.new_toolpath_volume(color); GLVolume* volume = m_volumes.new_toolpath_volume(color);
GLModel::Geometry init_data; GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT }; init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
#else #else
GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE); GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t i = 0; i < skirt_height; ++ i) { for (size_t i = 0; i < skirt_height; ++ i) {
volume->print_zs.emplace_back(print_zs[i]); volume->print_zs.emplace_back(print_zs[i]);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume->offsets.emplace_back(init_data.indices_count()); volume->offsets.emplace_back(init_data.indices_count());
if (i == 0) if (i == 0)
_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), init_data); _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), init_data);
@ -6507,28 +6507,28 @@ void GLCanvas3D::_load_print_toolpaths(const BuildVolume &build_volume)
if (i == 0) if (i == 0)
_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume); _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume);
_3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume); _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one. // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (init_data.vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) { if (init_data.vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) {
volume->model.init_from(std::move(init_data)); volume->model.init_from(std::move(init_data));
#else #else
if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) { if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLVolume &vol = *volume; GLVolume &vol = *volume;
volume = m_volumes.new_toolpath_volume(vol.color); volume = m_volumes.new_toolpath_volume(vol.color);
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
reserve_new_volume_finalize_old_volume(*volume, vol, m_initialized); reserve_new_volume_finalize_old_volume(*volume, vol, m_initialized);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume->model.init_from(std::move(init_data)); volume->model.init_from(std::move(init_data));
volume->is_outside = !contains(build_volume, volume->model); volume->is_outside = !contains(build_volume, volume->model);
#else #else
volume->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(volume->indexed_vertex_array.vertices_and_normals_interleaved, volume->indexed_vertex_array.bounding_box()); volume->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(volume->indexed_vertex_array.vertices_and_normals_interleaved, volume->indexed_vertex_array.bounding_box());
volume->indexed_vertex_array.finalize_geometry(m_initialized); volume->indexed_vertex_array.finalize_geometry(m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume& build_volume, const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values) void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume& build_volume, const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values)
@ -6700,11 +6700,11 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
// Allocate the volume before locking. // Allocate the volume before locking.
GLVolume *volume = new GLVolume(color); GLVolume *volume = new GLVolume(color);
volume->is_extrusion_path = true; volume->is_extrusion_path = true;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
// to prevent sending data to gpu (in the main thread) while // to prevent sending data to gpu (in the main thread) while
// editing the model geometry // editing the model geometry
volume->model.disable_render(); volume->model.disable_render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
tbb::spin_mutex::scoped_lock lock; tbb::spin_mutex::scoped_lock lock;
// Lock by ROII, so if the emplace_back() fails, the lock will be released. // Lock by ROII, so if the emplace_back() fails, the lock will be released.
lock.acquire(new_volume_mutex); lock.acquire(new_volume_mutex);
@ -6717,7 +6717,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size), tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
[&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range<size_t>& range) { [&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range<size_t>& range) {
GLVolumePtrs vols; GLVolumePtrs vols;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<GLModel::Geometry> geometries; std::vector<GLModel::Geometry> geometries;
auto select_geometry = [&ctxt, &geometries](size_t layer_idx, int extruder, int feature) -> GLModel::Geometry& { auto select_geometry = [&ctxt, &geometries](size_t layer_idx, int extruder, int feature) -> GLModel::Geometry& {
return geometries[ctxt.color_by_color_print() ? return geometries[ctxt.color_by_color_print() ?
@ -6736,23 +6736,23 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
feature feature
]; ];
}; };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (ctxt.color_by_color_print() || ctxt.color_by_tool()) { if (ctxt.color_by_color_print() || ctxt.color_by_tool()) {
for (size_t i = 0; i < ctxt.number_tools(); ++i) { for (size_t i = 0; i < ctxt.number_tools(); ++i) {
vols.emplace_back(new_volume(ctxt.color_tool(i))); vols.emplace_back(new_volume(ctxt.color_tool(i)));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
geometries.emplace_back(GLModel::Geometry()); geometries.emplace_back(GLModel::Geometry());
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
else { else {
vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
geometries = { GLModel::Geometry(), GLModel::Geometry(), GLModel::Geometry() }; geometries = { GLModel::Geometry(), GLModel::Geometry(), GLModel::Geometry() };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
assert(vols.size() == geometries.size()); assert(vols.size() == geometries.size());
for (GLModel::Geometry& g : geometries) { for (GLModel::Geometry& g : geometries) {
g.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT }; g.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
@ -6761,7 +6761,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
for (GLVolume *vol : vols) for (GLVolume *vol : vols)
// Reserving number of vertices (3x position + 3x color) // Reserving number of vertices (3x position + 3x color)
vol->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6); vol->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
const Layer *layer = ctxt.layers[idx_layer]; const Layer *layer = ctxt.layers[idx_layer];
@ -6782,7 +6782,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
continue; continue;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t i = 0; i < vols.size(); ++i) { for (size_t i = 0; i < vols.size(); ++i) {
GLVolume* vol = vols[i]; GLVolume* vol = vols[i];
if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) { if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) {
@ -6797,7 +6797,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
vol->offsets.emplace_back(vol->indexed_vertex_array.quad_indices.size()); vol->offsets.emplace_back(vol->indexed_vertex_array.quad_indices.size());
vol->offsets.emplace_back(vol->indexed_vertex_array.triangle_indices.size()); vol->offsets.emplace_back(vol->indexed_vertex_array.triangle_indices.size());
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (const PrintInstance &instance : *ctxt.shifted_copies) { for (const PrintInstance &instance : *ctxt.shifted_copies) {
const Point &copy = instance.shift; const Point &copy = instance.shift;
@ -6810,19 +6810,19 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
continue; continue;
} }
if (ctxt.has_perimeters) if (ctxt.has_perimeters)
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
select_geometry(idx_layer, layerm->region().config().perimeter_extruder.value, 0)); select_geometry(idx_layer, layerm->region().config().perimeter_extruder.value, 0));
#else #else
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
volume(idx_layer, layerm->region().config().perimeter_extruder.value, 0)); volume(idx_layer, layerm->region().config().perimeter_extruder.value, 0));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (ctxt.has_infill) { if (ctxt.has_infill) {
for (const ExtrusionEntity *ee : layerm->fills.entities) { for (const ExtrusionEntity *ee : layerm->fills.entities) {
// fill represents infill extrusions of a single island. // fill represents infill extrusions of a single island.
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee); const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (! fill->entities.empty()) if (! fill->entities.empty())
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy, _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
select_geometry(idx_layer, is_solid_infill(fill->entities.front()->role()) ? select_geometry(idx_layer, is_solid_infill(fill->entities.front()->role()) ?
layerm->region().config().solid_infill_extruder : layerm->region().config().solid_infill_extruder :
@ -6834,7 +6834,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
layerm->region().config().solid_infill_extruder : layerm->region().config().solid_infill_extruder :
layerm->region().config().infill_extruder, layerm->region().config().infill_extruder,
1)); 1));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
} }
@ -6842,7 +6842,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer); const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
if (support_layer) { if (support_layer) {
for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
select_geometry(idx_layer, (extrusion_entity->role() == erSupportMaterial) ? select_geometry(idx_layer, (extrusion_entity->role() == erSupportMaterial) ?
support_layer->object()->config().support_material_extruder : support_layer->object()->config().support_material_extruder :
@ -6854,28 +6854,28 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
support_layer->object()->config().support_material_extruder : support_layer->object()->config().support_material_extruder :
support_layer->object()->config().support_material_interface_extruder, support_layer->object()->config().support_material_interface_extruder,
2)); 2));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
} }
// Ensure that no volume grows over the limits. If the volume is too large, allocate a new one. // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one.
for (size_t i = 0; i < vols.size(); ++i) { for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i]; GLVolume &vol = *vols[i];
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (geometries[i].vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) { if (geometries[i].vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) {
vol.model.init_from(std::move(geometries[i])); vol.model.init_from(std::move(geometries[i]));
#else #else
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) { if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
vols[i] = new_volume(vol.color); vols[i] = new_volume(vol.color);
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
reserve_new_volume_finalize_old_volume(*vols[i], vol, false); reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t i = 0; i < vols.size(); ++i) { for (size_t i = 0; i < vols.size(); ++i) {
if (!geometries[i].is_empty()) if (!geometries[i].is_empty())
vols[i]->model.init_from(std::move(geometries[i])); vols[i]->model.init_from(std::move(geometries[i]));
@ -6885,7 +6885,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
// Ideally one would call vol->indexed_vertex_array.finalize() here to move the buffers to the OpenGL driver, // Ideally one would call vol->indexed_vertex_array.finalize() here to move the buffers to the OpenGL driver,
// but this code runs in parallel and the OpenGL driver is not thread safe. // but this code runs in parallel and the OpenGL driver is not thread safe.
vol->indexed_vertex_array.shrink_to_fit(); vol->indexed_vertex_array.shrink_to_fit();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
}); });
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info(); BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
@ -6900,14 +6900,14 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
} }
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) { for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) {
GLVolume* v = m_volumes.volumes[i]; GLVolume* v = m_volumes.volumes[i];
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
v->is_outside = !contains(build_volume, v->model); v->is_outside = !contains(build_volume, v->model);
// We are done editinig the model, now it can be sent to gpu // We are done editinig the model, now it can be sent to gpu
v->model.enable_render(); v->model.enable_render();
#else #else
v->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(v->indexed_vertex_array.vertices_and_normals_interleaved, v->indexed_vertex_array.bounding_box()); v->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(v->indexed_vertex_array.vertices_and_normals_interleaved, v->indexed_vertex_array.bounding_box());
v->indexed_vertex_array.finalize_geometry(m_initialized); v->indexed_vertex_array.finalize_geometry(m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info(); BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
@ -6972,11 +6972,11 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
auto new_volume = [this, &new_volume_mutex](const ColorRGBA& color) { auto new_volume = [this, &new_volume_mutex](const ColorRGBA& color) {
auto *volume = new GLVolume(color); auto *volume = new GLVolume(color);
volume->is_extrusion_path = true; volume->is_extrusion_path = true;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
// to prevent sending data to gpu (in the main thread) while // to prevent sending data to gpu (in the main thread) while
// editing the model geometry // editing the model geometry
volume->model.disable_render(); volume->model.disable_render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
tbb::spin_mutex::scoped_lock lock; tbb::spin_mutex::scoped_lock lock;
lock.acquire(new_volume_mutex); lock.acquire(new_volume_mutex);
m_volumes.volumes.emplace_back(volume); m_volumes.volumes.emplace_back(volume);
@ -6990,25 +6990,25 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) { [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
// Bounding box of this slab of a wipe tower. // Bounding box of this slab of a wipe tower.
GLVolumePtrs vols; GLVolumePtrs vols;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
std::vector<GLModel::Geometry> geometries; std::vector<GLModel::Geometry> geometries;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (ctxt.color_by_tool()) { if (ctxt.color_by_tool()) {
for (size_t i = 0; i < ctxt.number_tools(); ++i) { for (size_t i = 0; i < ctxt.number_tools(); ++i) {
vols.emplace_back(new_volume(ctxt.color_tool(i))); vols.emplace_back(new_volume(ctxt.color_tool(i)));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
geometries.emplace_back(GLModel::Geometry()); geometries.emplace_back(GLModel::Geometry());
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
else { else {
vols = { new_volume(ctxt.color_support()) }; vols = { new_volume(ctxt.color_support()) };
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
geometries = { GLModel::Geometry() }; geometries = { GLModel::Geometry() };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
assert(vols.size() == geometries.size()); assert(vols.size() == geometries.size());
for (GLModel::Geometry& g : geometries) { for (GLModel::Geometry& g : geometries) {
g.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT }; g.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
@ -7017,19 +7017,19 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
for (GLVolume *volume : vols) for (GLVolume *volume : vols)
// Reserving number of vertices (3x position + 3x color) // Reserving number of vertices (3x position + 3x color)
volume->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6); volume->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) { for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer); const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
for (size_t i = 0; i < vols.size(); ++i) { for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i]; GLVolume &vol = *vols[i];
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
vol.print_zs.emplace_back(layer.front().print_z); vol.print_zs.emplace_back(layer.front().print_z);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
vol.offsets.emplace_back(geometries[i].indices_count()); vol.offsets.emplace_back(geometries[i].indices_count());
#else #else
vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size()); vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size());
vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size()); vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size());
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
for (const WipeTower::ToolChangeResult &extrusions : layer) { for (const WipeTower::ToolChangeResult &extrusions : layer) {
@ -7072,32 +7072,32 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
e_prev = e; e_prev = e;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
geometries[ctxt.volume_idx(e.tool, 0)]); geometries[ctxt.volume_idx(e.tool, 0)]);
#else #else
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
*vols[ctxt.volume_idx(e.tool, 0)]); *vols[ctxt.volume_idx(e.tool, 0)]);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
} }
for (size_t i = 0; i < vols.size(); ++i) { for (size_t i = 0; i < vols.size(); ++i) {
GLVolume &vol = *vols[i]; GLVolume &vol = *vols[i];
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (geometries[i].vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) { if (geometries[i].vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) {
vol.model.init_from(std::move(geometries[i])); vol.model.init_from(std::move(geometries[i]));
#else #else
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) { if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) {
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
vols[i] = new_volume(vol.color); vols[i] = new_volume(vol.color);
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
reserve_new_volume_finalize_old_volume(*vols[i], vol, false); reserve_new_volume_finalize_old_volume(*vols[i], vol, false);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
} }
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (size_t i = 0; i < vols.size(); ++i) { for (size_t i = 0; i < vols.size(); ++i) {
if (!geometries[i].is_empty()) if (!geometries[i].is_empty())
vols[i]->model.init_from(std::move(geometries[i])); vols[i]->model.init_from(std::move(geometries[i]));
@ -7105,7 +7105,7 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
#else #else
for (GLVolume *vol : vols) for (GLVolume *vol : vols)
vol->indexed_vertex_array.shrink_to_fit(); vol->indexed_vertex_array.shrink_to_fit();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
}); });
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info(); BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
@ -7120,14 +7120,14 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
} }
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) { for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) {
GLVolume* v = m_volumes.volumes[i]; GLVolume* v = m_volumes.volumes[i];
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
v->is_outside = !contains(build_volume, v->model); v->is_outside = !contains(build_volume, v->model);
// We are done editinig the model, now it can be sent to gpu // We are done editinig the model, now it can be sent to gpu
v->model.enable_render(); v->model.enable_render();
#else #else
v->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(v->indexed_vertex_array.vertices_and_normals_interleaved, v->indexed_vertex_array.bounding_box()); v->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(v->indexed_vertex_array.vertices_and_normals_interleaved, v->indexed_vertex_array.bounding_box());
v->indexed_vertex_array.finalize_geometry(m_initialized); v->indexed_vertex_array.finalize_geometry(m_initialized);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info(); BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
@ -7151,21 +7151,21 @@ void GLCanvas3D::_load_sla_shells()
m_volumes.volumes.emplace_back(new GLVolume(color)); m_volumes.volumes.emplace_back(new GLVolume(color));
GLVolume& v = *m_volumes.volumes.back(); GLVolume& v = *m_volumes.volumes.back();
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
v.model.init_from(mesh, true); v.model.init_from(mesh, true);
#else #else
v.indexed_vertex_array.load_mesh(mesh, true); v.indexed_vertex_array.load_mesh(mesh, true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#else #else
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
v.model.init_from(mesh); v.model.init_from(mesh);
#else #else
v.indexed_vertex_array.load_mesh(mesh); v.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
v.indexed_vertex_array.finalize_geometry(m_initialized); v.indexed_vertex_array.finalize_geometry(m_initialized);
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled; v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
v.composite_id.volume_id = volume_id; v.composite_id.volume_id = volume_id;
v.set_instance_offset(unscale(instance.shift.x(), instance.shift.y(), 0.0)); v.set_instance_offset(unscale(instance.shift.x(), instance.shift.y(), 0.0));

View File

@ -8,28 +8,28 @@
#include "libslic3r/TriangleMesh.hpp" #include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Model.hpp" #include "libslic3r/Model.hpp"
#include "libslic3r/Polygon.hpp" #include "libslic3r/Polygon.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/BuildVolume.hpp" #include "libslic3r/BuildVolume.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp" #include "libslic3r/Geometry/ConvexHull.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <boost/filesystem/operations.hpp> #include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string/predicate.hpp> #include <boost/algorithm/string/predicate.hpp>
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
#include <igl/per_face_normals.h> #include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h> #include <igl/per_corner_normals.h>
#include <igl/per_vertex_normals.h> #include <igl/per_vertex_normals.h>
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <GL/glew.h> #include <GL/glew.h>
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
static void smooth_normals_corner(const TriangleMesh& mesh, std::vector<stl_normal>& normals) static void smooth_normals_corner(const TriangleMesh& mesh, std::vector<stl_normal>& normals)
{ {
@ -56,7 +56,7 @@ static void smooth_normals_corner(const TriangleMesh& mesh, std::vector<stl_norm
} }
} }
#endif // ENABLE_SMOOTH_NORMALS #endif // ENABLE_SMOOTH_NORMALS
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::Geometry::reserve_vertices(size_t vertices_count) void GLModel::Geometry::reserve_vertices(size_t vertices_count)
@ -248,7 +248,7 @@ Vec2f GLModel::Geometry::extract_tex_coord_2(size_t id) const
return { *(start + 0), *(start + 1) }; return { *(start + 0), *(start + 1) };
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::Geometry::set_vertex(size_t id, const Vec3f& position, const Vec3f& normal) void GLModel::Geometry::set_vertex(size_t id, const Vec3f& position, const Vec3f& normal)
{ {
assert(format.vertex_layout == EVertexLayout::P3N3); assert(format.vertex_layout == EVertexLayout::P3N3);
@ -277,7 +277,7 @@ void GLModel::Geometry::set_uint_index(size_t id, unsigned int index)
if (id < indices_count()) if (id < indices_count())
::memcpy(indices.data() + id * sizeof(unsigned int), &index, sizeof(unsigned int)); ::memcpy(indices.data() + id * sizeof(unsigned int), &index, sizeof(unsigned int));
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
unsigned int GLModel::Geometry::extract_uint_index(size_t id) const unsigned int GLModel::Geometry::extract_uint_index(size_t id) const
{ {
@ -313,7 +313,7 @@ unsigned short GLModel::Geometry::extract_ushort_index(size_t id) const
return ret; return ret;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::Geometry::remove_vertex(size_t id) void GLModel::Geometry::remove_vertex(size_t id)
{ {
assert(id < vertices_count()); assert(id < vertices_count());
@ -323,7 +323,7 @@ void GLModel::Geometry::remove_vertex(size_t id)
vertices.erase(it, it + stride); vertices.erase(it, it + stride);
} }
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
size_t GLModel::Geometry::vertex_stride_floats(const Format& format) size_t GLModel::Geometry::vertex_stride_floats(const Format& format)
{ {
@ -856,61 +856,63 @@ void GLModel::render()
void GLModel::render() const void GLModel::render() const
#endif // ENABLE_LEGACY_OPENGL_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
render(std::make_pair<size_t, size_t>(0, indices_count())); render(std::make_pair<size_t, size_t>(0, indices_count()));
#else #else
GLShaderProgram* shader = wxGetApp().get_current_shader(); GLShaderProgram* shader = wxGetApp().get_current_shader();
#if ENABLE_LEGACY_OPENGL_REMOVAL //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (shader == nullptr) //#if ENABLE_LEGACY_OPENGL_REMOVAL
return; // if (shader == nullptr)
// return;
// sends data to gpu if not done yet //
if (m_render_data.vbo_id == 0 || m_render_data.ibo_id == 0) { // // sends data to gpu if not done yet
if (m_render_data.geometry.vertices_count() > 0 && m_render_data.geometry.indices_count() > 0 && !send_to_gpu()) // if (m_render_data.vbo_id == 0 || m_render_data.ibo_id == 0) {
return; // if (m_render_data.geometry.vertices_count() > 0 && m_render_data.geometry.indices_count() > 0 && !send_to_gpu())
} // return;
// }
const Geometry& data = m_render_data.geometry; //
// const Geometry& data = m_render_data.geometry;
const GLenum mode = get_primitive_mode(data.format); //
const GLenum index_type = get_index_type(data.format); // const GLenum mode = get_primitive_mode(data.format);
// const GLenum index_type = get_index_type(data.format);
const size_t vertex_stride_bytes = Geometry::vertex_stride_bytes(data.format); //
const bool position = Geometry::has_position(data.format); // const size_t vertex_stride_bytes = Geometry::vertex_stride_bytes(data.format);
const bool normal = Geometry::has_normal(data.format); // const bool position = Geometry::has_position(data.format);
const bool tex_coord = Geometry::has_tex_coord(data.format); // const bool normal = Geometry::has_normal(data.format);
// const bool tex_coord = Geometry::has_tex_coord(data.format);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_render_data.vbo_id)); //
// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_render_data.vbo_id));
if (position) { //
glsafe(::glVertexPointer(Geometry::position_stride_floats(data.format), GL_FLOAT, vertex_stride_bytes, (const void*)Geometry::position_offset_bytes(data.format))); // if (position) {
glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); // glsafe(::glVertexPointer(Geometry::position_stride_floats(data.format), GL_FLOAT, vertex_stride_bytes, (const void*)Geometry::position_offset_bytes(data.format)));
} // glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
if (normal) { // }
glsafe(::glNormalPointer(GL_FLOAT, vertex_stride_bytes, (const void*)Geometry::normal_offset_bytes(data.format))); // if (normal) {
glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); // glsafe(::glNormalPointer(GL_FLOAT, vertex_stride_bytes, (const void*)Geometry::normal_offset_bytes(data.format)));
} // glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
if (tex_coord) { // }
glsafe(::glTexCoordPointer(Geometry::tex_coord_stride_floats(data.format), GL_FLOAT, vertex_stride_bytes, (const void*)Geometry::tex_coord_offset_bytes(data.format))); // if (tex_coord) {
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY)); // glsafe(::glTexCoordPointer(Geometry::tex_coord_stride_floats(data.format), GL_FLOAT, vertex_stride_bytes, (const void*)Geometry::tex_coord_offset_bytes(data.format)));
} // glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
// }
shader->set_uniform("uniform_color", data.color); //
// shader->set_uniform("uniform_color", data.color);
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_render_data.ibo_id)); //
glsafe(::glDrawElements(mode, indices_count(), index_type, nullptr)); // glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_render_data.ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); // glsafe(::glDrawElements(mode, indices_count(), index_type, nullptr));
// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (tex_coord) //
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY)); // if (tex_coord)
if (normal) // glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); // if (normal)
if (position) // glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); // if (position)
// glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); //
#else // glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
//#else
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
for (const RenderData& data : m_render_data) { for (const RenderData& data : m_render_data) {
if (data.vbo_id == 0 || data.ibo_id == 0) if (data.vbo_id == 0 || data.ibo_id == 0)
continue; continue;
@ -946,11 +948,13 @@ void GLModel::render() const
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
} }
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
//#endif // ENABLE_LEGACY_OPENGL_REMOVAL
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#endif // ENABLE_LEGACY_OPENGL_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::render(const std::pair<size_t, size_t>& range) void GLModel::render(const std::pair<size_t, size_t>& range)
{ {
if (m_render_disabled) if (m_render_disabled)
@ -1048,7 +1052,7 @@ void GLModel::render(const std::pair<size_t, size_t>& range)
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count) void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count)
@ -1270,7 +1274,7 @@ static void append_triangle(GLModel::Geometry& data, unsigned short v1, unsigned
} }
#endif // ENABLE_LEGACY_OPENGL_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
template<typename Fn> template<typename Fn>
inline bool all_vertices_inside(const GLModel::Geometry& geometry, Fn fn) inline bool all_vertices_inside(const GLModel::Geometry& geometry, Fn fn)
{ {
@ -1324,7 +1328,7 @@ bool contains(const BuildVolume& volume, const GLModel& model, bool ignore_botto
return true; return true;
} }
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, float tip_height, float stem_radius, float stem_height) GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, float tip_height, float stem_radius, float stem_height)
{ {

View File

@ -14,9 +14,9 @@ namespace Slic3r {
class TriangleMesh; class TriangleMesh;
class Polygon; class Polygon;
using Polygons = std::vector<Polygon>; using Polygons = std::vector<Polygon>;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
class BuildVolume; class BuildVolume;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace GUI { namespace GUI {
@ -92,12 +92,10 @@ namespace GUI {
void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2 void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2
void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3 void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void set_vertex(size_t id, const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3 void set_vertex(size_t id, const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3
void set_ushort_index(size_t id, unsigned short index); void set_ushort_index(size_t id, unsigned short index);
void set_uint_index(size_t id, unsigned int index); void set_uint_index(size_t id, unsigned int index);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void add_ushort_index(unsigned short id); void add_ushort_index(unsigned short id);
void add_uint_index(unsigned int id); void add_uint_index(unsigned int id);
@ -116,9 +114,7 @@ namespace GUI {
unsigned int extract_uint_index(size_t id) const; unsigned int extract_uint_index(size_t id) const;
unsigned short extract_ushort_index(size_t id) const; unsigned short extract_ushort_index(size_t id) const;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void remove_vertex(size_t id); void remove_vertex(size_t id);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
bool is_empty() const { return vertices_count() == 0 || indices_count() == 0; } bool is_empty() const { return vertices_count() == 0 || indices_count() == 0; }
@ -189,11 +185,7 @@ namespace GUI {
private: private:
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
RenderData m_render_data; RenderData m_render_data;
#else
std::vector<RenderData> m_render_data;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
// By default the vertex and index buffers data are sent to gpu at the first call to render() method. // By default the vertex and index buffers data are sent to gpu at the first call to render() method.
// If you need to initialize a model from outside the main thread, so that a call to render() may happen // If you need to initialize a model from outside the main thread, so that a call to render() may happen
// before the initialization is complete, use the methods: // before the initialization is complete, use the methods:
@ -202,7 +194,9 @@ namespace GUI {
// enable_render() // enable_render()
// to keep the data on cpu side until needed. // to keep the data on cpu side until needed.
bool m_render_disabled{ false }; bool m_render_disabled{ false };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #else
std::vector<RenderData> m_render_data;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
BoundingBoxf3 m_bounding_box; BoundingBoxf3 m_bounding_box;
std::string m_filename; std::string m_filename;
@ -221,9 +215,7 @@ namespace GUI {
size_t indices_size_bytes() const { return indices_count() * Geometry::index_stride_bytes(m_render_data.geometry.format); } size_t indices_size_bytes() const { return indices_count() * Geometry::index_stride_bytes(m_render_data.geometry.format); }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
const Geometry& get_geometry() const { return m_render_data.geometry; } const Geometry& get_geometry() const { return m_render_data.geometry; }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void init_from(Geometry&& data); void init_from(Geometry&& data);
#if ENABLE_SMOOTH_NORMALS #if ENABLE_SMOOTH_NORMALS
@ -251,15 +243,11 @@ namespace GUI {
void reset(); void reset();
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void render(); void render();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void render(const std::pair<size_t, size_t>& range); void render(const std::pair<size_t, size_t>& range);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void render_instanced(unsigned int instances_vbo, unsigned int instances_count); void render_instanced(unsigned int instances_vbo, unsigned int instances_count);
bool is_initialized() const { return vertices_count() > 0 && indices_count() > 0; } bool is_initialized() const { return vertices_count() > 0 && indices_count() > 0; }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
bool is_empty() const { return m_render_data.geometry.is_empty(); } bool is_empty() const { return m_render_data.geometry.is_empty(); }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#else #else
void render() const; void render() const;
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const; void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
@ -270,7 +258,7 @@ namespace GUI {
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; } const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
const std::string& get_filename() const { return m_filename; } const std::string& get_filename() const { return m_filename; }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
bool is_render_disabled() const { return m_render_disabled; } bool is_render_disabled() const { return m_render_disabled; }
void enable_render() { m_render_disabled = false; } void enable_render() { m_render_disabled = false; }
void disable_render() { m_render_disabled = true; } void disable_render() { m_render_disabled = true; }
@ -291,7 +279,7 @@ namespace GUI {
ret += indices_size_bytes(); ret += indices_size_bytes();
return ret; return ret;
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
private: private:
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
@ -301,9 +289,9 @@ namespace GUI {
#endif // ENABLE_LEGACY_OPENGL_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
}; };
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
bool contains(const BuildVolume& volume, const GLModel& model, bool ignore_bottom = true); bool contains(const BuildVolume& volume, const GLModel& model, bool ignore_bottom = true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution // create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
// the origin of the arrow is in the center of the stem cap // the origin of the arrow is in the center of the stem cap

View File

@ -275,12 +275,12 @@ static void generate_thumbnail_from_model(const std::string& filename)
GLVolumeCollection volumes; GLVolumeCollection volumes;
volumes.volumes.push_back(new GLVolume()); volumes.volumes.push_back(new GLVolume());
GLVolume* volume = volumes.volumes.back(); GLVolume* volume = volumes.volumes.back();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
volume->model.init_from(model.mesh()); volume->model.init_from(model.mesh());
#else #else
volume->indexed_vertex_array.load_mesh(model.mesh()); volume->indexed_vertex_array.load_mesh(model.mesh());
volume->indexed_vertex_array.finalize_geometry(true); volume->indexed_vertex_array.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
volume->set_instance_transformation(model.objects[0]->instances[0]->get_transformation()); volume->set_instance_transformation(model.objects[0]->instances[0]->get_transformation());
volume->set_volume_transformation(model.objects[0]->volumes[0]->get_transformation()); volume->set_volume_transformation(model.objects[0]->volumes[0]->get_transformation());

View File

@ -1,9 +1,9 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFlatten.hpp" #include "GLGizmoFlatten.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GLCanvas3D.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_App.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -104,7 +104,7 @@ void GLGizmoFlatten::on_render()
{ {
const Selection& selection = m_parent.get_selection(); const Selection& selection = m_parent.get_selection();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr"); GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else #else
@ -114,7 +114,7 @@ void GLGizmoFlatten::on_render()
return; return;
shader->start_using(); shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
@ -138,14 +138,14 @@ void GLGizmoFlatten::on_render()
if (this->is_plane_update_necessary()) if (this->is_plane_update_necessary())
update_planes(); update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) { for (int i = 0; i < (int)m_planes.size(); ++i) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_planes[i].vbo.set_color(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR); m_planes[i].vbo.set_color(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR);
m_planes[i].vbo.render(); m_planes[i].vbo.render();
#else #else
glsafe(::glColor4fv(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR.data() : DEFAULT_PLANE_COLOR.data())); glsafe(::glColor4fv(i == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR.data() : DEFAULT_PLANE_COLOR.data()));
if (m_planes[i].vbo.has_VBOs()) if (m_planes[i].vbo.has_VBOs())
m_planes[i].vbo.render(); m_planes[i].vbo.render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
@ -155,16 +155,16 @@ void GLGizmoFlatten::on_render()
glsafe(::glEnable(GL_CULL_FACE)); glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND)); glsafe(::glDisable(GL_BLEND));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using(); shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
void GLGizmoFlatten::on_render_for_picking() void GLGizmoFlatten::on_render_for_picking()
{ {
const Selection& selection = m_parent.get_selection(); const Selection& selection = m_parent.get_selection();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr"); GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else #else
@ -174,7 +174,7 @@ void GLGizmoFlatten::on_render_for_picking()
return; return;
shader->start_using(); shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_BLEND)); glsafe(::glDisable(GL_BLEND));
@ -196,11 +196,11 @@ void GLGizmoFlatten::on_render_for_picking()
if (this->is_plane_update_necessary()) if (this->is_plane_update_necessary())
update_planes(); update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) { for (int i = 0; i < (int)m_planes.size(); ++i) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_planes[i].vbo.set_color(picking_color_component(i)); m_planes[i].vbo.set_color(picking_color_component(i));
#else #else
glsafe(::glColor4fv(picking_color_component(i).data())); glsafe(::glColor4fv(picking_color_component(i).data()));
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_planes[i].vbo.render(); m_planes[i].vbo.render();
} }
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -210,9 +210,9 @@ void GLGizmoFlatten::on_render_for_picking()
glsafe(::glEnable(GL_CULL_FACE)); glsafe(::glEnable(GL_CULL_FACE));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using(); shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object) void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
@ -427,7 +427,7 @@ void GLGizmoFlatten::update_planes()
// And finally create respective VBOs. The polygon is convex with // And finally create respective VBOs. The polygon is convex with
// the vertices in order, so triangulation is trivial. // the vertices in order, so triangulation is trivial.
for (auto& plane : m_planes) { for (auto& plane : m_planes) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry init_data; GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(plane.vertices.size()) }; init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(plane.vertices.size()) };
init_data.reserve_vertices(plane.vertices.size()); init_data.reserve_vertices(plane.vertices.size());
@ -448,7 +448,7 @@ void GLGizmoFlatten::update_planes()
for (size_t i=1; i<plane.vertices.size()-1; ++i) for (size_t i=1; i<plane.vertices.size()-1; ++i)
plane.vbo.push_triangle(0, i, i+1); // triangle fan plane.vbo.push_triangle(0, i, i+1); // triangle fan
plane.vbo.finalize_geometry(true); plane.vbo.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
// FIXME: vertices should really be local, they need not // FIXME: vertices should really be local, they need not
// persist now when we use VBOs // persist now when we use VBOs
plane.vertices.clear(); plane.vertices.clear();

View File

@ -2,11 +2,11 @@
#define slic3r_GLGizmoFlatten_hpp_ #define slic3r_GLGizmoFlatten_hpp_
#include "GLGizmoBase.hpp" #include "GLGizmoBase.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp" #include "slic3r/GUI/GLModel.hpp"
#else #else
#include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
namespace Slic3r { namespace Slic3r {
@ -25,11 +25,11 @@ private:
struct PlaneData { struct PlaneData {
std::vector<Vec3d> vertices; // should be in fact local in update_planes() std::vector<Vec3d> vertices; // should be in fact local in update_planes()
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel vbo; GLModel vbo;
#else #else
GLIndexedVertexArray vbo; GLIndexedVertexArray vbo;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
Vec3d normal; Vec3d normal;
float area; float area;
}; };

View File

@ -18,11 +18,11 @@
namespace Slic3r::GUI { namespace Slic3r::GUI {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
std::shared_ptr<GLModel> GLGizmoPainterBase::s_sphere = nullptr; std::shared_ptr<GLModel> GLGizmoPainterBase::s_sphere = nullptr;
#else #else
std::shared_ptr<GLIndexedVertexArray> GLGizmoPainterBase::s_sphere = nullptr; std::shared_ptr<GLIndexedVertexArray> GLGizmoPainterBase::s_sphere = nullptr;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id)
@ -31,13 +31,13 @@ GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& ic
GLGizmoPainterBase::~GLGizmoPainterBase() GLGizmoPainterBase::~GLGizmoPainterBase()
{ {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (s_sphere != nullptr) if (s_sphere != nullptr)
s_sphere.reset(); s_sphere.reset();
#else #else
if (s_sphere != nullptr && s_sphere->has_VBOs()) if (s_sphere != nullptr && s_sphere->has_VBOs())
s_sphere->release_geometry(); s_sphere->release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
void GLGizmoPainterBase::data_changed() void GLGizmoPainterBase::data_changed()
@ -282,14 +282,14 @@ void GLGizmoPainterBase::render_cursor_circle()
void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
{ {
if (s_sphere == nullptr) { if (s_sphere == nullptr) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
s_sphere = std::make_shared<GLModel>(); s_sphere = std::make_shared<GLModel>();
s_sphere->init_from(its_make_sphere(1.0, double(PI) / 12.0)); s_sphere->init_from(its_make_sphere(1.0, double(PI) / 12.0));
#else #else
s_sphere = std::make_shared<GLIndexedVertexArray>(); s_sphere = std::make_shared<GLIndexedVertexArray>();
s_sphere->load_its_flat_shading(its_make_sphere(1.0, double(PI) / 12.0)); s_sphere->load_its_flat_shading(its_make_sphere(1.0, double(PI) / 12.0));
s_sphere->finalize_geometry(true); s_sphere->finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -320,7 +320,7 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
render_color = this->get_cursor_sphere_left_button_color(); render_color = this->get_cursor_sphere_left_button_color();
else if (m_button_down == Button::Right) else if (m_button_down == Button::Right)
render_color = this->get_cursor_sphere_right_button_color(); render_color = this->get_cursor_sphere_right_button_color();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
shader->start_using(); shader->start_using();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -339,12 +339,12 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
glsafe(::glColor4fv(render_color.data())); glsafe(::glColor4fv(render_color.data()));
assert(s_sphere != nullptr); assert(s_sphere != nullptr);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
s_sphere->render(); s_sphere->render();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using(); shader->stop_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
if (is_left_handed) if (is_left_handed)
glFrontFace(GL_CCW); glFrontFace(GL_CCW);
@ -936,7 +936,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->set_uniform("offset_depth_buffer", true); shader->set_uniform("offset_depth_buffer", true);
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color), for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
std::make_pair(&m_iva_blockers, blockers_color)}) { std::make_pair(&m_iva_blockers, blockers_color)}) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
iva.first->set_color(iva.second); iva.first->set_color(iva.second);
iva.first->render(); iva.first->render();
#else #else
@ -944,10 +944,10 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->set_uniform("uniform_color", iva.second); shader->set_uniform("uniform_color", iva.second);
iva.first->render(); iva.first->render();
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto& iva : m_iva_seed_fills) { for (auto& iva : m_iva_seed_fills) {
size_t color_idx = &iva - &m_iva_seed_fills.front(); size_t color_idx = &iva - &m_iva_seed_fills.front();
const ColorRGBA& color = TriangleSelectorGUI::get_seed_fill_color(color_idx == 1 ? enforcers_color : const ColorRGBA& color = TriangleSelectorGUI::get_seed_fill_color(color_idx == 1 ? enforcers_color :
@ -966,7 +966,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", color);
iva.render(); iva.render();
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -1004,7 +1004,7 @@ void TriangleSelectorGUI::update_render_data()
int blc_cnt = 0; int blc_cnt = 0;
std::vector<int> seed_fill_cnt(m_iva_seed_fills.size(), 0); std::vector<int> seed_fill_cnt(m_iva_seed_fills.size(), 0);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto* iva : { &m_iva_enforcers, &m_iva_blockers }) { for (auto* iva : { &m_iva_enforcers, &m_iva_blockers }) {
iva->reset(); iva->reset();
} }
@ -1026,14 +1026,14 @@ void TriangleSelectorGUI::update_render_data()
for (auto &iva : m_iva_seed_fills) for (auto &iva : m_iva_seed_fills)
iva.release_geometry(); iva.release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (const Triangle &tr : m_triangles) { for (const Triangle &tr : m_triangles) {
if (!tr.valid() || tr.is_split() || (tr.get_state() == EnforcerBlockerType::NONE && !tr.is_selected_by_seed_fill())) if (!tr.valid() || tr.is_split() || (tr.get_state() == EnforcerBlockerType::NONE && !tr.is_selected_by_seed_fill()))
continue; continue;
int tr_state = int(tr.get_state()); int tr_state = int(tr.get_state());
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry &iva = tr.is_selected_by_seed_fill() ? iva_seed_fills_data[tr_state] : GLModel::Geometry &iva = tr.is_selected_by_seed_fill() ? iva_seed_fills_data[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? iva_enforcers_data : tr.get_state() == EnforcerBlockerType::ENFORCER ? iva_enforcers_data :
iva_blockers_data; iva_blockers_data;
@ -1041,7 +1041,7 @@ void TriangleSelectorGUI::update_render_data()
GLIndexedVertexArray &iva = tr.is_selected_by_seed_fill() ? m_iva_seed_fills[tr_state] : GLIndexedVertexArray &iva = tr.is_selected_by_seed_fill() ? m_iva_seed_fills[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers : tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers :
m_iva_blockers; m_iva_blockers;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
int &cnt = tr.is_selected_by_seed_fill() ? seed_fill_cnt[tr_state] : int &cnt = tr.is_selected_by_seed_fill() ? seed_fill_cnt[tr_state] :
tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt : tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt :
blc_cnt; blc_cnt;
@ -1051,7 +1051,7 @@ void TriangleSelectorGUI::update_render_data()
//FIXME the normal may likely be pulled from m_triangle_selectors, but it may not be worth the effort //FIXME the normal may likely be pulled from m_triangle_selectors, but it may not be worth the effort
// or the current implementation may be more cache friendly. // or the current implementation may be more cache friendly.
const Vec3f n = (v1 - v0).cross(v2 - v1).normalized(); const Vec3f n = (v1 - v0).cross(v2 - v1).normalized();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
iva.add_vertex(v0, n); iva.add_vertex(v0, n);
iva.add_vertex(v1, n); iva.add_vertex(v1, n);
iva.add_vertex(v2, n); iva.add_vertex(v2, n);
@ -1061,11 +1061,11 @@ void TriangleSelectorGUI::update_render_data()
iva.push_geometry(v1, n); iva.push_geometry(v1, n);
iva.push_geometry(v2, n); iva.push_geometry(v2, n);
iva.push_triangle(cnt, cnt + 1, cnt + 2); iva.push_triangle(cnt, cnt + 1, cnt + 2);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt += 3; cnt += 3;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (!iva_enforcers_data.is_empty()) if (!iva_enforcers_data.is_empty())
m_iva_enforcers.init_from(std::move(iva_enforcers_data)); m_iva_enforcers.init_from(std::move(iva_enforcers_data));
if (!iva_blockers_data.is_empty()) if (!iva_blockers_data.is_empty())
@ -1074,17 +1074,15 @@ void TriangleSelectorGUI::update_render_data()
if (!iva_seed_fills_data[i].is_empty()) if (!iva_seed_fills_data[i].is_empty())
m_iva_seed_fills[i].init_from(std::move(iva_seed_fills_data[i])); m_iva_seed_fills[i].init_from(std::move(iva_seed_fills_data[i]));
} }
update_paint_contour();
#else #else
for (auto *iva : {&m_iva_enforcers, &m_iva_blockers}) for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
iva->finalize_geometry(true); iva->finalize_geometry(true);
for (auto &iva : m_iva_seed_fills) for (auto &iva : m_iva_seed_fills)
iva.finalize_geometry(true); iva.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
#if ENABLE_LEGACY_OPENGL_REMOVAL
update_paint_contour();
#else
m_paint_contour.release_geometry(); m_paint_contour.release_geometry();
std::vector<Vec2i> contour_edges = this->get_seed_fill_contour(); std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6); m_paint_contour.contour_vertices.reserve(contour_edges.size() * 6);
@ -1201,60 +1199,60 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
INVALID INVALID
}; };
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (auto& va : m_varrays) for (auto& va : m_varrays)
va.reset(); va.reset();
#else #else
for (auto& va : m_varrays) for (auto& va : m_varrays)
va.release_geometry(); va.release_geometry();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
std::array<int, 3> cnts; std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f); ::glScalef(1.01f, 1.01f, 1.01f);
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
std::array<GLModel::Geometry, 3> varrays_data; std::array<GLModel::Geometry, 3> varrays_data;
for (auto& data : varrays_data) for (auto& data : varrays_data)
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT }; data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::UINT };
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) { for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id]; const Triangle& tr = m_triangles[tr_id];
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel::Geometry* va = nullptr; GLModel::Geometry* va = nullptr;
#else #else
GLIndexedVertexArray* va = nullptr; GLIndexedVertexArray* va = nullptr;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
int* cnt = nullptr; int* cnt = nullptr;
if (tr_id < m_orig_size_indices) { if (tr_id < m_orig_size_indices) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[ORIGINAL]; va = &varrays_data[ORIGINAL];
#else #else
va = &m_varrays[ORIGINAL]; va = &m_varrays[ORIGINAL];
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[ORIGINAL]; cnt = &cnts[ORIGINAL];
} }
else if (tr.valid()) { else if (tr.valid()) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[SPLIT]; va = &varrays_data[SPLIT];
#else #else
va = &m_varrays[SPLIT]; va = &m_varrays[SPLIT];
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[SPLIT]; cnt = &cnts[SPLIT];
} }
else { else {
if (! m_show_invalid) if (! m_show_invalid)
continue; continue;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
va = &varrays_data[INVALID]; va = &varrays_data[INVALID];
#else #else
va = &m_varrays[INVALID]; va = &m_varrays[INVALID];
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
cnt = &cnts[INVALID]; cnt = &cnts[INVALID];
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
va->add_vertex(m_vertices[tr.verts_idxs[i]].v, Vec3f(0.0f, 0.0f, 1.0f)); va->add_vertex(m_vertices[tr.verts_idxs[i]].v, Vec3f(0.0f, 0.0f, 1.0f));
} }
@ -1268,11 +1266,11 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
va->push_triangle(*cnt, va->push_triangle(*cnt,
*cnt + 1, *cnt + 1,
*cnt + 2); *cnt + 2);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
*cnt += 3; *cnt += 3;
} }
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
if (!varrays_data[i].is_empty()) if (!varrays_data[i].is_empty())
m_varrays[i].init_from(std::move(varrays_data[i])); m_varrays[i].init_from(std::move(varrays_data[i]));
@ -1283,9 +1281,9 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
// //
// for (auto& iva : m_iva_seed_fills) // for (auto& iva : m_iva_seed_fills)
// iva.finalize_geometry(true); // iva.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* curr_shader = wxGetApp().get_current_shader(); GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
if (curr_shader != nullptr) if (curr_shader != nullptr)
curr_shader->stop_using(); curr_shader->stop_using();
@ -1303,11 +1301,11 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); ::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) { for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel& va = m_varrays[i]; GLModel& va = m_varrays[i];
switch (i) { switch (i) {
case ORIGINAL: va.set_color({ 0.0f, 0.0f, 1.0f, 1.0f }); break; case ORIGINAL: va.set_color({ 0.0f, 0.0f, 1.0f, 1.0f }); break;
@ -1326,17 +1324,17 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
} }
va.render(); va.render();
} }
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); ::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using(); shader->stop_using();
} }
if (curr_shader != nullptr) if (curr_shader != nullptr)
curr_shader->start_using(); curr_shader->start_using();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
#endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG #endif // PRUSASLICER_TRIANGLE_SELECTOR_DEBUG

View File

@ -3,11 +3,11 @@
#include "GLGizmoBase.hpp" #include "GLGizmoBase.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp" #include "slic3r/GUI/GLModel.hpp"
#else #else
#include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "libslic3r/ObjectID.hpp" #include "libslic3r/ObjectID.hpp"
#include "libslic3r/TriangleSelector.hpp" #include "libslic3r/TriangleSelector.hpp"
@ -103,7 +103,7 @@ protected:
private: private:
void update_render_data(); void update_render_data();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_iva_enforcers; GLModel m_iva_enforcers;
GLModel m_iva_blockers; GLModel m_iva_blockers;
std::array<GLModel, 3> m_iva_seed_fills; std::array<GLModel, 3> m_iva_seed_fills;
@ -115,7 +115,7 @@ private:
GLIndexedVertexArray m_iva_blockers; GLIndexedVertexArray m_iva_blockers;
std::array<GLIndexedVertexArray, 3> m_iva_seed_fills; std::array<GLIndexedVertexArray, 3> m_iva_seed_fills;
std::array<GLIndexedVertexArray, 3> m_varrays; std::array<GLIndexedVertexArray, 3> m_varrays;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
protected: protected:
#if ENABLE_LEGACY_OPENGL_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
@ -250,11 +250,11 @@ private:
const Camera& camera, const Camera& camera,
const std::vector<Transform3d>& trafo_matrices) const; const std::vector<Transform3d>& trafo_matrices) const;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
static std::shared_ptr<GLModel> s_sphere; static std::shared_ptr<GLModel> s_sphere;
#else #else
static std::shared_ptr<GLIndexedVertexArray> s_sphere; static std::shared_ptr<GLIndexedVertexArray> s_sphere;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool m_internal_stack_active = false; bool m_internal_stack_active = false;
bool m_schedule_update = false; bool m_schedule_update = false;

View File

@ -216,21 +216,21 @@ void InstancesHider::render_cut() const
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if !ENABLE_LEGACY_OPENGL_REMOVAL
if (mv->is_model_part()) if (mv->is_model_part())
glsafe(::glColor3f(0.8f, 0.3f, 0.0f)); glsafe(::glColor3f(0.8f, 0.3f, 0.0f));
else { else {
const ColorRGBA color = color_from_model_volume(*mv); const ColorRGBA color = color_from_model_volume(*mv);
glsafe(::glColor4fv(color.data())); glsafe(::glColor4fv(color.data()));
} }
#endif // !ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPushAttrib(GL_DEPTH_TEST)); glsafe(::glPushAttrib(GL_DEPTH_TEST));
glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
clipper->render_cut(mv->is_model_part() ? ColorRGBA(0.8f, 0.3f, 0.0f, 1.0f) : color_from_model_volume(*mv)); clipper->render_cut(mv->is_model_part() ? ColorRGBA(0.8f, 0.3f, 0.0f, 1.0f) : color_from_model_volume(*mv));
#else #else
clipper->render_cut(); clipper->render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopAttrib()); glsafe(::glPopAttrib());
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
@ -430,12 +430,12 @@ void ObjectClipper::render_cut() const
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
clipper->render_cut({ 1.0f, 0.37f, 0.0f, 1.0f }); clipper->render_cut({ 1.0f, 0.37f, 0.0f, 1.0f });
#else #else
glsafe(::glColor3f(1.0f, 0.37f, 0.0f)); glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
clipper->render_cut(); clipper->render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
@ -551,12 +551,12 @@ void SupportsClipper::render_cut() const
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_clipper->render_cut({ 1.0f, 0.f, 0.37f, 1.0f }); m_clipper->render_cut({ 1.0f, 0.f, 0.37f, 1.0f });
#else #else
glsafe(::glColor3f(1.0f, 0.f, 0.37f)); glsafe(::glColor3f(1.0f, 0.f, 0.37f));
m_clipper->render_cut(); m_clipper->render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES

View File

@ -6,9 +6,9 @@
#include "libslic3r/ClipperUtils.hpp" #include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/Model.hpp" #include "libslic3r/Model.hpp"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI_App.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/Camera.hpp" #include "slic3r/GUI/Camera.hpp"
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/Plater.hpp"
@ -70,18 +70,16 @@ void MeshClipper::set_transformation(const Geometry::Transformation& trafo)
} }
} }
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
void MeshClipper::render_cut(const ColorRGBA& color) void MeshClipper::render_cut(const ColorRGBA& color)
#else #else
void MeshClipper::render_cut() void MeshClipper::render_cut()
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
{ {
if (! m_triangles_valid) if (! m_triangles_valid)
recalculate_triangles(); recalculate_triangles();
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
if (m_model.vertices_count() == 0 || m_model.indices_count() == 0) if (m_model.vertices_count() == 0 || m_model.indices_count() == 0)
return; return;
@ -111,7 +109,7 @@ void MeshClipper::render_cut()
#else #else
if (m_vertex_array.has_VBOs()) if (m_vertex_array.has_VBOs())
m_vertex_array.render(); m_vertex_array.render();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
} }
@ -200,7 +198,7 @@ void MeshClipper::recalculate_triangles()
tr.pretranslate(0.001 * m_plane.get_normal().normalized()); // to avoid z-fighting tr.pretranslate(0.001 * m_plane.get_normal().normalized()); // to avoid z-fighting
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
m_model.reset(); m_model.reset();
GLModel::Geometry init_data; GLModel::Geometry init_data;
@ -232,7 +230,7 @@ void MeshClipper::recalculate_triangles()
m_vertex_array.push_triangle(idx, idx+1, idx+2); m_vertex_array.push_triangle(idx, idx+1, idx+2);
} }
m_vertex_array.finalize_geometry(true); m_vertex_array.finalize_geometry(true);
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
m_triangles_valid = true; m_triangles_valid = true;
} }

View File

@ -7,11 +7,11 @@
#include "libslic3r/SLA/IndexedMesh.hpp" #include "libslic3r/SLA/IndexedMesh.hpp"
#include "admesh/stl.h" #include "admesh/stl.h"
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/GLModel.hpp" #include "slic3r/GUI/GLModel.hpp"
#else #else
#include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <cfloat> #include <cfloat>
@ -98,11 +98,11 @@ public:
// Render the triangulated cut. Transformation matrices should // Render the triangulated cut. Transformation matrices should
// be set in world coords. // be set in world coords.
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
void render_cut(const ColorRGBA& color); void render_cut(const ColorRGBA& color);
#else #else
void render_cut(); void render_cut();
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
private: private:
void recalculate_triangles(); void recalculate_triangles();
@ -113,11 +113,11 @@ private:
ClippingPlane m_plane; ClippingPlane m_plane;
ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing(); ClippingPlane m_limiting_plane = ClippingPlane::ClipsNothing();
std::vector<Vec2f> m_triangles2d; std::vector<Vec2f> m_triangles2d;
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_model; GLModel m_model;
#else #else
GLIndexedVertexArray m_vertex_array; GLIndexedVertexArray m_vertex_array;
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
bool m_triangles_valid = false; bool m_triangles_valid = false;
}; };

View File

@ -21,9 +21,9 @@
#include <libslic3r/ObjectID.hpp> #include <libslic3r/ObjectID.hpp>
#include <libslic3r/Utils.hpp> #include <libslic3r/Utils.hpp>
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #if ENABLE_LEGACY_OPENGL_REMOVAL
#include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/3DScene.hpp"
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL #endif // ENABLE_LEGACY_OPENGL_REMOVAL
#include <boost/foreach.hpp> #include <boost/foreach.hpp>