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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-13 10:39:04 +08:00
Fix of fuzzy skin
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parent
d971ed51a5
commit
61b3ca0b4b
@ -143,16 +143,19 @@ void Layer::make_perimeters()
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if (! (*it)->slices.empty()) {
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LayerRegion* other_layerm = *it;
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const PrintRegionConfig &other_config = other_layerm->region()->config();
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if (config.perimeter_extruder == other_config.perimeter_extruder
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&& config.perimeters == other_config.perimeters
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&& config.perimeter_speed == other_config.perimeter_speed
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&& config.external_perimeter_speed == other_config.external_perimeter_speed
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&& config.gap_fill_speed == other_config.gap_fill_speed
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&& config.overhangs == other_config.overhangs
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if (config.perimeter_extruder == other_config.perimeter_extruder
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&& config.perimeters == other_config.perimeters
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&& config.perimeter_speed == other_config.perimeter_speed
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&& config.external_perimeter_speed == other_config.external_perimeter_speed
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&& config.gap_fill_speed == other_config.gap_fill_speed
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&& config.overhangs == other_config.overhangs
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&& config.opt_serialize("perimeter_extrusion_width") == other_config.opt_serialize("perimeter_extrusion_width")
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&& config.thin_walls == other_config.thin_walls
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&& config.external_perimeters_first == other_config.external_perimeters_first
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&& config.infill_overlap == other_config.infill_overlap)
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&& config.thin_walls == other_config.thin_walls
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&& config.external_perimeters_first == other_config.external_perimeters_first
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&& config.infill_overlap == other_config.infill_overlap
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&& config.fuzzy_skin == other_config.fuzzy_skin
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&& config.fuzzy_skin_thickness == other_config.fuzzy_skin_thickness
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&& config.fuzzy_skin_point_dist == other_config.fuzzy_skin_point_dist)
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{
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other_layerm->perimeters.clear();
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other_layerm->fills.clear();
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@ -112,30 +112,69 @@ static void variable_width(const ThickPolylines& polylines, ExtrusionRole role,
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class PerimeterGeneratorLoop {
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public:
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// Polygon of this contour.
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Polygon polygon;
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Polygon polygon;
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// Is it a contour or a hole?
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// Contours are CCW oriented, holes are CW oriented.
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bool is_contour;
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bool is_contour;
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// Depth in the hierarchy. External perimeter has depth = 0. An external perimeter could be both a contour and a hole.
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unsigned short depth;
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unsigned short depth;
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// Should this contur be fuzzyfied on path generation?
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bool fuzzify;
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// Children contour, may be both CCW and CW oriented (outer contours or holes).
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std::vector<PerimeterGeneratorLoop> children;
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PerimeterGeneratorLoop(Polygon &&polygon, unsigned short depth, bool is_contour) :
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polygon(std::move(polygon)), is_contour(is_contour), depth(depth) {}
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PerimeterGeneratorLoop(const Polygon &polygon, unsigned short depth, bool is_contour, bool fuzzify) :
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polygon(polygon), is_contour(is_contour), depth(depth), fuzzify(fuzzify) {}
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// External perimeter. It may be CCW or CW oriented (outer contour or hole contour).
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bool is_external() const { return this->depth == 0; }
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// An island, which may have holes, but it does not have another internal island.
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bool is_internal_contour() const;
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};
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typedef std::vector<PerimeterGeneratorLoop> PerimeterGeneratorLoops;
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// Thanks Cura developers for this function.
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static void fuzzy_polygon(Polygon &poly, double fuzzy_skin_thickness, double fuzzy_skin_point_dist)
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{
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const double min_dist_between_points = fuzzy_skin_point_dist * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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const double range_random_point_dist = fuzzy_skin_point_dist / 2.;
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double dist_left_over = double(rand()) * (min_dist_between_points / 2) / double(RAND_MAX); // the distance to be traversed on the line before making the first new point
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Point* p0 = &poly.points.back();
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Points out;
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out.reserve(poly.points.size());
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for (Point &p1 : poly.points)
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{ // 'a' is the (next) new point between p0 and p1
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Vec2d p0p1 = (p1 - *p0).cast<double>();
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double p0p1_size = p0p1.norm();
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// so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
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double dist_last_point = dist_left_over + p0p1_size * 2.;
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for (double p0pa_dist = dist_left_over; p0pa_dist < p0p1_size;
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p0pa_dist += min_dist_between_points + double(rand()) * range_random_point_dist / double(RAND_MAX))
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{
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double r = double(rand()) * (fuzzy_skin_thickness * 2.) / double(RAND_MAX) - fuzzy_skin_thickness;
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out.emplace_back(*p0 + (p0p1 * (p0pa_dist / p0p1_size) + perp(p0p1).cast<double>().normalized() * r).cast<coord_t>());
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dist_last_point = p0pa_dist;
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}
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dist_left_over = p0p1_size - dist_last_point;
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p0 = &p1;
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}
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while (out.size() < 3) {
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size_t point_idx = poly.size() - 2;
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out.emplace_back(poly[point_idx]);
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if (point_idx == 0)
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break;
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-- point_idx;
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}
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if (out.size() >= 3)
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poly.points = std::move(out);
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}
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using PerimeterGeneratorLoops = std::vector<PerimeterGeneratorLoop>;
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static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perimeter_generator, const PerimeterGeneratorLoops &loops, ThickPolylines &thin_walls)
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{
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// loops is an arrayref of ::Loop objects
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// turn each one into an ExtrusionLoop object
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ExtrusionEntityCollection coll;
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ExtrusionEntityCollection coll;
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Polygon fuzzified;
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for (const PerimeterGeneratorLoop &loop : loops) {
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bool is_external = loop.is_external();
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@ -153,12 +192,17 @@ static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perime
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// detect overhanging/bridging perimeters
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ExtrusionPaths paths;
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const Polygon &polygon = loop.fuzzify ? fuzzified : loop.polygon;
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if (loop.fuzzify) {
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fuzzified = loop.polygon;
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fuzzy_polygon(fuzzified, scaled<float>(perimeter_generator.config->fuzzy_skin_thickness.value), scaled<float>(perimeter_generator.config->fuzzy_skin_point_dist.value));
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}
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if (perimeter_generator.config->overhangs && perimeter_generator.layer_id > 0
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&& !(perimeter_generator.object_config->support_material && perimeter_generator.object_config->support_material_contact_distance.value == 0)) {
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// get non-overhang paths by intersecting this loop with the grown lower slices
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extrusion_paths_append(
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paths,
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intersection_pl((Polygons)loop.polygon, perimeter_generator.lower_slices_polygons()),
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intersection_pl({ polygon }, perimeter_generator.lower_slices_polygons()),
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role,
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is_external ? perimeter_generator.ext_mm3_per_mm() : perimeter_generator.mm3_per_mm(),
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is_external ? perimeter_generator.ext_perimeter_flow.width : perimeter_generator.perimeter_flow.width,
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@ -169,7 +213,7 @@ static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perime
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// the loop centerline and original lower slices is >= half nozzle diameter
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extrusion_paths_append(
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paths,
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diff_pl((Polygons)loop.polygon, perimeter_generator.lower_slices_polygons()),
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diff_pl({ polygon }, perimeter_generator.lower_slices_polygons()),
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erOverhangPerimeter,
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perimeter_generator.mm3_per_mm_overhang(),
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perimeter_generator.overhang_flow.width,
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@ -180,7 +224,7 @@ static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perime
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chain_and_reorder_extrusion_paths(paths, &paths.front().first_point());
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} else {
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ExtrusionPath path(role);
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path.polyline = loop.polygon.split_at_first_point();
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path.polyline = polygon.split_at_first_point();
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path.mm3_per_mm = is_external ? perimeter_generator.ext_mm3_per_mm() : perimeter_generator.mm3_per_mm();
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path.width = is_external ? perimeter_generator.ext_perimeter_flow.width : perimeter_generator.perimeter_flow.width;
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path.height = (float)perimeter_generator.layer_height;
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@ -230,42 +274,6 @@ static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perime
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return out;
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}
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// Thanks Cura developers for this function.
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static void fuzzy_polygon(Polygon &poly, double fuzzy_skin_thickness, double fuzzy_skin_point_dist)
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{
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const double min_dist_between_points = fuzzy_skin_point_dist * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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const double range_random_point_dist = fuzzy_skin_point_dist / 2.;
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double dist_left_over = double(rand()) * (min_dist_between_points / 2) / double(RAND_MAX); // the distance to be traversed on the line before making the first new point
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Point* p0 = &poly.points.back();
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Points out;
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out.reserve(poly.points.size());
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for (Point &p1 : poly.points)
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{ // 'a' is the (next) new point between p0 and p1
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Vec2d p0p1 = (p1 - *p0).cast<double>();
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double p0p1_size = p0p1.norm();
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// so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
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double dist_last_point = dist_left_over + p0p1_size * 2.;
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for (double p0pa_dist = dist_left_over; p0pa_dist < p0p1_size;
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p0pa_dist += min_dist_between_points + double(rand()) * range_random_point_dist / double(RAND_MAX))
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{
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double r = double(rand()) * (fuzzy_skin_thickness * 2.) / double(RAND_MAX) - fuzzy_skin_thickness;
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out.emplace_back(*p0 + (p0p1 * (p0pa_dist / p0p1_size) + perp(p0p1).cast<double>().normalized() * r).cast<coord_t>());
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dist_last_point = p0pa_dist;
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}
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dist_left_over = p0p1_size - dist_last_point;
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p0 = &p1;
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}
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while (out.size() < 3) {
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size_t point_idx = poly.size() - 2;
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out.emplace_back(poly[point_idx]);
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if (point_idx == 0)
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break;
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-- point_idx;
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}
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if (out.size() >= 3)
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poly.points = std::move(out);
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}
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void PerimeterGenerator::process()
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{
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// other perimeters
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@ -392,27 +400,22 @@ void PerimeterGenerator::process()
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// If i > loop_number, we were looking just for gaps.
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break;
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}
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const bool fuzzify = this->config->fuzzy_skin != FuzzySkinType::None && i == 0 && this->layer_id > 0;
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for (ExPolygon expolygon : offsets) {
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// Outer contour may overlap with an inner contour,
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// inner contour may overlap with another inner contour,
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// outer contour may overlap with itself.
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//FIXME evaluate the overlaps, annotate each point with an overlap depth,
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if (fuzzify) {
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// External perimeter, above the 1st layer.
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fuzzy_polygon(expolygon.contour, fuzzy_skin_thickness, fuzzy_skin_point_dist);
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if (this->config->fuzzy_skin == FuzzySkinType::All)
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for (Polygon &hole : expolygon.holes)
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fuzzy_polygon(hole, fuzzy_skin_thickness, fuzzy_skin_point_dist);
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}
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{
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const bool fuzzify_contours = this->config->fuzzy_skin != FuzzySkinType::None && i == 0 && this->layer_id > 0;
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const bool fuzzify_holes = fuzzify_contours && this->config->fuzzy_skin == FuzzySkinType::All;
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for (const ExPolygon &expolygon : offsets) {
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// Outer contour may overlap with an inner contour,
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// inner contour may overlap with another inner contour,
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// outer contour may overlap with itself.
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//FIXME evaluate the overlaps, annotate each point with an overlap depth,
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// compensate for the depth of intersection.
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contours[i].emplace_back(expolygon.contour, i, true, fuzzify_contours);
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// compensate for the depth of intersection.
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contours[i].emplace_back(std::move(expolygon.contour), i, true);
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if (! expolygon.holes.empty()) {
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holes[i].reserve(holes[i].size() + expolygon.holes.size());
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for (Polygon &hole : expolygon.holes)
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holes[i].emplace_back(std::move(hole), i, false);
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if (! expolygon.holes.empty()) {
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holes[i].reserve(holes[i].size() + expolygon.holes.size());
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for (const Polygon &hole : expolygon.holes)
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holes[i].emplace_back(hole, i, false, fuzzify_holes);
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}
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}
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}
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last = std::move(offsets);
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