mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-12 07:19:05 +08:00
Merge remote-tracking branch 'origin/et_new_camera_movements'
This commit is contained in:
commit
63237ae487
@ -80,6 +80,10 @@
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#define ENABLE_SHOW_TOOLPATHS_COG (1 && ENABLE_2_5_0_ALPHA1)
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// Enable recalculating toolpaths when switching to/from volumetric rate visualization
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#define ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified camera control using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified rectangle selection
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#define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
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#endif // _prusaslicer_technologies_h_
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@ -1696,13 +1696,17 @@ void GLCanvas3D::render()
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wxGetApp().imgui()->new_frame();
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if (m_picking_enabled) {
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if (m_rectangle_selection.is_dragging())
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// picking pass using rectangle selection
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_rectangular_selection_picking_pass();
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else if (!m_volumes.empty())
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// regular picking pass
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_picking_pass();
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}
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
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#else
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if (m_rectangle_selection.is_dragging())
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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// picking pass using rectangle selection
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_rectangular_selection_picking_pass();
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else if (!m_volumes.empty())
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// regular picking pass
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_picking_pass();
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}
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#if ENABLE_RENDER_PICKING_PASS
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if (!m_picking_enabled || !m_show_picking_texture) {
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@ -2924,8 +2928,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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if (imgui->update_key_data(evt)) {
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render();
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}
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else
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{
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else {
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if (!m_gizmos.on_key(evt)) {
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if (evt.GetEventType() == wxEVT_KEY_UP) {
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if (evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_SPACE) {
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@ -2948,8 +2951,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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_update_selection_from_hover();
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m_rectangle_selection.stop_dragging();
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m_mouse.ignore_left_up = true;
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#if !ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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#endif // !ENABLE_NEW_RECTANGLE_SELECTION
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}
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#if ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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// set_cursor(Standard);
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}
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else if (keyCode == WXK_ALT) {
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@ -2961,8 +2969,17 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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}
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// set_cursor(Standard);
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}
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else if (keyCode == WXK_CONTROL)
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else if (keyCode == WXK_CONTROL) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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if (m_mouse.dragging) {
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// if the user releases CTRL while rotating the 3D scene
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// prevent from moving the selected volume
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m_mouse.drag.move_volume_idx = -1;
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m_mouse.set_start_position_3D_as_invalid();
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}
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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m_dirty = true;
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}
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else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
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translationProcessor.process(evt);
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@ -2993,15 +3010,16 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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if (keyCode == WXK_SHIFT) {
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translationProcessor.process(evt);
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
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{
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
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m_mouse.ignore_left_up = false;
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// set_cursor(Cross);
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}
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#if ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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}
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else if (keyCode == WXK_ALT) {
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
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{
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
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m_mouse.ignore_left_up = false;
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// set_cursor(Cross);
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}
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@ -3420,6 +3438,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_layers_editing.state = LayersEditing::Editing;
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_perform_layer_editing_action(&evt);
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}
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#if !ENABLE_NEW_RECTANGLE_SELECTION
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else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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@ -3429,23 +3448,52 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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}
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#endif // !ENABLE_NEW_RECTANGLE_SELECTION
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else {
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports &&
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m_gizmos.get_current_type() != GLGizmosManager::FdmSupports &&
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m_gizmos.get_current_type() != GLGizmosManager::Seam &&
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m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
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m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
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m_dirty = true;
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}
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}
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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// Select volume in this 3D canvas.
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// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
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// during the scene manipulation.
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (m_picking_enabled && (!any_gizmo_active || !evt.ShiftDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) &&
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!m_rectangle_selection.is_dragging()) {
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#else
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if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
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int volume_idx = get_first_hover_volume_idx();
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bool already_selected = m_selection.contains_volume(volume_idx);
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#if ENABLE_NEW_RECTANGLE_SELECTION
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bool shift_down = evt.ShiftDown();
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#else
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bool ctrl_down = evt.CmdDown();
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (already_selected && shift_down)
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m_selection.remove(volume_idx);
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else {
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m_selection.add(volume_idx, !shift_down, true);
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#else
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if (already_selected && ctrl_down)
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m_selection.remove(volume_idx);
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else {
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m_selection.add(volume_idx, !ctrl_down, true);
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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m_mouse.drag.move_requires_threshold = !already_selected;
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if (already_selected)
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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@ -3467,18 +3515,25 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (!m_hover_volume_idxs.empty() && !m_rectangle_selection.is_dragging()) {
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#else
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if (!m_hover_volume_idxs.empty()) {
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
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// Only accept the initial position, if it is inside the volume bounding box.
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int volume_idx = get_first_hover_volume_idx();
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const int volume_idx = get_first_hover_volume_idx();
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BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
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volume_bbox.offset(1.0);
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if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) {
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m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
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// The dragging operation is initiated.
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m_mouse.drag.move_volume_idx = volume_idx;
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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m_selection.setup_cache();
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m_mouse.drag.start_position_3D = m_mouse.scene_position;
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if (!evt.CmdDown())
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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m_mouse.drag.start_position_3D = m_mouse.scene_position;
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m_sequential_print_clearance_first_displacement = true;
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m_moving = true;
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}
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@ -3486,31 +3541,36 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown &&
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m_mouse.drag.move_volume_idx != -1 && m_mouse.is_start_position_3D_defined()) {
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#else
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else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
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if (!m_mouse.drag.move_requires_threshold) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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if (!m_mouse.drag.move_requires_threshold) {
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m_mouse.dragging = true;
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Vec3d cur_pos = m_mouse.drag.start_position_3D;
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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if (m_selection.contains_volume(get_first_hover_volume_idx())) {
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const Camera& camera = wxGetApp().plater()->get_camera();
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if (std::abs(camera.get_dir_forward()(2)) < EPSILON) {
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if (std::abs(camera.get_dir_forward().z()) < EPSILON) {
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// side view -> move selected volumes orthogonally to camera view direction
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Linef3 ray = mouse_ray(pos);
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Vec3d dir = ray.unit_vector();
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const Linef3 ray = mouse_ray(pos);
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const Vec3d dir = ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
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const Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
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const Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
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Vec3d camera_right = camera.get_dir_right();
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Vec3d camera_up = camera.get_dir_up();
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const Vec3d camera_right = camera.get_dir_right();
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const Vec3d camera_up = camera.get_dir_up();
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// finds projection of the vector along the camera axes
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double projection_x = inters_vec.dot(camera_right);
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double projection_z = inters_vec.dot(camera_up);
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const double projection_x = inters_vec.dot(camera_right);
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const double projection_z = inters_vec.dot(camera_up);
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// apply offset
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cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
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@ -3520,7 +3580,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
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cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z());
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}
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}
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@ -3532,7 +3592,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
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#if ENABLE_NEW_RECTANGLE_SELECTION
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// keeps the mouse position updated while dragging the selection rectangle
|
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m_mouse.position = pos.cast<double>();
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m_rectangle_selection.dragging(m_mouse.position);
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#else
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m_rectangle_selection.dragging(pos.cast<double>());
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
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m_dirty = true;
|
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}
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else if (evt.Dragging()) {
|
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@ -3545,13 +3611,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
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}
|
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}
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// do not process the dragging if the left mouse was set down in another canvas
|
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else if (evt.LeftIsDown()) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS
|
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else if (evt.LeftIsDown() || evt.MiddleIsDown()) {
|
||||
// if dragging over blank area with left button, rotate
|
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if ((any_gizmo_active || evt.CmdDown() || evt.MiddleIsDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
|
||||
#else
|
||||
// if dragging over blank area with left button, rotate
|
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else if (evt.LeftIsDown()) {
|
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if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
|
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const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
|
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if (wxGetApp().app_config->get("use_free_camera") == "1")
|
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// Virtual track ball (similar to the 3DConnexion mouse).
|
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wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
|
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wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
|
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else {
|
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// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
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@ -3564,15 +3636,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
|
||||
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
|
||||
}
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
else if (evt.RightIsDown()) {
|
||||
// If dragging with right button, pan.
|
||||
#else
|
||||
else if (evt.MiddleIsDown() || evt.RightIsDown()) {
|
||||
// If dragging over blank area with right button, pan.
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
|
||||
if (m_mouse.is_start_position_2D_defined()) {
|
||||
// get point in model space at Z = 0
|
||||
float z = 0.0f;
|
||||
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
|
||||
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
const Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
Camera& camera = wxGetApp().plater()->get_camera();
|
||||
if (wxGetApp().app_config->get("use_free_camera") != "1")
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
@ -3645,7 +3722,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
if (!m_mouse.dragging) {
|
||||
// do not post the event if the user is panning the scene
|
||||
// or if right click was done over the wipe tower
|
||||
bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
|
||||
const bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
|
||||
if (post_right_click_event)
|
||||
post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
|
||||
}
|
||||
@ -6338,7 +6415,9 @@ void GLCanvas3D::_update_volumes_hover_state()
|
||||
return;
|
||||
}
|
||||
|
||||
#if !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
|
||||
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
bool hover_modifiers_only = true;
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
@ -6367,9 +6446,14 @@ void GLCanvas3D::_update_volumes_hover_state()
|
||||
if (volume.hover != GLVolume::HS_None)
|
||||
continue;
|
||||
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
|
||||
bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
|
||||
#else
|
||||
bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
|
||||
// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
|
||||
bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
if (select || deselect) {
|
||||
bool as_volume =
|
||||
@ -7287,7 +7371,7 @@ void GLCanvas3D::_update_selection_from_hover()
|
||||
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
|
||||
|
||||
if (m_hover_volume_idxs.empty()) {
|
||||
if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
|
||||
if (!ctrl_pressed && m_rectangle_selection.get_state() == GLSelectionRectangle::EState::Select)
|
||||
m_selection.remove_all();
|
||||
|
||||
return;
|
||||
@ -7304,7 +7388,10 @@ void GLCanvas3D::_update_selection_from_hover()
|
||||
}
|
||||
|
||||
bool selection_changed = false;
|
||||
if (state == GLSelectionRectangle::Select) {
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (!m_rectangle_selection.is_empty()) {
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
if (state == GLSelectionRectangle::EState::Select) {
|
||||
bool contains_all = true;
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
if (!m_selection.contains_volume((unsigned int)i)) {
|
||||
@ -7315,7 +7402,7 @@ void GLCanvas3D::_update_selection_from_hover()
|
||||
|
||||
// the selection is going to be modified (Add)
|
||||
if (!contains_all) {
|
||||
wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")), UndoRedo::SnapshotType::Selection);
|
||||
wxGetApp().plater()->take_snapshot(_L("Selection-Add from rectangle"), UndoRedo::SnapshotType::Selection);
|
||||
selection_changed = true;
|
||||
}
|
||||
}
|
||||
@ -7330,21 +7417,24 @@ void GLCanvas3D::_update_selection_from_hover()
|
||||
|
||||
// the selection is going to be modified (Remove)
|
||||
if (contains_any) {
|
||||
wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")), UndoRedo::SnapshotType::Selection);
|
||||
wxGetApp().plater()->take_snapshot(_L("Selection-Remove from rectangle"), UndoRedo::SnapshotType::Selection);
|
||||
selection_changed = true;
|
||||
}
|
||||
}
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
}
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
if (!selection_changed)
|
||||
return;
|
||||
|
||||
Plater::SuppressSnapshots suppress(wxGetApp().plater());
|
||||
|
||||
if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
|
||||
if (state == GLSelectionRectangle::EState::Select && !ctrl_pressed)
|
||||
m_selection.clear();
|
||||
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
if (state == GLSelectionRectangle::Select) {
|
||||
if (state == GLSelectionRectangle::EState::Select) {
|
||||
if (hover_modifiers_only) {
|
||||
const GLVolume& v = *m_volumes.volumes[i];
|
||||
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
|
||||
|
@ -13,12 +13,12 @@ namespace GUI {
|
||||
|
||||
void GLSelectionRectangle::start_dragging(const Vec2d& mouse_position, EState state)
|
||||
{
|
||||
if (is_dragging() || (state == Off))
|
||||
if (is_dragging() || state == EState::Off)
|
||||
return;
|
||||
|
||||
m_state = state;
|
||||
m_start_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::dragging(const Vec2d& mouse_position)
|
||||
@ -36,7 +36,7 @@ namespace GUI {
|
||||
if (!is_dragging())
|
||||
return out;
|
||||
|
||||
m_state = Off;
|
||||
m_state = EState::Off;
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
@ -66,7 +66,7 @@ namespace GUI {
|
||||
void GLSelectionRectangle::stop_dragging()
|
||||
{
|
||||
if (is_dragging())
|
||||
m_state = Off;
|
||||
m_state = EState::Off;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::render(const GLCanvas3D& canvas)
|
||||
@ -108,8 +108,8 @@ namespace GUI {
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
#if !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
float color[3];
|
||||
color[0] = (m_state == Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == Select) ? 1.0f : 0.3f;
|
||||
color[0] = (m_state == EState::Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == EState::Select) ? 1.0f : 0.3f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
@ -169,7 +169,7 @@ namespace GUI {
|
||||
shader->set_uniform("projection_matrix", Transform3d::Identity());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
m_rectangle.set_color(ColorRGBA((m_state == Select) ? 0.3f : 1.0f, (m_state == Select) ? 1.0f : 0.3f, 0.3f, 1.0f));
|
||||
m_rectangle.set_color(ColorRGBA((m_state == EState::Select) ? 0.3f : 1.0f, (m_state == EState::Select) ? 1.0f : 0.3f, 0.3f, 1.0f));
|
||||
m_rectangle.render();
|
||||
shader->stop_using();
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ class GLCanvas3D;
|
||||
|
||||
class GLSelectionRectangle {
|
||||
public:
|
||||
enum EState {
|
||||
enum class EState {
|
||||
Off,
|
||||
Select,
|
||||
Deselect
|
||||
@ -35,7 +35,11 @@ public:
|
||||
|
||||
void render(const GLCanvas3D& canvas);
|
||||
|
||||
bool is_dragging() const { return m_state != Off; }
|
||||
bool is_dragging() const { return m_state != EState::Off; }
|
||||
#if ENABLE_NEW_RECTANGLE_SELECTION
|
||||
bool is_empty() const { return m_state == EState::Off || m_start_corner.isApprox(m_end_corner); }
|
||||
#endif // ENABLE_NEW_RECTANGLE_SELECTION
|
||||
|
||||
EState get_state() const { return m_state; }
|
||||
|
||||
float get_width() const { return std::abs(m_start_corner.x() - m_end_corner.x()); }
|
||||
@ -46,7 +50,7 @@ public:
|
||||
float get_bottom() const { return std::min(m_start_corner.y(), m_end_corner.y()); }
|
||||
|
||||
private:
|
||||
EState m_state{ Off };
|
||||
EState m_state{ EState::Off };
|
||||
Vec2d m_start_corner{ Vec2d::Zero() };
|
||||
Vec2d m_end_corner{ Vec2d::Zero() };
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
@ -293,7 +293,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
|
||||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -359,7 +359,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
|
||||
trafo, wxGetApp().plater()->get_camera(), points_inside,
|
||||
m_c->object_clipper()->get_clipping_plane()))
|
||||
{
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
|
||||
unselect_point(points_idxs[idx]);
|
||||
else
|
||||
select_point(points_idxs[idx]);
|
||||
|
@ -419,7 +419,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -490,7 +490,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
{
|
||||
if (idx >= orig_pts_num) // this is a cone-base, get index of point it belongs to
|
||||
idx -= orig_pts_num;
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
|
||||
unselect_point(points_idxs[idx]);
|
||||
else
|
||||
select_point(points_idxs[idx]);
|
||||
|
Loading…
x
Reference in New Issue
Block a user