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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
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Supported point are created by distance(xy + z) to previous one
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@ -2,42 +2,23 @@
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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#ifndef SLA_SUPPORTPOINTGENERATOR_HPP
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#define SLA_SUPPORTPOINTGENERATOR_HPP
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#ifndef SLA_SUPPORTPOINTGENERATOR_NEW_HPP
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#define SLA_SUPPORTPOINTGENERATOR_NEW_HPP
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#include <libslic3r/AABBMesh.hpp>
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#include <libslic3r/SLA/SupportPoint.hpp>
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#include <libslic3r/BoundingBox.hpp>
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#include <libslic3r/ClipperUtils.hpp>
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#include <libslic3r/Point.hpp>
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#include <boost/container/small_vector.hpp>
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#include <stdint.h>
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#include <random>
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#include <cmath>
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#include <cstddef>
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#include <functional>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <cinttypes>
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#include <functional>
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#include <boost/container/small_vector.hpp>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/libslic3r.h"
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namespace Slic3r {
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class AABBMesh;
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} // namespace Slic3r
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// #define SLA_SUPPORTPOINTGEN_DEBUG
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namespace Slic3r { namespace sla {
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namespace Slic3r::sla {
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/// <summary>
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/// Configuration for automatic support placement
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/// </summary>
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struct SupportPointGeneratorConfig{
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/// <summary>
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/// 0 mean only one support point for each island
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/// lower than one mean less amount of support points
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@ -47,235 +28,163 @@ struct SupportPointGeneratorConfig{
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float density_relative{1.f};
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/// <summary>
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/// Minimal distance between support points
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/// Should correspond with density relative
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/// Size range for support point interface (head)
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/// </summary>
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float minimal_distance{1.f};
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/// <summary>
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/// size of supported point - range in future
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/// </summary>
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float head_diameter{0.4f};
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MinMax<float> head_diameter = {0.2f, 0.6f}; // [in mm]
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// FIXME: calculate actual pixel area from printer config:
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// const float pixel_area =
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// pow(wxGetApp().preset_bundle->project_config.option<ConfigOptionFloat>("display_width") /
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// wxGetApp().preset_bundle->project_config.option<ConfigOptionInt>("display_pixels_x"), 2.f); //
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// Minimal island Area to print - TODO: Should be modifiable from UI
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// !! Filter should be out of sampling algorithm !!
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float minimal_island_area = pow(0.047f, 2.f); // [in mm^2] pixel_area
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};
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struct LayerPart; // forward decl.
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using LayerParts = std::vector<LayerPart>;
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class SupportPointGenerator {
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public:
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SupportPointGenerator(const AABBMesh& emesh, const std::vector<ExPolygons>& slices, const std::vector<float>& heights,
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std::function<void(void)> throw_on_cancel, std::function<void(int)> statusfn);
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const std::vector<SupportPoint>& output() const { return m_output; }
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std::vector<SupportPoint>& output() { return m_output; }
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struct MyLayer;
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// Keep data for one area(ExPlygon) on the layer(on slice Expolygons)
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struct Structure {
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Structure(MyLayer &layer, const ExPolygon& poly, const BoundingBox &bbox, float area) :
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layer(&layer), polygon(&poly), bbox(bbox), area(area)
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#ifdef SLA_SUPPORTPOINTGEN_DEBUG
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, unique_id(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()))
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#endif /* SLA_SUPPORTPOINTGEN_DEBUG */
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{}
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// Parent layer - with all ExPolygons in layer + layer_height
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MyLayer *layer;
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// Source ExPolygon
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const ExPolygon* polygon = nullptr;
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// Cache bounding box of polygon
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const BoundingBox bbox;
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// area of polygon [in mm^2] without holes
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const float area = 0.f;
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// How well is this ExPolygon held to the print base?
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// Positive number, the higher the better.
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float supports_force_this_layer = 0.f;
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float supports_force_inherited = 0.f;
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float supports_force_total() const { return this->supports_force_this_layer + this->supports_force_inherited; }
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#ifdef SLA_SUPPORTPOINTGEN_DEBUG
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std::chrono::milliseconds unique_id;
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#endif /* SLA_SUPPORTPOINTGEN_DEBUG */
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struct Link {
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Link(Structure *island, float overlap_area) : island(island), overlap_area(overlap_area) {}
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Structure *island;
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float overlap_area;
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};
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struct PartLink
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{
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LayerParts::const_iterator part_it;
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// float overlap_area; // sum of overlap areas
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// ExPolygons overlap; // clipper intersection_ex
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// ExPolygons overhang; // clipper diff_ex
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};
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#ifdef NDEBUG
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// In release mode, use the optimized container.
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boost::container::small_vector<Link, 4> islands_above;
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boost::container::small_vector<Link, 4> islands_below;
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// In release mode, use the optimized container.
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using PartLinks = boost::container::small_vector<PartLink, 4>;
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#else
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// In debug mode, use the standard vector, which is well handled by debugger visualizer.
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std::vector<Link> islands_above;
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std::vector<Link> islands_below;
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// In debug mode, use the standard vector, which is well handled by debugger visualizer.
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using PartLinks = std::vector<PartLink>;
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#endif
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// Overhangs, that are dangling considerably.
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ExPolygons dangling_areas;
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// Complete overhangs.
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ExPolygons overhangs;
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// Overhangs, where the surface must slope.
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ExPolygons overhangs_slopes;
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// Sum of all overhang areas from structure
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float overhangs_area = 0.f; // [in mm^2]
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bool overlaps(const Structure &rhs) const {
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return this->bbox.overlap(rhs.bbox) && this->polygon->overlaps(*rhs.polygon);
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}
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float overlap_area(const Structure &rhs) const {
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double out = 0.;
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if (this->bbox.overlap(rhs.bbox)) {
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Polygons polys = intersection(*this->polygon, *rhs.polygon);
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for (const Polygon &poly : polys)
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out += poly.area();
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}
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return float(out);
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}
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float area_below() const {
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float area = 0.f;
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for (const Link &below : this->islands_below)
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area += below.island->area;
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return area;
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}
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Polygons polygons_below() const {
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size_t cnt = 0;
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for (const Link &below : this->islands_below)
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cnt += 1 + below.island->polygon->holes.size();
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Polygons out;
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out.reserve(cnt);
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for (const Link &below : this->islands_below) {
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out.emplace_back(below.island->polygon->contour);
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append(out, below.island->polygon->holes);
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}
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return out;
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}
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ExPolygons expolygons_below() const {
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ExPolygons out;
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out.reserve(this->islands_below.size());
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for (const Link &below : this->islands_below)
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out.emplace_back(*below.island->polygon);
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return out;
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}
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// Positive deficit of the supports. If negative, this area is well supported. If positive, more supports need to be added.
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float support_force_deficit(const float tear_pressure) const { return this->area * tear_pressure - this->supports_force_total(); }
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};
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// Part on layer is defined by its shape
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struct LayerPart {
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// Pointer to expolygon stored in input
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const ExPolygon *shape;
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struct MyLayer {
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MyLayer(const size_t layer_id, coordf_t print_z) : layer_id(layer_id), print_z(print_z) {}
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// index into heights + slices
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size_t layer_id;
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// Absolute distance from Zero - copy value from heights<float>
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coordf_t print_z; // [in mm]
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std::vector<Structure> islands;
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};
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// rectangular bounding box of shape
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BoundingBox shape_extent;
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struct RichSupportPoint {
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Vec3f position;
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Structure *island;
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};
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// uniformly sampled shape contour
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Slic3r::Points samples;
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// IMPROVE: sample only overhangs part of shape
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struct PointGrid3D {
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struct GridHash {
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std::size_t operator()(const Vec3i &cell_id) const {
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return std::hash<int>()(cell_id.x()) ^ std::hash<int>()(cell_id.y() * 593) ^ std::hash<int>()(cell_id.z() * 7919);
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}
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};
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typedef std::unordered_multimap<Vec3i, RichSupportPoint, GridHash> Grid;
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Vec3f cell_size;
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Grid grid;
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Vec3i cell_id(const Vec3f &pos) {
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return Vec3i(int(floor(pos.x() / cell_size.x())),
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int(floor(pos.y() / cell_size.y())),
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int(floor(pos.z() / cell_size.z())));
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}
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void insert(const Vec2f &pos, Structure *island) {
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RichSupportPoint pt;
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pt.position = Vec3f(pos.x(), pos.y(), float(island->layer->print_z));
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pt.island = island;
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grid.emplace(cell_id(pt.position), pt);
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}
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bool collides_with(const Vec2f &pos, float print_z, float radius) {
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Vec3f pos3d(pos.x(), pos.y(), print_z);
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Vec3i cell = cell_id(pos3d);
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std::pair<Grid::const_iterator, Grid::const_iterator> it_pair = grid.equal_range(cell);
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if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
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return true;
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for (int i = -1; i < 2; ++ i)
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for (int j = -1; j < 2; ++ j)
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for (int k = -1; k < 1; ++ k) {
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if (i == 0 && j == 0 && k == 0)
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continue;
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it_pair = grid.equal_range(cell + Vec3i(i, j, k));
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if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
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return true;
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}
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return false;
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}
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private:
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bool collides_with(const Vec3f &pos, float radius, Grid::const_iterator it_begin, Grid::const_iterator it_end) {
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for (Grid::const_iterator it = it_begin; it != it_end; ++ it) {
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float dist2 = (it->second.position - pos).squaredNorm();
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if (dist2 < radius * radius)
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return true;
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}
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return false;
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}
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};
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void execute(const std::vector<ExPolygons> &slices,
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const std::vector<float> & heights);
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void seed(std::mt19937::result_type s) { m_rng.seed(s); }
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private:
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std::vector<SupportPoint> m_output;
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// Configuration
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SupportPointGenerator::Config m_config;
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void process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights);
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public:
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enum IslandCoverageFlags : uint8_t { icfNone = 0x0, icfIsNew = 0x1, icfWithBoundary = 0x2 };
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private:
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void uniformly_cover(const ExPolygons& islands, Structure& structure, float deficit, PointGrid3D &grid3d, IslandCoverageFlags flags = icfNone);
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void add_support_points(Structure& structure, PointGrid3D &grid3d);
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void project_onto_mesh(std::vector<SupportPoint>& points) const;
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#ifdef SLA_SUPPORTPOINTGEN_DEBUG
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static void output_expolygons(const ExPolygons& expolys, const std::string &filename);
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static void output_structures(const std::vector<Structure> &structures);
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#endif // SLA_SUPPORTPOINTGEN_DEBUG
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const AABBMesh& m_emesh;
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std::function<void(void)> m_throw_on_cancel;
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std::function<void(int)> m_statusfn;
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std::mt19937 m_rng;
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// Parts from previous printed layer, which is connected to current part
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PartLinks prev_parts;
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PartLinks next_parts;
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};
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void remove_bottom_points(std::vector<SupportPoint> &pts, float lvl);
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/// <summary>
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/// One slice divided into
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/// </summary>
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struct Layer
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{
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// index into parent Layesr + heights + slices
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// [[deprecated]] Use index to layers insted of adress from item
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size_t layer_id;
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std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, std::mt19937 &rng);
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void sample_expolygon_boundary(const ExPolygon &expoly, float samples_per_mm, std::vector<Vec2f> &out, std::mt19937 &rng);
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// Absolute distance from Zero - copy value from heights<float>
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// [[deprecated]] Use index to layers insted of adress from item
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double print_z; // [in mm]
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}} // namespace Slic3r::sla
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// data for one expolygon
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LayerParts parts;
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};
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using Layers = std::vector<Layer>;
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#endif // SUPPORTPOINTGENERATOR_HPP
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/// <summary>
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/// Keep state of Support Point generation
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/// Used for resampling with different configuration
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/// </summary>
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struct SupportPointGeneratorData
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{
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// Input slices of mesh
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std::vector<ExPolygons> slices;
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// Same size as slices
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std::vector<float> heights;
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// link to slices
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Layers layers;
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};
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// Reason of automatic support placement usage
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enum class SupportPointType {
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manual_add,
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island, // no move
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slope,
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thin,
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stability,
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edge
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};
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/// <summary>
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/// Generated support point
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/// </summary>
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struct SupportPoint
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{
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// radius of the touching interface
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// Also define force it must keep
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float head_front_radius{1.f};
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// type
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SupportPointType type{SupportPointType::manual_add};
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// Pointer on source ExPolygon otherwise nullptr
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const LayerPart *part{nullptr};
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// 2d coordinate on layer
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// use only when part is not nullptr
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Point position_on_layer; // [scaled_ unit]
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// height of part
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float z_height;
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// 2d direction into expolygon mass
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// used as ray to positioning point on mesh surface
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Point direction_to_mass;
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};
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using SupportPoints = std::vector<SupportPoint>;
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// call during generation of support points to check cancel event
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using ThrowOnCancel = std::function<void(void)>;
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// call to say progress of generation into gui in range from 0 to 100
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using StatusFunction= std::function<void(int)>;
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/// <summary>
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/// Prepare data for generate support points
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/// Used for interactive resampling to store permanent data between configuration changes.,
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/// Everything which could be prepared are stored into result.
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/// Need to regenerate on mesh change(Should be connected with ObjectId) OR change of slicing heights
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/// </summary>
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/// <param name="slices">Countour cut from mesh</param>
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/// <param name="heights">Heights of the slices - Same size as slices</param>
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/// <param name="throw_on_cancel">Call in meanwhile to check cancel event</param>
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/// <param name="statusfn">Say progress of generation into gui</param>
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/// <returns>Data prepared for generate support points</returns>
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SupportPointGeneratorData prepare_generator_data(
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std::vector<ExPolygons> &&slices,
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std::vector<float> &&heights,
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ThrowOnCancel throw_on_cancel,
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StatusFunction statusfn
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);
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/// <summary>
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/// Generate support points on islands by configuration parameters
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/// </summary>
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/// <param name="data">Preprocessed data needed for sampling</param>
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/// <param name="config">Define density of samples</param>
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/// <param name="throw_on_cancel">Call in meanwhile to check cancel event</param>
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/// <param name="statusfn">Progress of generation into gui</param>
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/// <returns>Generated support points</returns>
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SupportPoints generate_support_points(
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const SupportPointGeneratorData &data,
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const SupportPointGeneratorConfig &config,
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ThrowOnCancel throw_on_cancel,
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StatusFunction statusfn
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);
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} // namespace Slic3r::sla
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#endif // SLA_SUPPORTPOINTGENERATOR_NEW_HPP
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