Fixed scaling of multipart objects using the sidebar panel

This commit is contained in:
enricoturri1966 2023-02-13 12:29:03 +01:00
parent deefe1b2e9
commit 646af02560

View File

@ -1416,31 +1416,29 @@ void Selection::scale_and_translate(const Vec3d& scale, const Vec3d& translation
if (!m_valid)
return;
Vec3d relative_scale = scale;
if (transformation_type.absolute()) {
// converts to relative scale
if (m_mode == Instance) {
if (is_single_full_instance()) {
BoundingBoxf3 current_box = get_bounding_box_in_current_reference_system().first;
BoundingBoxf3 original_box;
if (transformation_type.world())
original_box = get_full_unscaled_instance_bounding_box();
else
original_box = get_full_unscaled_instance_local_bounding_box();
relative_scale = original_box.size().cwiseProduct(scale).cwiseQuotient(current_box.size());
}
}
transformation_type.set_relative();
}
for (unsigned int i : m_list) {
GLVolume& v = *(*m_volumes)[i];
const VolumeCache& volume_data = m_cache.volumes_data[i];
const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
Vec3d relative_scale = scale;
if (transformation_type.absolute()) {
if (m_mode == Instance) {
if (is_single_full_instance()) {
BoundingBoxf3 current_box = get_bounding_box_in_current_reference_system().first;
BoundingBoxf3 original_box;
if (transformation_type.world())
original_box = get_full_unscaled_instance_bounding_box();
else
original_box = get_full_unscaled_instance_local_bounding_box();
relative_scale = original_box.size().cwiseProduct(scale).cwiseQuotient(current_box.size());
}
}
else {
}
transformation_type.set_relative();
}
if (m_mode == Instance) {
if (transformation_type.instance()) {
const Vec3d world_inst_pivot = m_cache.dragging_center - inst_trafo.get_offset();
@ -2940,10 +2938,10 @@ static void verify_instances_rotation_synchronized(const Model &model, const GLV
assert(idx_volume_first != -1); // object without instances?
if (idx_volume_first == -1)
continue;
const Transform3d::ConstLinearPart &rotation0 = volumes[idx_volume_first]->get_instance_transformation().get_matrix().linear();
const Transform3d::ConstLinearPart& rotation0 = volumes[idx_volume_first]->get_instance_transformation().get_matrix().linear();
for (int i = idx_volume_first + 1; i < (int)volumes.size(); ++i)
if (volumes[i]->object_idx() == idx_object) {
const Transform3d::ConstLinearPart &rotation = volumes[i]->get_instance_transformation().get_matrix().linear();
const Transform3d::ConstLinearPart& rotation = volumes[i]->get_instance_transformation().get_matrix().linear();
assert(is_rotation_xy_synchronized(rotation, rotation0));
}
}