From 661ecdc1426ef8f2fd89984d41a1ae0a1465bd74 Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Thu, 3 Mar 2022 13:10:47 +0100 Subject: [PATCH] Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. Shader: gouraud_light - Gizmo Cut --- src/slic3r/GUI/Gizmos/GLGizmoCut.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp b/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp index 3ce8681d7a..6051d8c098 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp @@ -195,7 +195,11 @@ void GLGizmoCut::on_render() shader->stop_using(); } +#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES + shader = wxGetApp().get_shader("gouraud_light_attr"); +#else shader = wxGetApp().get_shader("gouraud_light"); +#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES #else glsafe(::glColor3f(1.0, 1.0, 0.0)); ::glBegin(GL_LINES);