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@ -506,6 +506,15 @@ int GLVolumeCollection::load_wipe_tower_preview(
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if (height == 0.0f)
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height = 0.1f;
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// Because the GLVolume is also used for arrangement, it must be safely larger
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// than the actual extruded tower, otherwise the arranged tower ends up out of bed.
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float offset = 0.3;
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pos_x -= offset;
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pos_y -= offset;
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width += 2.f * offset;
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depth += 2.f * offset;
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brim_width += offset;
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static const float brim_height = 0.2f;
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// const float scaled_brim_height = brim_height / height;
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