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Tree supports: Switched to new Organic smoothing & collision avoidance.
Follow-up to 3d9f39e2584c5015b9e15f757c65a752f06b7a65 which had the new smoothing & collision avoidance disabled by mistake.
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@ -21,8 +21,6 @@
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#include "MutablePolygon.hpp"
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#include "SupportMaterial.hpp"
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#include "TriangleMeshSlicer.hpp"
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#include "OpenVDBUtilsLegacy.hpp"
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#include <openvdb/tools/VolumeToSpheres.h>
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#include <cassert>
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#include <chrono>
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@ -45,6 +43,14 @@
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#define TREE_SUPPORT_SHOW_ERRORS_WIN32
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#endif
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// #define TREE_SUPPORT_ORGANIC_NUDGE_NEW 1
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#ifndef TREE_SUPPORT_ORGANIC_NUDGE_NEW
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// Old version using OpenVDB, works but it is extremely slow for complex meshes.
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#include "OpenVDBUtilsLegacy.hpp"
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#include <openvdb/tools/VolumeToSpheres.h>
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#endif // TREE_SUPPORT_ORGANIC_NUDGE_NEW
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namespace Slic3r
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{
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@ -3389,8 +3395,6 @@ static void extrude_branch(
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}
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#endif
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// #define TREE_SUPPORT_ORGANIC_NUDGE_NEW 1
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#ifdef TREE_SUPPORT_ORGANIC_NUDGE_NEW
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// New version using per layer AABB trees of lines for nudging spheres away from an object.
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static void organic_smooth_branches_avoid_collisions(
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