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Tech ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES - Mirror transform in local system for volumes and a few fixes in rotation
Fixed conflicts during rebase with master
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@ -926,7 +926,7 @@ void ObjectManipulation::update_mirror_buttons_visibility()
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std::array<MirrorButtonState, 3> new_states = {mbHidden, mbHidden, mbHidden};
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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if (!is_world_coordinates()) {
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if (is_local_coordinates()) {
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#else
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if (!m_world_coordinates) {
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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@ -327,6 +327,10 @@ void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true) * v.get_volume_transformation().get_matrix(true, false, true, true);
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}
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else {
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true);
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}
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#else
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if (wxGetApp().obj_manipul()->get_world_coordinates())
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m_orient_matrix = Transform3d::Identity();
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@ -779,7 +779,7 @@ void Selection::translate(const Vec3d& displacement, bool local)
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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else if (type == ECoordinatesType::Local) {
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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const Vec3d local_displacement = (volume_data.get_volume_rotation_matrix() * volume_data.get_volume_mirror_matrix()) * displacement;
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const Vec3d local_displacement = volume_data.get_volume_rotation_matrix() * displacement;
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v.set_volume_offset(volume_data.get_volume_position() + local_displacement);
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}
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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@ -799,11 +799,13 @@ void Selection::translate(const Vec3d& displacement, bool local)
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if (is_from_fully_selected_instance(i)) {
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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if (type == ECoordinatesType::Local) {
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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const Vec3d world_displacement = volume_data.get_instance_rotation_matrix() * displacement;
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#else
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if (local) {
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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const Vec3d world_displacement = (volume_data.get_instance_rotation_matrix() * volume_data.get_instance_mirror_matrix()) * displacement;
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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v.set_instance_offset(volume_data.get_instance_position() + world_displacement);
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}
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else
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