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Fixed compile on Linux and Mac
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@ -105,7 +105,7 @@ public:
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}
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bool intersects(const BoundingBox3Base<PointClass>& other) const {
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return (min.x < other.max.x) && (max.x > other.min.x) && (min.y < other.max.y) && (max.y > other.min.y) && (min.z < other.max.z) && (max.z > other.min.z);
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return (this->min.x < other.max.x) && (this->max.x > other.min.x) && (this->min.y < other.max.y) && (this->max.y > other.min.y) && (this->min.z < other.max.z) && (this->max.z > other.min.z);
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}
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};
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