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After merge fixes
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@ -370,11 +370,7 @@ bool GLGizmoCut3D::render_revert_button(const std::string& label_id)
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void GLGizmoCut3D::render_cut_plane()
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void GLGizmoCut3D::render_cut_plane()
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{
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{
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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@ -467,11 +463,7 @@ void GLGizmoCut3D::render_cut_center_graber()
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glLineWidth(m_hover_id == m_group_id ? 2.0f : 1.5f));
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glsafe(::glLineWidth(m_hover_id == m_group_id ? 2.0f : 1.5f));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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@ -501,21 +493,15 @@ void GLGizmoCut3D::render_cut_center_graber()
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shader->stop_using();
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shader->stop_using();
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}
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}
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#else
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glsafe(::glColor3f(1.0, 1.0, 0.0));
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glsafe(::glColor3f(1.0, 1.0, 0.0));
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::glBegin(GL_LINES);
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::glBegin(GL_LINES);
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::glVertex3dv(plane_center.data());
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::glVertex3dv(plane_center.data());
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::glVertex3dv(m_grabbers[0].center.data());
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::glVertex3dv(m_grabbers[0].center.data());
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glsafe(::glEnd());
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glsafe(::glEnd());
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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shader->set_uniform("emission_factor", 0.1f);
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@ -745,7 +731,7 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
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for (Axis axis : {X, Y, Z})
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for (Axis axis : {X, Y, Z})
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render_rotation_input(axis);
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render_rotation_input(axis);
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m_imgui->text(_L("°"));
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m_imgui->text(_L("°"));
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}
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}
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else {
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else {
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ImGui::AlignTextToFramePadding();
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ImGui::AlignTextToFramePadding();
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@ -899,11 +885,7 @@ void GLGizmoCut3D::render_connectors(bool picking)
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return;
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return;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat_attr") : wxGetApp().get_shader("gouraud_light_attr");
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#else
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GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat") : wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat") : wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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@ -128,12 +128,7 @@ void MeshClipper::render_contour()
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if (curr_shader != nullptr)
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if (curr_shader != nullptr)
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curr_shader->stop_using();
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curr_shader->stop_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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@ -38,7 +38,7 @@ static constexpr char LayerRootIcon[] = "edit_layers_all";
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static constexpr char LayerIcon[] = "edit_layers_some";
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static constexpr char LayerIcon[] = "edit_layers_some";
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static constexpr char WarningIcon[] = "exclamation";
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static constexpr char WarningIcon[] = "exclamation";
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static constexpr char WarningManifoldIcon[] = "exclamation_manifold";
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static constexpr char WarningManifoldIcon[] = "exclamation_manifold";
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static constexpr char LockIcon[] = "lock_closed_white";
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static constexpr char LockIcon[] = "lock_closed";
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struct InfoItemAtributes {
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struct InfoItemAtributes {
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std::string name;
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std::string name;
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