Use Transform3d in place of Transform3f as parameter of mesh transform functions

This commit is contained in:
Enrico Turri 2018-11-02 13:47:47 +01:00
parent 3aad8b5fd2
commit 7114b80882
7 changed files with 15 additions and 15 deletions

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@ -173,7 +173,7 @@ extern void stl_mirror_xy(stl_file *stl);
extern void stl_mirror_yz(stl_file *stl); extern void stl_mirror_yz(stl_file *stl);
extern void stl_mirror_xz(stl_file *stl); extern void stl_mirror_xz(stl_file *stl);
extern void stl_transform(stl_file *stl, float *trafo3x4); extern void stl_transform(stl_file *stl, float *trafo3x4);
extern void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>& t); extern void stl_transform(stl_file *stl, const Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign>& t);
extern void stl_open_merge(stl_file *stl, char *file); extern void stl_open_merge(stl_file *stl, char *file);
extern void stl_invalidate_shared_vertices(stl_file *stl); extern void stl_invalidate_shared_vertices(stl_file *stl);
extern void stl_generate_shared_vertices(stl_file *stl); extern void stl_generate_shared_vertices(stl_file *stl);

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@ -155,7 +155,7 @@ void stl_transform(stl_file *stl, float *trafo3x4) {
calculate_normals(stl); calculate_normals(stl);
} }
void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>& t) void stl_transform(stl_file *stl, const Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign>& t)
{ {
if (stl->error) if (stl->error)
return; return;
@ -178,7 +178,7 @@ void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine
} }
Eigen::MatrixXf dst_vertices(3, vertices_count); Eigen::MatrixXf dst_vertices(3, vertices_count);
dst_vertices = t * src_vertices.colwise().homogeneous(); dst_vertices = t.cast<float>() * src_vertices.colwise().homogeneous();
facet_ptr = stl->facet_start; facet_ptr = stl->facet_start;
v_id = 0; v_id = 0;

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@ -627,7 +627,7 @@ const BoundingBoxf3& ModelObject::bounding_box() const
#if ENABLE_MODELVOLUME_TRANSFORM #if ENABLE_MODELVOLUME_TRANSFORM
{ {
TriangleMesh m = v->mesh; TriangleMesh m = v->mesh;
m.transform(v->get_matrix().cast<float>()); m.transform(v->get_matrix());
raw_bbox.merge(m.bounding_box()); raw_bbox.merge(m.bounding_box());
} }
#else #else
@ -667,7 +667,7 @@ TriangleMesh ModelObject::raw_mesh() const
#if ENABLE_MODELVOLUME_TRANSFORM #if ENABLE_MODELVOLUME_TRANSFORM
{ {
TriangleMesh vol_mesh(v->mesh); TriangleMesh vol_mesh(v->mesh);
vol_mesh.transform(v->get_matrix().cast<float>()); vol_mesh.transform(v->get_matrix());
mesh.merge(vol_mesh); mesh.merge(vol_mesh);
} }
#else #else
@ -1212,14 +1212,14 @@ void ModelInstance::set_mirror(Axis axis, double mirror)
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
{ {
mesh->transform(get_matrix(dont_translate).cast<float>()); mesh->transform(get_matrix(dont_translate));
} }
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
{ {
// Rotate around mesh origin. // Rotate around mesh origin.
TriangleMesh copy(*mesh); TriangleMesh copy(*mesh);
copy.transform(get_matrix(true, false, true, true).cast<float>()); copy.transform(get_matrix(true, false, true, true));
BoundingBoxf3 bbox = copy.bounding_box(); BoundingBoxf3 bbox = copy.bounding_box();
if (!empty(bbox)) { if (!empty(bbox)) {

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@ -1604,14 +1604,14 @@ std::vector<ExPolygons> PrintObject::_slice_volumes(const std::vector<float> &z,
#if ENABLE_MODELVOLUME_TRANSFORM #if ENABLE_MODELVOLUME_TRANSFORM
{ {
TriangleMesh vol_mesh(v->mesh); TriangleMesh vol_mesh(v->mesh);
vol_mesh.transform(v->get_matrix().cast<float>()); vol_mesh.transform(v->get_matrix());
mesh.merge(vol_mesh); mesh.merge(vol_mesh);
} }
#else #else
mesh.merge(v->mesh); mesh.merge(v->mesh);
#endif // ENABLE_MODELVOLUME_TRANSFORM #endif // ENABLE_MODELVOLUME_TRANSFORM
if (mesh.stl.stats.number_of_facets > 0) { if (mesh.stl.stats.number_of_facets > 0) {
mesh.transform(m_trafo.cast<float>()); mesh.transform(m_trafo);
// apply XY shift // apply XY shift
mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), 0); mesh.translate(- unscale<float>(m_copies_shift(0)), - unscale<float>(m_copies_shift(1)), 0);
// perform actual slicing // perform actual slicing

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@ -272,9 +272,9 @@ void TriangleMesh::rotate(float angle, const Vec3d& axis)
if (angle == 0.f) if (angle == 0.f)
return; return;
Vec3f axis_norm = axis.cast<float>().normalized(); Vec3d axis_norm = axis.normalized();
Transform3f m = Transform3f::Identity(); Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisf(angle, axis_norm)); m.rotate(Eigen::AngleAxisd(angle, axis_norm));
stl_transform(&stl, m); stl_transform(&stl, m);
} }
@ -290,7 +290,7 @@ void TriangleMesh::mirror(const Axis &axis)
stl_invalidate_shared_vertices(&this->stl); stl_invalidate_shared_vertices(&this->stl);
} }
void TriangleMesh::transform(const Transform3f& t) void TriangleMesh::transform(const Transform3d& t)
{ {
stl_transform(&stl, t); stl_transform(&stl, t);
} }

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@ -49,7 +49,7 @@ public:
void mirror_x() { this->mirror(X); } void mirror_x() { this->mirror(X); }
void mirror_y() { this->mirror(Y); } void mirror_y() { this->mirror(Y); }
void mirror_z() { this->mirror(Z); } void mirror_z() { this->mirror(Z); }
void transform(const Transform3f& t); void transform(const Transform3d& t);
void align_to_origin(); void align_to_origin();
void rotate(double angle, Point* center); void rotate(double angle, Point* center);
TriangleMeshPtrs split() const; TriangleMeshPtrs split() const;

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@ -1256,7 +1256,7 @@ void GLGizmoFlatten::update_planes()
#if ENABLE_MODELVOLUME_TRANSFORM #if ENABLE_MODELVOLUME_TRANSFORM
{ {
TriangleMesh vol_ch = vol->get_convex_hull(); TriangleMesh vol_ch = vol->get_convex_hull();
vol_ch.transform(vol->get_matrix().cast<float>()); vol_ch.transform(vol->get_matrix());
ch.merge(vol_ch); ch.merge(vol_ch);
} }
#else #else