mirror of
https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-12 13:39:00 +08:00
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
This commit is contained in:
parent
29cfe37de4
commit
73deaf9075
@ -44,19 +44,25 @@ set(LIBVGCODE_SOURCES
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src/ViewerImpl.cpp
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src/ViewRange.hpp
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src/ViewRange.cpp
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# glad
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glad/include/glad/glad.h
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# glad OpenGL
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glad/include/glad/gl.h
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glad/include/KHR/khrplatform.h
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glad/src/glad.c
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glad/src/gl.c
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# # glad OpenGL ES
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# glad/include/glad/gles2.h
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# glad/include/KHR/khrplatform.h
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# glad/src/gles2.c
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)
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add_library(libvgcode STATIC ${LIBVGCODE_SOURCES})
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if (WIN32)
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foreach(_source IN ITEMS ${LIBVGCODE_SOURCES})
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get_filename_component(_source_path "${_source}" PATH)
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string(REPLACE "/" "\\" _group_path "${_source_path}")
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source_group("${_group_path}" FILES "${_source}")
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endforeach()
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endif()
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# glad includes
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include_directories(glad/include)
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3644
src/libvgcode/glad/include/glad/gl.h
Normal file
3644
src/libvgcode/glad/include/glad/gl.h
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
1637
src/libvgcode/glad/include/glad/gles2.h
Normal file
1637
src/libvgcode/glad/include/glad/gles2.h
Normal file
File diff suppressed because it is too large
Load Diff
1786
src/libvgcode/glad/src/gl.c
Normal file
1786
src/libvgcode/glad/src/gl.c
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
877
src/libvgcode/glad/src/gles2.c
Normal file
877
src/libvgcode/glad/src/gles2.c
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@ -0,0 +1,877 @@
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/**
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/gles2.h>
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GLAD_GL_ES_VERSION_2_0 = 0;
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int GLAD_GL_ES_VERSION_3_0 = 0;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
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PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
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PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
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PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
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PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
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PFNGLGETSTRINGPROC glad_glGetString = NULL;
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PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
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PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
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PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
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PFNGLHINTPROC glad_glHint = NULL;
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PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
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PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
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PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
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PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
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PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
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PFNGLISQUERYPROC glad_glIsQuery = NULL;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
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PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
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PFNGLISSHADERPROC glad_glIsShader = NULL;
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PFNGLISSYNCPROC glad_glIsSync = NULL;
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PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
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PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
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PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
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PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
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PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
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PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
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PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
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PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
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PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
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PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
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PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
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PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
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PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
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PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
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PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
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PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
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PFNGLSCISSORPROC glad_glScissor = NULL;
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PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
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PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
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PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
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PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
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PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
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PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
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PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
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PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
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PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
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PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
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PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
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PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
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PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
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PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
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PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
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PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
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PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
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PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
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PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
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PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
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PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
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PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
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PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
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PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
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PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
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PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
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PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
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PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
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PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
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PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
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PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
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PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
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PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
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PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
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PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
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PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
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PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
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PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
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PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
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PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
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PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
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PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
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PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
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PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
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PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
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||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
||||
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||
|
||||
|
||||
static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_ES_VERSION_2_0) return;
|
||||
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
||||
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
||||
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
||||
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
||||
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
||||
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
||||
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
||||
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
||||
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
||||
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
||||
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
||||
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
||||
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
||||
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
||||
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
||||
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
||||
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
||||
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
||||
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
||||
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
||||
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
||||
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
||||
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
||||
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
||||
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
||||
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
||||
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
||||
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
||||
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
||||
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
||||
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
||||
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
||||
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
||||
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
||||
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
||||
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
||||
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
||||
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
||||
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
||||
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
||||
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
||||
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
||||
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
||||
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
||||
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
||||
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
||||
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
||||
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
||||
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
||||
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
||||
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
||||
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
||||
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
||||
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
||||
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
||||
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
||||
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
||||
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
||||
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
||||
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
||||
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
||||
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
||||
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
||||
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
||||
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
||||
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
||||
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
||||
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
||||
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
||||
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
||||
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
||||
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
||||
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
||||
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
||||
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
||||
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
||||
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
||||
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
||||
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
||||
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
||||
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
||||
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
||||
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
||||
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
||||
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
||||
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
||||
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
||||
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
||||
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
||||
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
||||
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
||||
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
||||
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
||||
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
||||
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
||||
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
||||
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
||||
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
||||
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
||||
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
||||
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
||||
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
||||
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
||||
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
||||
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
||||
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
||||
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
||||
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
||||
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
||||
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
||||
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
||||
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
||||
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
||||
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
||||
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
||||
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
||||
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
||||
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
||||
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
||||
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
||||
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
||||
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
||||
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
||||
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
||||
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
||||
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
||||
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
||||
}
|
||||
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_GL_ES_VERSION_3_0) return;
|
||||
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
||||
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
||||
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
||||
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
||||
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
||||
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
||||
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
||||
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
||||
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
||||
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
||||
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
||||
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
||||
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
||||
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
||||
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
||||
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
||||
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
||||
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
||||
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
||||
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
||||
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
||||
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
||||
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
||||
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
||||
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
||||
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
||||
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
||||
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
||||
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
||||
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
||||
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
||||
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
||||
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
||||
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
||||
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
||||
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
||||
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
||||
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
||||
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
||||
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
||||
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
||||
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
||||
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
||||
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
||||
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
||||
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
||||
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
||||
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
||||
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
||||
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
||||
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
||||
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
||||
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
||||
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
||||
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
||||
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
||||
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
||||
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
||||
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
||||
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
||||
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
||||
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
||||
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
||||
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
||||
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
||||
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
||||
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
||||
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
||||
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
||||
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
||||
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
||||
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
||||
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
||||
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
||||
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
||||
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
||||
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
||||
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
||||
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
||||
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
||||
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
||||
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
||||
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
||||
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
||||
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
||||
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
||||
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
||||
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
||||
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
||||
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
||||
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
||||
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
||||
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
||||
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
||||
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
||||
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
||||
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
||||
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
||||
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
||||
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
||||
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void glad_gl_free_extensions(char **exts_i) {
|
||||
if (exts_i != NULL) {
|
||||
unsigned int index;
|
||||
for(index = 0; exts_i[index]; index++) {
|
||||
free((void *) (exts_i[index]));
|
||||
}
|
||||
free((void *)exts_i);
|
||||
exts_i = NULL;
|
||||
}
|
||||
}
|
||||
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
|
||||
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
||||
if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
|
||||
unsigned int index = 0;
|
||||
unsigned int num_exts_i = 0;
|
||||
char **exts_i = NULL;
|
||||
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
||||
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
|
||||
if (exts_i == NULL) {
|
||||
return 0;
|
||||
}
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
||||
size_t len = strlen(gl_str_tmp) + 1;
|
||||
|
||||
char *local_str = (char*) malloc(len * sizeof(char));
|
||||
if(local_str == NULL) {
|
||||
exts_i[index] = NULL;
|
||||
glad_gl_free_extensions(exts_i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
||||
exts_i[index] = local_str;
|
||||
}
|
||||
exts_i[index] = NULL;
|
||||
|
||||
*out_exts_i = exts_i;
|
||||
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
GLAD_UNUSED(out_exts_i);
|
||||
#endif
|
||||
if (glad_glGetString == NULL) {
|
||||
return 0;
|
||||
}
|
||||
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
||||
return 1;
|
||||
}
|
||||
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
|
||||
if(exts_i) {
|
||||
unsigned int index;
|
||||
for(index = 0; exts_i[index]; index++) {
|
||||
const char *e = exts_i[index];
|
||||
if(strcmp(e, ext) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const char *extensions;
|
||||
const char *loc;
|
||||
const char *terminator;
|
||||
extensions = exts;
|
||||
if(extensions == NULL || ext == NULL) {
|
||||
return 0;
|
||||
}
|
||||
while(1) {
|
||||
loc = strstr(extensions, ext);
|
||||
if(loc == NULL) {
|
||||
return 0;
|
||||
}
|
||||
terminator = loc + strlen(ext);
|
||||
if((loc == extensions || *(loc - 1) == ' ') &&
|
||||
(*terminator == ' ' || *terminator == '\0')) {
|
||||
return 1;
|
||||
}
|
||||
extensions = terminator;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
||||
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
||||
}
|
||||
|
||||
static int glad_gl_find_extensions_gles2(void) {
|
||||
const char *exts = NULL;
|
||||
char **exts_i = NULL;
|
||||
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
|
||||
|
||||
GLAD_UNUSED(glad_gl_has_extension);
|
||||
|
||||
glad_gl_free_extensions(exts_i);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int glad_gl_find_core_gles2(void) {
|
||||
int i;
|
||||
const char* version;
|
||||
const char* prefixes[] = {
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
"OpenGL SC ",
|
||||
NULL
|
||||
};
|
||||
int major = 0;
|
||||
int minor = 0;
|
||||
version = (const char*) glad_glGetString(GL_VERSION);
|
||||
if (!version) return 0;
|
||||
for (i = 0; prefixes[i]; i++) {
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
if (strncmp(version, prefixes[i], length) == 0) {
|
||||
version += length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
||||
|
||||
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
||||
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
||||
|
||||
return GLAD_MAKE_VERSION(major, minor);
|
||||
}
|
||||
|
||||
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
|
||||
int version;
|
||||
|
||||
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
||||
if(glad_glGetString == NULL) return 0;
|
||||
version = glad_gl_find_core_gles2();
|
||||
|
||||
glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
|
||||
glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
|
||||
|
||||
if (!glad_gl_find_extensions_gles2()) return 0;
|
||||
|
||||
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
int gladLoadGLES2( GLADloadfunc load) {
|
||||
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef GLAD_GLES2
|
||||
|
||||
#ifndef GLAD_LOADER_LIBRARY_C_
|
||||
#define GLAD_LOADER_LIBRARY_C_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#if GLAD_PLATFORM_WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
|
||||
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
|
||||
void *handle = NULL;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < length; ++i) {
|
||||
#if GLAD_PLATFORM_WIN32
|
||||
#if GLAD_PLATFORM_UWP
|
||||
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
|
||||
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
|
||||
if (buffer != NULL) {
|
||||
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
|
||||
if (ret != 0) {
|
||||
handle = (void*) LoadPackagedLibrary(buffer, 0);
|
||||
}
|
||||
free((void*) buffer);
|
||||
}
|
||||
#else
|
||||
handle = (void*) LoadLibraryA(lib_names[i]);
|
||||
#endif
|
||||
#else
|
||||
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
|
||||
#endif
|
||||
if (handle != NULL) {
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void glad_close_dlopen_handle(void* handle) {
|
||||
if (handle != NULL) {
|
||||
#if GLAD_PLATFORM_WIN32
|
||||
FreeLibrary((HMODULE) handle);
|
||||
#else
|
||||
dlclose(handle);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
|
||||
if (handle == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if GLAD_PLATFORM_WIN32
|
||||
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
|
||||
#else
|
||||
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* GLAD_LOADER_LIBRARY_C_ */
|
||||
|
||||
#if GLAD_PLATFORM_EMSCRIPTEN
|
||||
#ifndef GLAD_EGL_H_
|
||||
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
|
||||
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
|
||||
#endif
|
||||
extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name);
|
||||
#elif GLAD_GLES2_USE_SYSTEM_EGL
|
||||
#include <EGL/egl.h>
|
||||
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
|
||||
#else
|
||||
#include <glad/egl.h>
|
||||
#endif
|
||||
|
||||
|
||||
struct _glad_gles2_userptr {
|
||||
void *handle;
|
||||
PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
|
||||
};
|
||||
|
||||
|
||||
static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) {
|
||||
struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr;
|
||||
GLADapiproc result = NULL;
|
||||
|
||||
#if GLAD_PLATFORM_EMSCRIPTEN
|
||||
GLAD_UNUSED(glad_dlsym_handle);
|
||||
#else
|
||||
result = glad_dlsym_handle(userptr.handle, name);
|
||||
#endif
|
||||
if (result == NULL) {
|
||||
result = userptr.get_proc_address_ptr(name);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* _glad_GLES2_loader_handle = NULL;
|
||||
|
||||
static void* glad_gles2_dlopen_handle(void) {
|
||||
#if GLAD_PLATFORM_EMSCRIPTEN
|
||||
#elif GLAD_PLATFORM_APPLE
|
||||
static const char *NAMES[] = {"libGLESv2.dylib"};
|
||||
#elif GLAD_PLATFORM_WIN32
|
||||
static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"};
|
||||
#else
|
||||
static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"};
|
||||
#endif
|
||||
|
||||
#if GLAD_PLATFORM_EMSCRIPTEN
|
||||
GLAD_UNUSED(glad_get_dlopen_handle);
|
||||
return NULL;
|
||||
#else
|
||||
if (_glad_GLES2_loader_handle == NULL) {
|
||||
_glad_GLES2_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
|
||||
}
|
||||
|
||||
return _glad_GLES2_loader_handle;
|
||||
#endif
|
||||
}
|
||||
|
||||
static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) {
|
||||
struct _glad_gles2_userptr userptr;
|
||||
#if GLAD_PLATFORM_EMSCRIPTEN
|
||||
GLAD_UNUSED(handle);
|
||||
userptr.get_proc_address_ptr = emscripten_GetProcAddress;
|
||||
#else
|
||||
userptr.handle = handle;
|
||||
userptr.get_proc_address_ptr = eglGetProcAddress;
|
||||
#endif
|
||||
return userptr;
|
||||
}
|
||||
|
||||
int gladLoaderLoadGLES2(void) {
|
||||
int version = 0;
|
||||
void *handle = NULL;
|
||||
int did_load = 0;
|
||||
struct _glad_gles2_userptr userptr;
|
||||
|
||||
#if GLAD_PLATFORM_EMSCRIPTEN
|
||||
GLAD_UNUSED(handle);
|
||||
GLAD_UNUSED(did_load);
|
||||
GLAD_UNUSED(glad_gles2_dlopen_handle);
|
||||
GLAD_UNUSED(glad_gles2_build_userptr);
|
||||
userptr.get_proc_address_ptr = emscripten_GetProcAddress;
|
||||
version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
|
||||
#else
|
||||
if (eglGetProcAddress == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
did_load = _glad_GLES2_loader_handle == NULL;
|
||||
handle = glad_gles2_dlopen_handle();
|
||||
if (handle != NULL) {
|
||||
userptr = glad_gles2_build_userptr(handle);
|
||||
|
||||
version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
|
||||
|
||||
if (!version && did_load) {
|
||||
gladLoaderUnloadGLES2();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void gladLoaderUnloadGLES2(void) {
|
||||
if (_glad_GLES2_loader_handle != NULL) {
|
||||
glad_close_dlopen_handle(_glad_GLES2_loader_handle);
|
||||
_glad_GLES2_loader_handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* GLAD_GLES2 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -71,11 +71,12 @@ bool OpenGLWrapper::load_opengl(const std::string& context_version)
|
||||
|
||||
#if VGCODE_ENABLE_OPENGL_ES
|
||||
s_valid_context = major > 3 || (major == 3 && minor >= 0);
|
||||
const int glad_res = gladLoaderLoadGLES2();
|
||||
#else
|
||||
s_valid_context = major > 3 || (major == 3 && minor >= 2);
|
||||
const int glad_res = gladLoaderLoadGL();
|
||||
#endif // VGCODE_ENABLE_OPENGL_ES
|
||||
|
||||
const int glad_res = gladLoadGL();
|
||||
if (glad_res == 0)
|
||||
return false;
|
||||
|
||||
|
@ -6,7 +6,11 @@
|
||||
#define VGCODE_OPENGLUTILS_HPP
|
||||
|
||||
// OpenGL loader
|
||||
#include "../glad/include/glad/glad.h"
|
||||
#if VGCODE_ENABLE_OPENGL_ES
|
||||
#include "../glad/include/glad/gles2.h"
|
||||
#else
|
||||
#include "../glad/include/glad/gl.h"
|
||||
#endif // VGCODE_ENABLE_OPENGL_ES
|
||||
|
||||
#include <string>
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user