diff --git a/src/libslic3r/SLA/Hollowing.cpp b/src/libslic3r/SLA/Hollowing.cpp index a35ba511b1..2d3606c475 100644 --- a/src/libslic3r/SLA/Hollowing.cpp +++ b/src/libslic3r/SLA/Hollowing.cpp @@ -1,5 +1,7 @@ #include #include +#include +#include #include #include diff --git a/src/libslic3r/SlicesToTriangleMesh.cpp b/src/libslic3r/SlicesToTriangleMesh.cpp index 3ea64e8781..9e290d472b 100644 --- a/src/libslic3r/SlicesToTriangleMesh.cpp +++ b/src/libslic3r/SlicesToTriangleMesh.cpp @@ -9,6 +9,8 @@ #include #include +#include + namespace Slic3r { // Same as walls() but with identical higher and lower polygons.