unifiy usage of the next loop point iterator

This commit is contained in:
PavelMikus 2022-08-24 11:11:00 +02:00
parent 70555b85d6
commit 77e37e9879

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@ -470,7 +470,7 @@ void process_perimeter_polygon(const Polygon &orig_polygon, float z_coord, const
}
Polygon polygon = orig_polygon;
bool was_clockwise = polygon.make_counter_clockwise();
float angle_arm_len = region != nullptr ? region->flow(FlowRole::frExternalPerimeter).width() * 1.5f : 0.5f;
float angle_arm_len = region != nullptr ? region->flow(FlowRole::frExternalPerimeter).nozzle_diameter() : 0.5f;
std::vector<float> lengths { };
for (size_t point_idx = 0; point_idx < polygon.size() - 1; ++point_idx) {
@ -1547,27 +1547,33 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
const size_t layer_index = layer->id() - po->slicing_parameters().raft_layers();
const double unscaled_z = layer->slice_z;
auto get_next_loop_point = [loop](ExtrusionLoop::ClosestPathPoint current) {
current.segment_idx += 1;
if (current.segment_idx >= loop.paths[current.path_idx].polyline.points.size()) {
current.path_idx = next_idx_modulo(current.path_idx, loop.paths.size());
current.segment_idx = 0;
}
current.foot_pt = loop.paths[current.path_idx].polyline.points[current.segment_idx];
return current;
};
const PrintObjectSeamData::LayerSeams &layer_perimeters =
m_seam_per_object.find(layer->object())->second.layers[layer_index];
// Find the closest perimeter in the SeamPlacer to the first point of this loop.
// Find the closest perimeter in the SeamPlacer to this loop.
// Repeat search until two consecutive points of the loop are found, that result in the same closest_perimeter
// This is beacuse with arachne, T-Junctions may exist and sometimes the wrong perimeter was chosen
size_t closest_perimeter_point_index = 0;
{ // local space for the closest_perimeter_point_index
Perimeter *closest_perimeter = nullptr;
size_t point_index = 0;
size_t path_index = 0;
while (point_index < loop.paths.back().size() || path_index < loop.paths.size()) {
Vec2f unscaled_p = unscaled<float>(loop.paths[path_index].polyline.points[point_index]);
ExtrusionLoop::ClosestPathPoint closest_point{0,0,loop.paths[0].polyline.points[0]};
while (closest_point.segment_idx < loop.paths.back().size() || closest_point.path_idx < loop.paths.size()) {
Vec2f unscaled_p = unscaled<float>(closest_point.foot_pt);
closest_perimeter_point_index = find_closest_point(*layer_perimeters.points_tree.get(),
to_3d(unscaled_p, float(unscaled_z)));
if (closest_perimeter != &layer_perimeters.points[closest_perimeter_point_index].perimeter) {
closest_perimeter = &layer_perimeters.points[closest_perimeter_point_index].perimeter;
if (point_index + 1 < loop.paths[path_index].polyline.points.size()) {
point_index++;
} else {
path_index++;
point_index = 0;
}
closest_point = get_next_loop_point(closest_point);
} else {
break;
}
@ -1629,15 +1635,6 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
//lastly, for internal perimeters, do the shifting if needed
if (po->config().shifted_inner_seams) {
auto get_next_loop_point = [loop](ExtrusionLoop::ClosestPathPoint current) {
current.segment_idx+=1;
if (current.segment_idx >= loop.paths[current.path_idx].polyline.points.size()) {
current.path_idx = next_idx_modulo(current.path_idx, loop.paths.size());
current.segment_idx = 0;
}
current.foot_pt = loop.paths[current.path_idx].polyline.points[current.segment_idx];
return current;
};
//fix depth, it is sometimes strongly underestimated
depth = std::max(loop.paths[projected_point.path_idx].width, depth);