diff --git a/src/libslic3r/Arachne/SkeletalTrapezoidation.cpp b/src/libslic3r/Arachne/SkeletalTrapezoidation.cpp index a6ed26904f..56d98ec5af 100644 --- a/src/libslic3r/Arachne/SkeletalTrapezoidation.cpp +++ b/src/libslic3r/Arachne/SkeletalTrapezoidation.cpp @@ -295,8 +295,6 @@ bool SkeletalTrapezoidation::computePointCellRange(vd_t::cell_type& cell, Point& // Copy whole cell into graph or not at all // If the cell.incident_edge()->vertex0() is far away so much that it doesn't even fit into Vec2i64, then there is no way that it will be inside the input polygon. - assert(x <= double(std::numeric_limits::max()) && x >= std::numeric_limits::lowest()); - assert(y <= double(std::numeric_limits::max()) && y >= std::numeric_limits::lowest()); if (const vd_t::vertex_type &vert = *cell.incident_edge()->vertex0(); vert.x() >= double(std::numeric_limits::max()) || vert.x() <= double(std::numeric_limits::lowest()) || vert.y() >= double(std::numeric_limits::max()) || vert.y() <= double(std::numeric_limits::lowest()))