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SPE-2596 - Fixed glitch (jumping) of camera after panning
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@ -143,7 +143,7 @@ public:
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void look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up);
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double max_zoom() const { return 250.0; }
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double min_zoom() const { return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box); }
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double min_zoom() const { return 0.25 * calc_zoom_to_bounding_box_factor(m_scene_box); }
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void set_distance(double distance);
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