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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-13 13:28:59 +08:00
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
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@ -181,13 +181,23 @@ int CLI::run(int argc, char **argv)
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return 1;
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#ifdef SLIC3R_GUI
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std::vector<std::string>::iterator it;
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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bool opengl_aa = false;
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it = std::find(m_actions.begin(), m_actions.end(), "opengl-aa");
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if (it != m_actions.end()) {
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start_gui = true;
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opengl_aa = true;
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m_actions.erase(it);
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}
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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#if ENABLE_GL_CORE_PROFILE
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std::pair<int, int> opengl_version = { 0, 0 };
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bool opengl_debug = false;
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bool opengl_compatibility_profile = false;
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// search for special keys into command line parameters
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auto it = std::find(m_actions.begin(), m_actions.end(), "gcodeviewer");
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it = std::find(m_actions.begin(), m_actions.end(), "gcodeviewer");
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if (it != m_actions.end()) {
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start_gui = true;
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start_as_gcodeviewer = true;
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@ -242,14 +252,18 @@ int CLI::run(int argc, char **argv)
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#endif // ENABLE_GL_CORE_PROFILE
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#else // SLIC3R_GUI
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// If there is no GUI, we shall ignore the parameters. Remove them from the list.
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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for (const std::string& s : { "opengl-version", "opengl-compatibility", "opengl-debug", "opengl-aa", "gcodeviewer" }) {
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#else
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for (const std::string& s : { "opengl-version", "opengl-compatibility", "opengl-debug", "gcodeviewer" }) {
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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auto it = std::find(m_actions.cbegin(), m_actions.cend(), s);
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if (it != m_actions.end()) {
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boost::nowide::cerr << "Parameter '" << s << "' is ignored, this PrusaSlicer build is CLI only." << std::endl;
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m_actions.erase(it);
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}
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}
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#endif
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#endif // SLIC3R_GUI
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// Read input file(s) if any.
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@ -743,6 +757,9 @@ int CLI::run(int argc, char **argv)
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params.start_downloader = start_downloader;
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params.download_url = download_url;
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params.delete_after_load = delete_after_load;
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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params.opengl_aa = opengl_aa;
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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#if ENABLE_GL_CORE_PROFILE
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params.opengl_version = opengl_version;
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params.opengl_debug = opengl_debug;
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@ -4915,6 +4915,14 @@ CLIActionsConfigDef::CLIActionsConfigDef()
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def->cli = "gcodeviewer";
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def->set_default_value(new ConfigOptionBool(false));
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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def = this->add("opengl-aa", coBool);
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def->label = L("Automatic OpenGL antialising samples number selection");
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def->tooltip = L("Automatically select the highest number of samples for OpenGL antialising.");
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def->cli = "opengl-aa";
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def->set_default_value(new ConfigOptionBool(false));
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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#if ENABLE_GL_CORE_PROFILE
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def = this->add("opengl-version", coString);
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def->label = L("OpenGL version");
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@ -54,6 +54,9 @@
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// Enable OpenGL core profile context (tested against Mesa 20.1.8 on Windows)
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#define ENABLE_GL_CORE_PROFILE (1 && !ENABLE_OPENGL_ES)
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// Enable automatic detection of highest number of samples supported for OpenGL antialising
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#define ENABLE_OPENGL_AUTO_AA_SAMPLES 1
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// Enable imgui dialog which allows to set the parameters used to export binarized gcode
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#define ENABLE_BINARIZED_GCODE_DEBUG_WINDOW 0
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@ -2652,11 +2652,7 @@ void GUI_App::open_preferences(const std::string& highlight_option /*= std::stri
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if (mainframe->preferences_dialog->recreate_GUI())
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recreate_GUI(_L("Restart application") + dots);
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#if ENABLE_GCODE_LINES_ID_IN_H_SLIDER
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if (dlg.seq_top_layer_only_changed() || dlg.seq_seq_top_gcode_indices_changed())
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#else
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if (mainframe->preferences_dialog->seq_top_layer_only_changed())
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#endif // ENABLE_GCODE_LINES_ID_IN_H_SLIDER
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this->plater_->refresh_print();
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#ifdef _WIN32
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@ -38,6 +38,9 @@ struct GUI_InitParams
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bool opengl_debug;
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bool opengl_compatibiity_profile;
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#endif // ENABLE_GL_CORE_PROFILE
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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bool opengl_aa;
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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};
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int GUI_Run(GUI_InitParams ¶ms);
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@ -10,6 +10,9 @@
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#include "GUI_Preview.hpp"
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#include "GUI_App.hpp"
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#include "GUI.hpp"
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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#include "GUI_Init.hpp"
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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#include "I18N.hpp"
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#include "3DScene.hpp"
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#include "BackgroundSlicingProcess.hpp"
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@ -61,7 +64,12 @@ bool View3D::init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig
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if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
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return false;
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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const GUI_InitParams* const init_params = wxGetApp().init_params;
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m_canvas_widget = OpenGLManager::create_wxglcanvas(*this, (init_params != nullptr) ? init_params->opengl_aa : false);
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#else
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m_canvas_widget = OpenGLManager::create_wxglcanvas(*this);
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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if (m_canvas_widget == nullptr)
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return false;
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@ -205,7 +213,12 @@ bool Preview::init(wxWindow* parent, Bed3D& bed, Model* model)
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SetBackgroundColour(GetParent()->GetBackgroundColour());
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#endif // _WIN32
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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const GUI_InitParams* const init_params = wxGetApp().init_params;
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m_canvas_widget = OpenGLManager::create_wxglcanvas(*this, (init_params != nullptr) ? init_params->opengl_aa : false);
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#else
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m_canvas_widget = OpenGLManager::create_wxglcanvas(*this);
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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if (m_canvas_widget == nullptr)
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return false;
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@ -131,8 +131,10 @@ void OpenGLManager::GLInfo::detect() const
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if (!GLEW_ARB_compatibility)
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*const_cast<bool*>(&m_core_profile) = true;
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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int* samples = const_cast<int*>(&m_samples);
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glsafe(::glGetIntegerv(GL_SAMPLES, samples));
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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*const_cast<bool*>(&m_detected) = true;
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}
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@ -212,7 +214,9 @@ std::string OpenGLManager::GLInfo::to_string(bool for_github) const
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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out << b_start << "Textures compression: " << b_end << (are_compressed_textures_supported() ? "Enabled" : "Disabled") << line_end;
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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out << b_start << "Mutisampling: " << b_end << (can_multisample() ? "Enabled (" + std::to_string(m_samples) + " samples)" : "Disabled") << line_end;
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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{
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#if ENABLE_GL_CORE_PROFILE
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@ -541,15 +545,20 @@ wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
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return m_context;
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}
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent, bool enable_auto_aa_samples)
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#else
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wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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{
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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wxGLAttributes attribList;
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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s_multisample = EMultisampleState::Disabled;
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// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
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// at least on some platforms.
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if (platform_flavor() != PlatformFlavor::LinuxOnChromium) {
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for (int i = 16; i >= 4; i /= 2) {
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for (int i = enable_auto_aa_samples ? 16 : 4; i >= 4; i /= 2) {
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attribList.Reset();
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attribList.PlatformDefaults().RGBA().DoubleBuffer().MinRGBA(8, 8, 8, 8).Depth(24).SampleBuffers(1).Samplers(i).EndList();
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if (wxGLCanvas::IsDisplaySupported(attribList)) {
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@ -558,6 +567,9 @@ wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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}
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}
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}
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#else
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attribList.PlatformDefaults().RGBA().DoubleBuffer().MinRGBA(8, 8, 8, 8).Depth(24).SampleBuffers(1).Samplers(4).EndList();
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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#ifdef __APPLE__
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// on MAC the method RGBA() has no effect
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attribList.SetNeedsARB(true);
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@ -580,7 +592,14 @@ wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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};
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#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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if (s_multisample != EMultisampleState::Enabled)
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#else
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if (s_multisample == EMultisampleState::Unknown)
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detect_multisample(attribList);
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if (!can_multisample())
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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{
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attribList.Reset();
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@ -599,8 +618,12 @@ wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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}
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#if !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
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#if !ENABLE_OPENGL_AUTO_AA_SAMPLES
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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void OpenGLManager::detect_multisample(const wxGLAttributes& attribList)
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#else
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void OpenGLManager::detect_multisample(int* attribList)
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#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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{
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int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
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bool enable_multisample = wxVersion >= 30003;
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@ -614,7 +637,7 @@ void OpenGLManager::detect_multisample(int* attribList)
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// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
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// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
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}
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#endif // !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
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#endif // !ENABLE_OPENGL_AUTO_AA_SAMPLES
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} // namespace GUI
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} // namespace Slic3r
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@ -34,9 +34,9 @@ public:
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bool m_core_profile{ false };
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int m_max_tex_size{ 0 };
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float m_max_anisotropy{ 0.0f };
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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int m_samples{ 0 };
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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std::string m_version_string;
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Semver m_version = Semver::invalid();
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@ -136,14 +136,22 @@ public:
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static bool can_multisample() { return s_multisample == EMultisampleState::Enabled; }
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static bool are_framebuffers_supported() { return (s_framebuffers_type != EFramebufferType::Unknown); }
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static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
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#if ENABLE_OPENGL_AUTO_AA_SAMPLES
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static wxGLCanvas* create_wxglcanvas(wxWindow& parent, bool enable_auto_aa_samples);
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#else
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static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
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#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
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static const GLInfo& get_gl_info() { return s_gl_info; }
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static bool force_power_of_two_textures() { return s_force_power_of_two_textures; }
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private:
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#if !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
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#if !ENABLE_OPENGL_AUTO_AA_SAMPLES
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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static void detect_multisample(const wxGLAttributes& attribList);
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#else
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static void detect_multisample(int* attribList);
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#endif // !ENABLE_GL_CORE_PROFILE && !ENABLE_OPENGL_ES
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#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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#endif // !ENABLE_OPENGL_AUTO_AA_SAMPLES
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};
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} // namespace GUI
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