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Use converting to geometry instead of projecting for random seams only
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@ -39,9 +39,9 @@ ObjectLayerPerimeters get_perimeters(
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print_object->layers(), params.perimeter.elephant_foot_compensation
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print_object->layers(), params.perimeter.elephant_foot_compensation
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)};
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)};
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const std::vector<Geometry::BoundedPolygons> projected{
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const std::vector<Geometry::BoundedPolygons> projected{
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print_object->config().seam_position == spAligned ?
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print_object->config().seam_position == spRandom ?
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Geometry::project_to_geometry(extrusions, params.max_distance) :
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Geometry::convert_to_geometry(extrusions) :
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Geometry::convert_to_geometry(extrusions)
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Geometry::project_to_geometry(extrusions, params.max_distance)
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};
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};
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Perimeters::LayerPerimeters perimeters{Perimeters::create_perimeters(projected, layer_infos, painting, params.perimeter)};
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Perimeters::LayerPerimeters perimeters{Perimeters::create_perimeters(projected, layer_infos, painting, params.perimeter)};
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