From 860f1b29f279f58d494d1d022d05ef75d757b6f1 Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Wed, 1 Dec 2021 12:37:39 +0100 Subject: [PATCH] gouraud.fs shader - removed unused code --- resources/shaders/gouraud.fs | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/resources/shaders/gouraud.fs b/resources/shaders/gouraud.fs index a1ba85b5c1..b9e860d106 100644 --- a/resources/shaders/gouraud.fs +++ b/resources/shaders/gouraud.fs @@ -1,26 +1,7 @@ #version 110 -#define INTENSITY_CORRECTION 0.6 - -// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31) -const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); -#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SHININESS 20.0 - -// normalized values for (1./1.43, 0.2/1.43, 1./1.43) -const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); -#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) - -#define INTENSITY_AMBIENT 0.3 - const vec3 ZERO = vec3(0.0, 0.0, 0.0); -const vec3 GREEN = vec3(0.0, 0.7, 0.0); -const vec3 YELLOW = vec3(0.5, 0.7, 0.0); -const vec3 RED = vec3(0.7, 0.0, 0.0); -const vec3 WHITE = vec3(1.0, 1.0, 1.0); const float EPSILON = 0.0001; -const float BANDS_WIDTH = 10.0; struct PrintVolumeDetection {