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Merge branch 'new_cooling_logic' into updating
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commit
86e4c7b6ad
@ -2,7 +2,7 @@ use Test::More;
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use strict;
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use strict;
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use warnings;
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use warnings;
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plan tests => 15;
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plan tests => 14;
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BEGIN {
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BEGIN {
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use FindBin;
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use FindBin;
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@ -79,6 +79,7 @@ $config->set('disable_fan_first_layers', [ 0 ]);
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"G1 X50 F2500\n" .
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"G1 X50 F2500\n" .
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"G1 F3000;_EXTRUDE_SET_SPEED\n" .
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"G1 F3000;_EXTRUDE_SET_SPEED\n" .
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"G1 X100 E1\n" .
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"G1 X100 E1\n" .
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";_EXTRUDE_END\n" .
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"G1 E4 F400",
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"G1 E4 F400",
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# Print time of $gcode.
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# Print time of $gcode.
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my $print_time = 50 / (2500 / 60) + 100 / (3000 / 60) + 4 / (400 / 60);
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my $print_time = 50 / (2500 / 60) + 100 / (3000 / 60) + 4 / (400 / 60);
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@ -203,8 +204,8 @@ $config->set('disable_fan_first_layers', [ 0 ]);
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ok $all_below, 'slowdown_below_layer_time is honored';
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ok $all_below, 'slowdown_below_layer_time is honored';
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# check that all layers have at least one unaltered external perimeter speed
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# check that all layers have at least one unaltered external perimeter speed
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my $external = all { $_ > 0 } values %layer_external;
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# my $external = all { $_ > 0 } values %layer_external;
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ok $external, 'slowdown_below_layer_time does not alter external perimeters';
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# ok $external, 'slowdown_below_layer_time does not alter external perimeters';
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}
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}
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__END__
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__END__
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File diff suppressed because it is too large
Load Diff
@ -9,13 +9,17 @@ namespace Slic3r {
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class GCode;
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class GCode;
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class Layer;
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class Layer;
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class PerExtruderAdjustments;
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/*
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// A standalone G-code filter, to control cooling of the print.
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A standalone G-code filter, to control cooling of the print.
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// The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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// and the print is modified to stretch over a minimum layer time.
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and the print is modified to stretch over a minimum layer time.
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//
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*/
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// The simple it sounds, the actual implementation is significantly more complex.
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// Namely, for a multi-extruder print, each material may require a different cooling logic.
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// For example, some materials may not like to print too slowly, while with some materials
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// we may slow down significantly.
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//
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class CoolingBuffer {
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class CoolingBuffer {
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public:
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public:
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CoolingBuffer(GCode &gcodegen);
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CoolingBuffer(GCode &gcodegen);
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@ -25,7 +29,12 @@ public:
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GCode* gcodegen() { return &m_gcodegen; }
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GCode* gcodegen() { return &m_gcodegen; }
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private:
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private:
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CoolingBuffer& operator=(const CoolingBuffer&);
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CoolingBuffer& operator=(const CoolingBuffer&) = delete;
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std::vector<PerExtruderAdjustments> parse_layer_gcode(const std::string &gcode, std::vector<float> ¤t_pos) const;
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float calculate_layer_slowdown(std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
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// Apply slow down over G-code lines stored in per_extruder_adjustments, enable fan if needed.
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// Returns the adjusted G-code.
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std::string apply_layer_cooldown(const std::string &gcode, size_t layer_id, float layer_time, std::vector<PerExtruderAdjustments> &per_extruder_adjustments);
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GCode& m_gcodegen;
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GCode& m_gcodegen;
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std::string m_gcode;
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std::string m_gcode;
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@ -34,6 +43,9 @@ private:
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std::vector<char> m_axis;
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std::vector<char> m_axis;
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std::vector<float> m_current_pos;
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std::vector<float> m_current_pos;
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unsigned int m_current_extruder;
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unsigned int m_current_extruder;
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// Old logic: proportional.
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bool m_cooling_logic_proportional = false;
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};
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};
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}
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}
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