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@ -395,8 +395,7 @@ struct GlobalModelInfo {
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;
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//Extract perimeter polygons of the given layer
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Polygons extract_perimeter_polygons(const Layer *layer, const SeamPosition configured_seam_preference,
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std::vector<const LayerRegion*> &corresponding_regions_out) {
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Polygons extract_perimeter_polygons(const Layer *layer, std::vector<const LayerRegion*> &corresponding_regions_out) {
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Polygons polygons;
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for (const LayerRegion *layer_region : layer->regions()) {
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for (const ExtrusionEntity *ex_entity : layer_region->perimeters.entities) {
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@ -411,9 +410,7 @@ Polygons extract_perimeter_polygons(const Layer *layer, const SeamPosition confi
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}
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}
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if (role == ExtrusionRole::erExternalPerimeter
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|| (is_perimeter(role)
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&& configured_seam_preference == spRandom)) { //for random seam alignment, extract all perimeters
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if (role == ExtrusionRole::erExternalPerimeter) {
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Points p;
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perimeter->collect_points(p);
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polygons.emplace_back(std::move(p));
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@ -1044,14 +1041,13 @@ public:
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// Parallel process and extract each perimeter polygon of the given print object.
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// Gather SeamCandidates of each layer into vector and build KDtree over them
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// Store results in the SeamPlacer variables m_seam_per_object
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void SeamPlacer::gather_seam_candidates(const PrintObject *po,
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const SeamPlacerImpl::GlobalModelInfo &global_model_info, const SeamPosition configured_seam_preference) {
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void SeamPlacer::gather_seam_candidates(const PrintObject *po, const SeamPlacerImpl::GlobalModelInfo &global_model_info) {
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using namespace SeamPlacerImpl;
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PrintObjectSeamData &seam_data = m_seam_per_object.emplace(po, PrintObjectSeamData { }).first->second;
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seam_data.layers.resize(po->layer_count());
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tbb::parallel_for(tbb::blocked_range<size_t>(0, po->layers().size()),
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[po, configured_seam_preference, &global_model_info, &seam_data]
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[po, &global_model_info, &seam_data]
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(tbb::blocked_range<size_t> r) {
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for (size_t layer_idx = r.begin(); layer_idx < r.end(); ++layer_idx) {
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PrintObjectSeamData::LayerSeams &layer_seams = seam_data.layers[layer_idx];
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@ -1059,7 +1055,7 @@ void SeamPlacer::gather_seam_candidates(const PrintObject *po,
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auto unscaled_z = layer->slice_z;
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std::vector<const LayerRegion*> regions;
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//NOTE corresponding region ptr may be null, if the layer has zero perimeters
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Polygons polygons = extract_perimeter_polygons(layer, configured_seam_preference, regions);
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Polygons polygons = extract_perimeter_polygons(layer, regions);
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for (size_t poly_index = 0; poly_index < polygons.size(); ++poly_index) {
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process_perimeter_polygon(polygons[poly_index], unscaled_z,
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regions[poly_index], global_model_info, layer_seams);
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@ -1468,7 +1464,7 @@ void SeamPlacer::init(const Print &print, std::function<void(void)> throw_if_can
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throw_if_canceled_func();
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BOOST_LOG_TRIVIAL(debug)
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<< "SeamPlacer: gather_seam_candidates: start";
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gather_seam_candidates(po, global_model_info, configured_seam_preference);
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gather_seam_candidates(po, global_model_info);
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BOOST_LOG_TRIVIAL(debug)
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<< "SeamPlacer: gather_seam_candidates: end";
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throw_if_canceled_func();
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@ -1533,7 +1529,7 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
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const size_t layer_index = layer->id() - po->slicing_parameters().raft_layers();
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const double unscaled_z = layer->slice_z;
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auto get_next_loop_point = [&loop](ExtrusionLoop::ClosestPathPoint current) {
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auto get_next_loop_point = [loop](ExtrusionLoop::ClosestPathPoint current) {
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current.segment_idx += 1;
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if (current.segment_idx >= loop.paths[current.path_idx].polyline.points.size()) {
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current.path_idx = next_idx_modulo(current.path_idx, loop.paths.size());
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@ -1556,7 +1552,7 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
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size_t points_count = std::accumulate(loop.paths.begin(), loop.paths.end(), 0, [](size_t acc,const ExtrusionPath& p) {
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return acc + p.polyline.points.size();
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});
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for (size_t _ = 0; _ < points_count; ++_) {
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for (size_t i = 0; i < points_count; ++i) {
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Vec2f unscaled_p = unscaled<float>(closest_point.foot_pt);
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closest_perimeter_point_index = find_closest_point(*layer_perimeters.points_tree.get(),
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to_3d(unscaled_p, float(unscaled_z)));
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@ -1586,13 +1582,12 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
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Point seam_point = Point::new_scale(seam_position.x(), seam_position.y());
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if (const SeamCandidate &perimeter_point = layer_perimeters.points[seam_index];
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(po->config().seam_position == spNearest || po->config().seam_position == spAligned) &&
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loop.role() == ExtrusionRole::erPerimeter && //Hopefully internal perimeter
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(seam_position - perimeter_point.position).squaredNorm() < 4.0f && // seam is on perimeter point
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perimeter_point.local_ccw_angle < -EPSILON // In concave angles
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) { // In this case, we are at internal perimeter, where the external perimeter has seam in concave angle. We want to align
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// the internal seam into the concave corner, and not on the perpendicular projection on the closest edge (which is what the split_at function does)
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if (loop.role() == ExtrusionRole::erPerimeter) { //Hopefully inner perimeter
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const SeamCandidate &perimeter_point = layer_perimeters.points[seam_index];
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ExtrusionLoop::ClosestPathPoint projected_point = loop.get_closest_path_and_point(seam_point, false);
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// determine depth of the seam point.
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float depth = (float) unscale(Point(seam_point - projected_point.foot_pt)).norm();
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float beta_angle = cos(perimeter_point.local_ccw_angle / 2.0f);
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size_t index_of_prev =
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seam_index == perimeter_point.perimeter.start_index ?
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perimeter_point.perimeter.end_index - 1 :
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@ -1602,18 +1597,46 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern
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perimeter_point.perimeter.start_index :
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seam_index + 1;
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Vec2f dir_to_middle =
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((perimeter_point.position - layer_perimeters.points[index_of_prev].position).head<2>().normalized()
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+ (perimeter_point.position - layer_perimeters.points[index_of_next].position).head<2>().normalized())
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* 0.5;
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if ((seam_position - perimeter_point.position).squaredNorm() < depth && // seam is on perimeter point
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perimeter_point.local_ccw_angle < -EPSILON // In concave angles
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) { // In this case, we are at internal perimeter, where the external perimeter has seam in concave angle. We want to align
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// the internal seam into the concave corner, and not on the perpendicular projection on the closest edge (which is what the split_at function does)
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Vec2f dir_to_middle =
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((perimeter_point.position - layer_perimeters.points[index_of_prev].position).head<2>().normalized()
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+ (perimeter_point.position - layer_perimeters.points[index_of_next].position).head<2>().normalized())
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* 0.5;
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depth = 1.4142 * depth / beta_angle;
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// There are some nice geometric identities in determination of the correct depth of new seam point.
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//overshoot the target depth, in concave angles it will correctly snap to the corner; TODO: find out why such big overshoot is needed.
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Vec2f final_pos = perimeter_point.position.head<2>() + depth * dir_to_middle;
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projected_point = loop.get_closest_path_and_point(Point::new_scale(final_pos.x(), final_pos.y()), false);
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} else { // not concave angle, in that case the nearest point is the good candidate
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// but for staggering, we also need to recompute depth of the inner perimter, because in convex corners, the distance is larger than layer width
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// we want the perpendicular depth, not distance to nearest point
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depth = depth * beta_angle / 1.4142;
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}
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ExtrusionLoop::ClosestPathPoint projected_point = loop.get_closest_path_and_point(seam_point, true);
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//get closest projected point, determine depth of the seam point.
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float depth = (float) unscale(Point(seam_point - projected_point.foot_pt)).norm();
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float angle_factor = cos(-perimeter_point.local_ccw_angle / 2.0f); // There are some nice geometric identities in determination of the correct depth of new seam point.
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//overshoot the target depth, in concave angles it will correctly snap to the corner; TODO: find out why such big overshoot is needed.
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Vec2f final_pos = perimeter_point.position.head<2>() + (1.4142 * depth / angle_factor) * dir_to_middle;
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seam_point = Point::new_scale(final_pos.x(), final_pos.y());
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seam_point = projected_point.foot_pt;
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//lastly, for internal perimeters, do the staggering if requested
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if (po->config().staggered_inner_seams && loop.length() > 0.0) {
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//fix depth, it is sometimes strongly underestimated
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depth = std::max(loop.paths[projected_point.path_idx].width, depth);
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while (depth > 0.0f) {
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auto next_point = get_next_loop_point(projected_point);
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Vec2f a = unscale(projected_point.foot_pt).cast<float>();
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Vec2f b = unscale(next_point.foot_pt).cast<float>();
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float dist = (a - b).norm();
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if (dist > depth) {
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Vec2f final_pos = a + (b - a) * depth / dist;
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next_point.foot_pt = Point::new_scale(final_pos.x(), final_pos.y());
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}
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depth -= dist;
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projected_point = next_point;
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}
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seam_point = projected_point.foot_pt;
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}
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}
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// Because the G-code export has 1um resolution, don't generate segments shorter than 1.5 microns,
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