Fixed loading of hole_height when a hole is selected (hollowing gizmo)

This commit is contained in:
Lukas Matena 2020-01-14 14:33:56 +01:00
parent 6e8bdb2c86
commit 902d3bb904

View File

@ -1079,7 +1079,7 @@ void GLGizmoHollow::select_point(int i)
if (i == AllPoints) { if (i == AllPoints) {
m_new_hole_radius = m_c->m_model_object->sla_drain_holes[0].radius; m_new_hole_radius = m_c->m_model_object->sla_drain_holes[0].radius;
m_new_hole_height = m_c->m_model_object->sla_drain_holes[0].height; m_new_hole_height = m_c->m_model_object->sla_drain_holes[0].height - HoleStickOutLength;
} }
} }
else { else {
@ -1088,7 +1088,7 @@ void GLGizmoHollow::select_point(int i)
m_selected[i] = true; m_selected[i] = true;
m_selection_empty = false; m_selection_empty = false;
m_new_hole_radius = m_c->m_model_object->sla_drain_holes[i].radius; m_new_hole_radius = m_c->m_model_object->sla_drain_holes[i].radius;
m_new_hole_height = m_c->m_model_object->sla_drain_holes[i].height; m_new_hole_height = m_c->m_model_object->sla_drain_holes[i].height - HoleStickOutLength;
} }
} }