Cut WIP: Implemented "Cut By Line"

This commit is contained in:
YuSanka 2022-05-09 11:23:05 +02:00
parent c903414005
commit 90e359c5d4
4 changed files with 192 additions and 64 deletions

View File

@ -39,7 +39,7 @@ GLGizmoCut3D::GLGizmoCut3D(GLCanvas3D& parent, const std::string& icon_filename,
m_group_id = 3;
m_connectors_group_id = 4;
m_modes = { _u8L("Planar"), _u8L("By Line"),_u8L("Grid")
m_modes = { _u8L("Planar"), _u8L("Grid")
// , _u8L("Radial"), _u8L("Modular")
};
@ -85,7 +85,7 @@ std::string GLGizmoCut3D::get_tooltip() const
bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
{
if (mouse_event.Moving())
if (mouse_event.Moving() && !cut_line_processing())
return false;
if (m_rotation_gizmo.on_mouse(mouse_event)) {
@ -147,6 +147,11 @@ bool GLGizmoCut3D::on_mouse(const wxMouseEvent &mouse_event)
return true;
}
}
else if (mouse_event.Moving()) {
// draw cut line
gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), mouse_event.CmdDown());
return true;
}
else if (pending_right_up && mouse_event.RightUp()) {
pending_right_up = false;
return true;
@ -212,6 +217,8 @@ void GLGizmoCut3D::update_clipper()
// calculate normal and offset for clipping plane
Vec3d normal = end - beg;
if (normal == Vec3d::Zero())
return;
dist = std::clamp(dist, 0.0001, normal.norm());
normal.normalize();
const double offset = normal.dot(beg) + dist;
@ -384,6 +391,9 @@ bool GLGizmoCut3D::render_revert_button(const std::string& label_id)
void GLGizmoCut3D::render_cut_plane()
{
if (cut_line_processing())
return;
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
@ -587,6 +597,45 @@ void GLGizmoCut3D::render_cut_center_graber()
#endif
}
void GLGizmoCut3D::render_cut_line()
{
if (!cut_line_processing() || m_line_end == Vec3d::Zero())
return;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glLineWidth(2.0f));
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_cut_line.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::YELLOW();
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)m_line_beg.cast<float>());
init_data.add_vertex((Vec3f)m_line_end.cast<float>());
// indices
init_data.add_line(0, 1);
m_cut_line.init_from(std::move(init_data));
m_cut_line.render();
shader->stop_using();
}
}
bool GLGizmoCut3D::on_init()
{
m_grabbers.emplace_back();
@ -770,11 +819,11 @@ BoundingBoxf3 GLGizmoCut3D::transformed_bounding_box(bool revert_move /*= false*
cut_center_offset[Z] -= selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
const Vec3d& rotation = m_rotation_gizmo.get_rotation();
const auto move = Geometry::assemble_transform(-cut_center_offset, Vec3d::Zero(), Vec3d::Ones(), Vec3d::Ones() );
const auto rot_z = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0, 0, -rotation.z()), Vec3d::Ones(), Vec3d::Ones());
const auto rot_y = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0, -rotation.y(), 0), Vec3d::Ones(), Vec3d::Ones());
const auto rot_x = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(-rotation.x(), 0, 0), Vec3d::Ones(), Vec3d::Ones());
const auto move2 = Geometry::assemble_transform(m_plane_center, Vec3d::Zero(), Vec3d::Ones(), Vec3d::Ones() );
const auto move = Geometry::assemble_transform(-cut_center_offset);
const auto rot_z = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0, 0, -rotation.z()));
const auto rot_y = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0, -rotation.y(), 0));
const auto rot_x = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(-rotation.x(), 0, 0));
const auto move2 = Geometry::assemble_transform(m_plane_center);
const auto cut_matrix = (revert_move ? move2 : Transform3d::Identity()) * rot_x * rot_y * rot_z * move;
@ -840,11 +889,11 @@ void GLGizmoCut3D::on_render()
if (!m_hide_cut_plane) {
render_cut_center_graber();
render_cut_plane();
if (m_mode == size_t(CutMode::cutPlanar)) {
if (m_hover_id < m_group_id)
if (m_hover_id < m_group_id && m_mode == size_t(CutMode::cutPlanar) && !cut_line_processing())
m_rotation_gizmo.render();
}
}
render_cut_line();
}
void GLGizmoCut3D::on_render_for_picking()
@ -886,10 +935,11 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
if (m_mode <= size_t(CutMode::cutByLine)) {
if (m_mode == size_t(CutMode::cutPlanar)) {
ImGui::AlignTextToFramePadding();
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Hold SHIFT key and connect some two points of an object to cut by line"));
ImGui::Separator();
if (m_mode == size_t(CutMode::cutPlanar)) {
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Move center"));
@ -919,30 +969,14 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
const BoundingBoxf3 tbb = transformed_bounding_box();
Vec3d tbb_sz = tbb.size();
wxString size = "X: " + double_to_string(tbb.size().x() * koef,2) + unit_str +
", Y: " + double_to_string(tbb.size().y() * koef,2) + unit_str +
", Z: " + double_to_string(tbb.size().z() * koef,2) + unit_str ;
wxString size = "X: " + double_to_string(tbb.size().x() * koef, 2) + unit_str +
", Y: " + double_to_string(tbb.size().y() * koef, 2) + unit_str +
", Z: " + double_to_string(tbb.size().z() * koef, 2) + unit_str;
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Build size"));
ImGui::SameLine(m_label_width);
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, size);
#if 0
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("DistToTop"));
ImGui::SameLine(m_label_width);
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, double_to_string(tbb.max.z() * koef, 2));
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("DistToBottom"));
ImGui::SameLine(m_label_width);
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, double_to_string(tbb.min.z() * koef, 2));
#endif
}
else {
ImGui::AlignTextToFramePadding();
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Connect some two points of object to cteate a cut plane"));
}
}
m_imgui->disabled_begin(!m_keep_lower || !m_keep_upper);
@ -980,7 +1014,7 @@ void GLGizmoCut3D::on_render_input_window(float x, float y, float bottom_limit)
m_imgui->disabled_end();
if (m_mode <= size_t(CutMode::cutByLine)) {
if (m_mode == size_t(CutMode::cutPlanar)) {
ImGui::Separator();
ImGui::AlignTextToFramePadding();
@ -1074,12 +1108,15 @@ Transform3d GLGizmoCut3D::get_volume_transformation(const ModelVolume* volume) c
void GLGizmoCut3D::render_connectors(bool picking)
{
m_has_invalid_connector = false;
if (m_connector_mode == CutConnectorMode::Auto || !m_c->selection_info())
if (cut_line_processing() || m_connector_mode == CutConnectorMode::Auto || !m_c->selection_info())
return;
m_has_invalid_connector = false;
const ModelObject* mo = m_c->selection_info()->model_object();
auto inst_id = m_c->selection_info()->get_active_instance();
if (inst_id < 0)
return;
const CutConnectors& connectors = mo->cut_connectors;
if (connectors.size() != m_selected.size()) {
// #ysFIXME
@ -1111,7 +1148,7 @@ void GLGizmoCut3D::render_connectors(bool picking)
ColorRGBA render_color;
const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
const ModelInstance* mi = mo->instances[inst_id];
const Vec3d& instance_offset = mi->get_offset();
const float sla_shift = m_c->selection_info()->get_sla_shift();
@ -1280,7 +1317,7 @@ bool GLGizmoCut3D::unproject_on_cut_plane(const Vec2d& mouse_position, std::pair
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
const Transform3d instance_trafo = sla_shift > 0.0 ?
Geometry::assemble_transform(Vec3d(0.0, 0.0, sla_shift), Vec3d::Zero(), Vec3d::Ones(), Vec3d::Ones()) * mi->get_transformation().get_matrix() : mi->get_transformation().get_matrix();
Geometry::assemble_transform(Vec3d(0.0, 0.0, sla_shift)) * mi->get_transformation().get_matrix() : mi->get_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
int mesh_id = -1;
@ -1340,6 +1377,67 @@ void GLGizmoCut3D::update_model_object() const
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
bool GLGizmoCut3D::cut_line_processing() const
{
return m_line_beg != Vec3d::Zero();
}
bool GLGizmoCut3D::process_cut_line(SLAGizmoEventType action, const Vec2d& mouse_position)
{
const float sla_shift = m_c->selection_info()->get_sla_shift();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
Transform3d inst_trafo = sla_shift > 0.0 ?
Geometry::assemble_transform(Vec3d(0.0, 0.0, sla_shift)) * mi->get_transformation().get_matrix() :
mi->get_transformation().get_matrix();
const Camera& camera = wxGetApp().plater()->get_camera();
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
++mesh_id;
if (!mv->is_model_part())
continue;
const Transform3d trafo = inst_trafo * mv->get_matrix();
const MeshRaycaster* raycaster = m_c->raycaster()->raycasters()[mesh_id];
Vec3d point;
Vec3d direction;
if (raycaster->unproject_on_mesh(mouse_position, trafo, camera, point, direction))
{
point += mi->get_offset();
point[Z] += sla_shift;
if (action == SLAGizmoEventType::LeftDown && !cut_line_processing()) {
m_line_beg = point;
return true;
}
if (action == SLAGizmoEventType::Moving && cut_line_processing()) {
m_line_end = point;
return true;
}
if (action == SLAGizmoEventType::LeftDown && cut_line_processing()) {
Vec3f camera_dir = camera.get_dir_forward().cast<float>();
Vec3f line_dir = (m_line_end - m_line_beg).cast<float>();
Vec3f cross_dir = line_dir.cross(camera_dir).normalized();
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), cross_dir.cast<double>()).toRotationMatrix();
m_rotation_gizmo.set_rotation(Geometry::Transformation(m).get_rotation());
set_center(Vec3d(0.5 * (point[X] + m_line_beg[X]), 0.5 * (point[Y] + m_line_beg[Y]), 0.5 * (point[Z] + m_line_beg[Z])));
m_line_end = m_line_beg = Vec3d::Zero();
return true;
}
}
}
return false;
}
bool GLGizmoCut3D::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (is_dragging() || m_connector_mode == CutConnectorMode::Auto || (!m_keep_upper || !m_keep_lower))
@ -1348,6 +1446,10 @@ bool GLGizmoCut3D::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_posi
CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
const Camera& camera = wxGetApp().plater()->get_camera();
if ( m_hover_id < 0 && shift_down &&
(action == SLAGizmoEventType::LeftDown || action == SLAGizmoEventType::Moving) )
return process_cut_line(action, mouse_position);
int mesh_id = -1;
// left down without selection rectangle - place connector on the cut plane:

View File

@ -40,9 +40,12 @@ class GLGizmoCut3D : public GLGizmoBase
// workaround for using of the clipping plane normal
Vec3d m_clp_normal{ Vec3d::Ones() };
Vec3d m_line_beg{ Vec3d::Zero() };
Vec3d m_line_end{ Vec3d::Zero() };
#if ENABLE_LEGACY_OPENGL_REMOVAL
GLModel m_plane;
// GLModel m_grabber_connection;
GLModel m_cut_line;
GLModel m_cone;
GLModel m_sphere;
Vec3d m_old_center;
@ -74,7 +77,6 @@ class GLGizmoCut3D : public GLGizmoBase
enum class CutMode {
cutPlanar
, cutByLine
, cutGrig
//,cutRadial
//,cutModular
@ -159,15 +161,18 @@ private:
void render_connectors(bool picking);
bool can_perform_cut() const;
bool cut_line_processing() const;
void render_cut_plane();
void render_cut_center_graber();
void render_cut_line();
void perform_cut(const Selection& selection);
void set_center_pos(const Vec3d& center_pos);
bool update_bb();
void reset_connectors();
void update_connector_shape();
void update_model_object() const;
bool process_cut_line(SLAGizmoEventType action, const Vec2d& mouse_position);
};
} // namespace GUI

View File

@ -406,6 +406,24 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d&
return true;
}
bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
Vec3d& position, Vec3d& normal) const
{
Vec3d point;
Vec3d direction;
line_from_mouse_pos(mouse_pos, trafo, camera, point, direction);
std::vector<sla::IndexedMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
if (hits.empty())
return false; // no intersection found
// Now stuff the points in the provided vector and calculate normals if asked about them:
position = hits[0].position();
normal = hits[0].normal();
return true;
}
bool MeshRaycaster::is_valid_intersection(Vec3d point, Vec3d direction, const Transform3d& trafo) const
{

View File

@ -153,6 +153,9 @@ public:
bool* was_clipping_plane_hit = nullptr // is the hit on the clipping place cross section?
) const;
// Given a mouse position, this returns true in case it is on the mesh.
bool unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera, Vec3d& position, Vec3d& normal) const;
bool is_valid_intersection(Vec3d point, Vec3d direction, const Transform3d& trafo) const;
// Given a vector of points in woorld coordinates, this returns vector