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Fix for opaccity warning occurance
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@ -925,7 +925,7 @@ std::string create_fill_warning(const NSVGshape &shape) {
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return {}; // not visible
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std::string warning;
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if ((shape.opacity - 1.f) <= warning_preccission)
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if ((shape.opacity - 1.f + warning_preccission) <= 0.f)
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add_comma_separated(warning, GUI::format(_L("Opacity (%1%)"), shape.opacity));
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// if(shape->flags != NSVG_FLAGS_VISIBLE) add_warning(_u8L("Visibility flag"));
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@ -962,7 +962,7 @@ std::string create_stroke_warning(const NSVGshape &shape) {
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shape.strokeWidth <= 1e-5f)
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return {}; // not visible
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if ((shape.opacity - 1.f) <= warning_preccission)
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if ((shape.opacity - 1.f + warning_preccission) <= 0.f)
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add_comma_separated(warning, GUI::format(_L("Opacity (%1%)"), shape.opacity));
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bool is_stroke_gradient = shape.strokeGradient[0] != '\0';
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