Change translation to shorter version

This commit is contained in:
Filip Sykala - NTB T15p 2023-09-15 14:00:02 +02:00
parent 1bc7200c6f
commit 92285a3f7b
2 changed files with 7 additions and 7 deletions

View File

@ -261,9 +261,8 @@ struct GuiCfg
ImVec2 text_size; ImVec2 text_size;
// maximal size of face name image // maximal size of face name image
Vec2i face_name_size = Vec2i(100, 0); Vec2i face_name_size = Vec2i(0, 0);
float face_name_max_width = 100.f; float face_name_texture_offset_x = 0.f;
float face_name_texture_offset_x = 105.f;
// maximal texture generate jobs running at once // maximal texture generate jobs running at once
unsigned int max_count_opened_font_files = 10; unsigned int max_count_opened_font_files = 10;
@ -3633,8 +3632,8 @@ GuiCfg create_gui_configuration()
tr.use_surface = _u8L("Use surface"); tr.use_surface = _u8L("Use surface");
// TRN - Input label. Be short as possible // TRN - Input label. Be short as possible
// Option to change projection on curved surface // Option to change projection on curved surface
// for each character in text separately // for each character(glyph) in text separately
tr.per_glyph = _u8L("Per glyph orientation"); tr.per_glyph = _u8L("Per glyph");
// TRN - Input label. Be short as possible // TRN - Input label. Be short as possible
// Align Top|Middle|Bottom and Left|Center|Right // Align Top|Middle|Bottom and Left|Center|Right
tr.alignment = _u8L("Alignment"); tr.alignment = _u8L("Alignment");
@ -3719,7 +3718,8 @@ GuiCfg create_gui_configuration()
int max_style_image_width = static_cast<int>(std::round(cfg.max_style_name_width/2 - 2 * style.FramePadding.x)); int max_style_image_width = static_cast<int>(std::round(cfg.max_style_name_width/2 - 2 * style.FramePadding.x));
int max_style_image_height = static_cast<int>(std::round(1.5 * input_height)); int max_style_image_height = static_cast<int>(std::round(1.5 * input_height));
cfg.max_style_image_size = Vec2i(max_style_image_width, max_style_image_height); cfg.max_style_image_size = Vec2i(max_style_image_width, max_style_image_height);
cfg.face_name_size.y() = line_height_with_spacing; cfg.face_name_size = Vec2i(cfg.input_width, line_height_with_spacing);
cfg.face_name_texture_offset_x = cfg.face_name_size.x() + space;
return cfg; return cfg;
} }
} // namespace } // namespace

View File

@ -2022,7 +2022,7 @@ GuiCfg create_gui_configuration() {
float separator_height = 2 + style.FramePadding.y; float separator_height = 2 + style.FramePadding.y;
float window_height = float window_height =
window_title + // window title window_title + // window title
cfg.texture_max_size_px + 2 * style.FramePadding.y + // preview cfg.texture_max_size_px + 2 * style.FramePadding.y + // preview (-- not sure with padding -> fix retina height)
line_height_with_spacing + // filename line_height_with_spacing + // filename
separator_height + // separator - orange line separator_height + // separator - orange line
input_height * 7 + // depth + size + use_surface + FromSurface + Rotation + Mirror + FaceTheCamera input_height * 7 + // depth + size + use_surface + FromSurface + Rotation + Mirror + FaceTheCamera