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Improved fix of export to 3mf of objects splitted into parts
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@ -1875,11 +1875,15 @@ namespace Slic3r {
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vertices_count += stl.stats.shared_vertices;
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#if ENABLE_MODELVOLUME_TRANSFORM
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Transform3d matrix = volume->get_matrix();
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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for (int i = 0; i < stl.stats.shared_vertices; ++i)
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{
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stream << " <" << VERTEX_TAG << " ";
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#if ENABLE_MODELVOLUME_TRANSFORM
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Vec3d v = volume->get_matrix() * stl.v_shared[i].cast<double>();
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Vec3d v = matrix * stl.v_shared[i].cast<double>();
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stream << "x=\"" << v(0) << "\" ";
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stream << "y=\"" << v(1) << "\" ";
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stream << "z=\"" << v(2) << "\" />\n";
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