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Fixing spurious deselection of objects when switching from 3d path
preview to plater using the bottom tool bar & left mouse click. This is result of the recent commits refactoring the mouse focus over toolbars handling. 739d8131abb7832fdcedd2b9a808e92c15fe1618
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@ -421,11 +421,15 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
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// mouse anywhere
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if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
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{
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if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
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if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())) {
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// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
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// as when switching between views
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processed = true;
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m_mouse_capture.reset();
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if (contains_mouse(mouse_pos, parent) == -1)
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// mouse is outside the toolbar
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m_tooltip.clear();
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return true;
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}
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m_mouse_capture.reset();
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}
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