Toolpath outside check during background processing at 3d view

This commit is contained in:
David Kocik 2021-10-18 14:25:49 +02:00
parent 012e987389
commit 9ea3b1356e
5 changed files with 19 additions and 4 deletions

View File

@ -661,12 +661,12 @@ void GCodeViewer::init()
} }
#endif // ENABLE_SEAMS_USING_MODELS #endif // ENABLE_SEAMS_USING_MODELS
void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized) void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized, bool save_result_id/* = true*/)
{ {
// avoid processing if called with the same gcode_result // avoid processing if called with the same gcode_result
if (m_last_result_id == gcode_result.id) if (m_last_result_id == gcode_result.id)
return; return;
if (save_result_id)
m_last_result_id = gcode_result.id; m_last_result_id = gcode_result.id;
// release gpu memory, if used // release gpu memory, if used

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@ -820,7 +820,7 @@ public:
#endif // ENABLE_SEAMS_USING_MODELS #endif // ENABLE_SEAMS_USING_MODELS
// extract rendering data from the given parameters // extract rendering data from the given parameters
void load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized); void load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized, bool save_result_id = true);
// recalculate ranges in dependence of what is visible and sets tool/print colors // recalculate ranges in dependence of what is visible and sets tool/print colors
void refresh(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors); void refresh(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors);
void refresh_render_paths(); void refresh_render_paths();

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@ -2116,6 +2116,17 @@ void GLCanvas3D::load_gcode_preview(const GCodeProcessor::Result& gcode_result,
request_extra_frame(); request_extra_frame();
} }
void GLCanvas3D::check_toolpath(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors)
{
m_gcode_viewer.load(gcode_result, *this->fff_print(), m_initialized, false);
if (wxGetApp().is_editor()) {
//m_gcode_viewer.update_shells_color_by_extruder(m_config);
_set_warning_notification_if_needed(EWarning::ToolpathOutside);
}
}
void GLCanvas3D::refresh_gcode_preview_render_paths() void GLCanvas3D::refresh_gcode_preview_render_paths()
{ {
m_gcode_viewer.refresh_render_paths(); m_gcode_viewer.refresh_render_paths();

View File

@ -738,6 +738,7 @@ public:
void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false); void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
void load_gcode_preview(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors); void load_gcode_preview(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors);
void check_toolpath(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors);
void refresh_gcode_preview_render_paths(); void refresh_gcode_preview_render_paths();
void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); } void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); }
GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); } GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); }

View File

@ -974,6 +974,9 @@ void Preview::load_print_as_fff(bool keep_z_range)
m_canvas_widget->Refresh(); m_canvas_widget->Refresh();
} else } else
update_layers_slider(zs, keep_z_range); update_layers_slider(zs, keep_z_range);
// if background processing is enabled, load gcode preview to check toolpath outside
} else if (wxGetApp().app_config->get("background_processing") == "1" && gcode_preview_data_valid && wxGetApp().is_editor()) {
m_canvas->check_toolpath(*m_gcode_result, colors);
} }
} }