From a1e4ce628a0a7b9b6632ef76b044051e4388cde5 Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Thu, 7 Apr 2022 14:32:02 +0200 Subject: [PATCH] Port of the changes made with a4435d214f3c5ed4111e474666fde5d431ea3501 to OpenGL ES --- resources/shaders/ES/mm_contour.vs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/resources/shaders/ES/mm_contour.vs b/resources/shaders/ES/mm_contour.vs index c84d186723..8d3431bdea 100644 --- a/resources/shaders/ES/mm_contour.vs +++ b/resources/shaders/ES/mm_contour.vs @@ -2,6 +2,7 @@ uniform mat4 view_model_matrix; uniform mat4 projection_matrix; +uniform float offset; attribute vec3 v_position; @@ -9,6 +10,6 @@ void main() { // Add small epsilon to z to solve z-fighting between painted triangles and contour lines. vec4 clip_position = projection_matrix * view_model_matrix * vec4(v_position, 1.0); - clip_position.z -= 0.00001 * abs(clip_position.w); + clip_position.z -= offset * abs(clip_position.w); gl_Position = clip_position; }