From a2236559733c954fb61714b412db286891084782 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 26 Apr 2018 13:40:29 +0200 Subject: [PATCH] Inverted order of range items in legend texture --- xs/src/libslic3r/GCode/PreviewData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/xs/src/libslic3r/GCode/PreviewData.cpp b/xs/src/libslic3r/GCode/PreviewData.cpp index 69fd3524da..c66de08edb 100644 --- a/xs/src/libslic3r/GCode/PreviewData.cpp +++ b/xs/src/libslic3r/GCode/PreviewData.cpp @@ -370,7 +370,7 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std:: list.reserve(Range::Colors_Count); float step = range.step_size(); - for (unsigned int i = 0; i < Range::Colors_Count; ++i) + for (int i = Range::Colors_Count - 1; i >= 0; --i) { char buf[1024]; sprintf(buf, "%.*f/%.*f", decimals, scale_factor * (range.min + (float)i * step), decimals, scale_factor * (range.min + (float)(i + 1) * step));