Fixed print bed UV mapping

This commit is contained in:
Enrico Turri 2019-02-06 15:11:58 +01:00
parent 8100f562da
commit a2478b7faa

View File

@ -141,8 +141,8 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
float inv_size_y = -1.0f / size_y; float inv_size_y = -1.0f / size_y;
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2) for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
{ {
m_tex_coords[i] *= inv_size_x; m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
m_tex_coords[i + 1] *= inv_size_y; m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
} }
} }
} }