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Move get_sorted_extrusions to function
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@ -2902,6 +2902,118 @@ struct SliceExtrusions {
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std::vector<GCode::InfillRange> ironing_extrusions;
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};
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std::vector<SliceExtrusions> get_sorted_extrusions(const Print &print, const Layer* layer,
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const std::size_t print_instance_id,
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const LayerTools &layer_tools,
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const Seams::Placer &seam_placer,
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const bool overriden,
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std::optional<Point> previous_position,
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const int extruder_id,
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const bool spiral_vase
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) {
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std::vector<SliceExtrusions> sorted_extrusions;
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for (size_t idx : layer->lslice_indices_sorted_by_print_order) {
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const LayerSlice &lslice = layer->lslices_ex[idx];
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sorted_extrusions.emplace_back();
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for (const LayerIsland &island : lslice.islands) {
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const LayerRegion &layerm = *layer->get_region(island.perimeters.region());
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// PrintObjects own the PrintRegions, thus the pointer to PrintRegion would be
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// unique to a PrintObject, they would not identify the content of PrintRegion
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// accross the whole print uniquely. Translate to a Print specific PrintRegion.
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const PrintRegion ®ion = print.get_print_region(
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layerm.region().print_region_id()
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);
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sorted_extrusions.back().common_extrusions.push_back(IslandExtrusions{®ion});
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IslandExtrusions &island_extrusions{sorted_extrusions.back().common_extrusions.back()};
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const std::vector<ExtrusionEntity *> perimeters{GCode::extract_perimeter_extrusions(
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print, layer, island, layer_tools, print_instance_id, extruder_id,
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overriden
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)};
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if (print.config().infill_first) {
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const std::vector<GCode::InfillRange> infill_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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layer_tools,
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print_instance_id,
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island,
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overriden,
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false,
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extruder_id,
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previous_position
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)};
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island_extrusions.infill_ranges = infill_ranges;
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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place_seams(layer, seam_placer, perimeters, previous_position, spiral_vase);
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island_extrusions.perimeters = perimeters;
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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previous_position = last_perimeter->seam;
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}
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}
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} else {
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place_seams(layer, seam_placer, perimeters, previous_position, spiral_vase);
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island_extrusions.perimeters = perimeters;
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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previous_position = last_perimeter->seam;
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}
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}
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const std::vector<GCode::InfillRange> infill_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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layer_tools,
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print_instance_id,
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island,
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overriden,
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false,
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extruder_id,
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previous_position
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)};
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island_extrusions.infill_ranges = infill_ranges;
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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}
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}
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// ironing
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//FIXME move ironing into the loop above over LayerIslands?
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// First Ironing changes extrusion rate quickly, second single ironing may be done over multiple perimeter regions.
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// Ironing in a second phase is safer, but it may be less efficient.
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for (const LayerIsland &island : lslice.islands) {
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const std::vector<GCode::InfillRange> ironing_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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layer_tools,
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print_instance_id,
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island,
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overriden,
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true,
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extruder_id,
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previous_position
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)};
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sorted_extrusions.back().ironing_extrusions.insert(sorted_extrusions.back().ironing_extrusions.end(), ironing_ranges.begin(), ironing_ranges.end());
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if (!ironing_ranges.empty() && !ironing_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{ironing_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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}
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}
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return sorted_extrusions;
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}
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void GCodeGenerator::process_layer_single_object(
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// output
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std::string &gcode,
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@ -2999,107 +3111,19 @@ void GCodeGenerator::process_layer_single_object(
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std::optional<Point> previous_position{this->last_position};
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std::vector<SliceExtrusions> sorted_extrusions;
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if (const Layer *layer = layer_to_print.object_layer; layer) {
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for (size_t idx : layer->lslice_indices_sorted_by_print_order) {
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const LayerSlice &lslice = layer->lslices_ex[idx];
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sorted_extrusions.emplace_back();
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for (const LayerIsland &island : lslice.islands) {
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const LayerRegion &layerm = *layer->get_region(island.perimeters.region());
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// PrintObjects own the PrintRegions, thus the pointer to PrintRegion would be
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// unique to a PrintObject, they would not identify the content of PrintRegion
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// accross the whole print uniquely. Translate to a Print specific PrintRegion.
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const PrintRegion ®ion = print.get_print_region(
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layerm.region().print_region_id()
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);
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sorted_extrusions.back().common_extrusions.push_back(IslandExtrusions{®ion});
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IslandExtrusions &island_extrusions{sorted_extrusions.back().common_extrusions.back()};
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const std::vector<ExtrusionEntity *> perimeters{GCode::extract_perimeter_extrusions(
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print, layer, island, layer_tools, print_instance.instance_id, extruder_id,
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print_wipe_extrusions
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)};
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if (print.config().infill_first) {
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const std::vector<GCode::InfillRange> infill_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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layer_tools,
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print_instance.instance_id,
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island,
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print_wipe_extrusions,
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false,
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extruder_id,
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previous_position
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)};
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island_extrusions.infill_ranges = infill_ranges;
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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place_seams(layer, this->m_seam_placer, perimeters, previous_position, this->m_config.spiral_vase);
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island_extrusions.perimeters = perimeters;
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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previous_position = last_perimeter->seam;
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}
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}
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} else {
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place_seams(layer, this->m_seam_placer, perimeters, previous_position, this->m_config.spiral_vase);
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island_extrusions.perimeters = perimeters;
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if (!perimeters.empty()) {
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auto last_perimeter{static_cast<const ExtrusionLoop *>(perimeters.back())};
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if (last_perimeter != nullptr) {
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previous_position = last_perimeter->seam;
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}
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}
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const std::vector<GCode::InfillRange> infill_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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layer_tools,
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print_instance.instance_id,
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island,
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print_wipe_extrusions,
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false,
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extruder_id,
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previous_position
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)};
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island_extrusions.infill_ranges = infill_ranges;
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if (!infill_ranges.empty() && !infill_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{infill_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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}
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}
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// ironing
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//FIXME move ironing into the loop above over LayerIslands?
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// First Ironing changes extrusion rate quickly, second single ironing may be done over multiple perimeter regions.
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// Ironing in a second phase is safer, but it may be less efficient.
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for (const LayerIsland &island : lslice.islands) {
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const std::vector<GCode::InfillRange> ironing_ranges{GCode::extract_infill_ranges(
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print,
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layer,
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layer_tools,
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print_instance.instance_id,
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island,
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print_wipe_extrusions,
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true,
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extruder_id,
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previous_position
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)};
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sorted_extrusions.back().ironing_extrusions.insert(sorted_extrusions.back().ironing_extrusions.end(), ironing_ranges.begin(), ironing_ranges.end());
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if (!ironing_ranges.empty() && !ironing_ranges.back().items.empty()) {
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const ExtrusionEntityReference &last_infill{ironing_ranges.back().items.back()};
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previous_position = last_infill.flipped() ? last_infill.extrusion_entity().first_point() : last_infill.extrusion_entity().last_point();
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}
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}
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}
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const std::vector<SliceExtrusions> sorted_extrusions{get_sorted_extrusions(
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print,
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layer,
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print_instance.instance_id,
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layer_tools,
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this->m_seam_placer,
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print_wipe_extrusions,
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previous_position,
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extruder_id,
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m_config.spiral_vase
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)};
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for (const SliceExtrusions &slice_extrusions : sorted_extrusions) {
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for (const IslandExtrusions &island_extrusions : slice_extrusions.common_extrusions) {
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