Merge remote-tracking branch 'origin/et_canvas_manager'

This commit is contained in:
enricoturri1966 2020-03-25 15:40:44 +01:00
commit a8f6f295e4
23 changed files with 822 additions and 46 deletions

View File

@ -531,8 +531,10 @@ int CLI::run(int argc, char **argv)
gui->mainframe->load_config(m_extra_config);
});
int result = wxEntry(argc, argv);
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
//FIXME this is a workaround for the PrusaSlicer 2.1 release.
_3DScene::destroy();
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
return result;
#else /* SLIC3R_GUI */
// No GUI support. Just print out a help.

View File

@ -45,4 +45,13 @@
#define ENABLE_GIZMO_TOOLBAR_DRAGGING_FIX (1 && ENABLE_2_2_0_FINAL)
//===================
// 2.3.0.alpha1 techs
//===================
#define ENABLE_2_3_0_ALPHA1 1
// Moves GLCanvas3DManager from being a static member of _3DScene to be a normal member of GUI_App
#define ENABLE_NON_STATIC_CANVAS_MANAGER (1 && ENABLE_2_3_0_ALPHA1)
#endif // _prusaslicer_technologies_h_

View File

@ -1816,7 +1816,9 @@ void _3DScene::point3_to_verts(const Vec3crd& point, double width, double height
thick_point_to_verts(point, width, height, volume);
}
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
GLModel::GLModel()
: m_filename("")
@ -2099,6 +2101,7 @@ bool GLBed::on_init_from_file(const std::string& filename)
return true;
}
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
{
return Slic3r::GUI::GLCanvas3DManager::get_gl_info().to_string(format_as_html, extensions);
@ -2133,5 +2136,6 @@ GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_canvas(canvas);
}
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
} // namespace Slic3r

View File

@ -7,7 +7,9 @@
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Model.hpp"
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/GLCanvas3DManager.hpp"
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
#include <functional>
@ -639,10 +641,17 @@ protected:
bool on_init_from_file(const std::string& filename) override;
};
#if ENABLE_NON_STATIC_CANVAS_MANAGER
struct _3DScene
#else
class _3DScene
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
static GUI::GLCanvas3DManager s_canvas_mgr;
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
public:
static std::string get_gl_info(bool format_as_html, bool extensions);
@ -654,6 +663,7 @@ public:
static void destroy();
static GUI::GLCanvas3D* get_canvas(wxGLCanvas* canvas);
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);

View File

@ -20,6 +20,9 @@
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/Tab.hpp"
#include "slic3r/GUI/GUI_Preview.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/GLCanvas3DManager.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/3DBed.hpp"
#include "slic3r/GUI/Camera.hpp"
@ -359,7 +362,11 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
@ -851,7 +858,11 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float left = (-0.5f * (float)m_original_width) * inv_zoom;
float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
@ -1218,7 +1229,11 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
const Size& cnv_size = canvas.get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)canvas.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float right = left + (float)m_original_width * inv_zoom;
@ -1244,7 +1259,11 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
if (!m_enabled || !is_shown())
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = m_canvas.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Model* model = m_canvas.get_model();
if (model == nullptr)
return;
@ -1457,16 +1476,22 @@ wxDEFINE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
#else
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
: m_canvas(canvas)
, m_context(nullptr)
#if ENABLE_RETINA_GL
, m_retina_helper(nullptr)
#endif
, m_in_render(false)
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
, m_bed(bed)
, m_camera(camera)
, m_view_toolbar(view_toolbar)
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
, m_main_toolbar(GLToolbar::Normal, "Top")
, m_undoredo_toolbar(GLToolbar::Normal, "Top")
, m_gizmos(*this)
@ -1499,9 +1524,11 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
m_timer.SetOwner(m_canvas);
#if ENABLE_RETINA_GL
m_retina_helper.reset(new RetinaHelper(canvas));
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
// set default view_toolbar icons size equal to GLGizmosManager::Default_Icons_Size
m_view_toolbar.set_icons_size(GLGizmosManager::Default_Icons_Size);
#endif
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
#endif // ENABLE_RETINA_GL
}
m_selection.set_volumes(&m_volumes.volumes);
@ -1614,6 +1641,18 @@ void GLCanvas3D::reset_volumes()
if (!m_initialized)
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_volumes.empty())
return;
_set_current();
m_selection.clear();
m_volumes.clear();
m_dirty = true;
_set_warning_texture(WarningTexture::ObjectOutside, false);
#else
_set_current();
if (!m_volumes.empty())
@ -1624,6 +1663,7 @@ void GLCanvas3D::reset_volumes()
}
_set_warning_texture(WarningTexture::ObjectOutside, false);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
int GLCanvas3D::check_volumes_outside_state() const
@ -1705,7 +1745,11 @@ void GLCanvas3D::set_model(Model* model)
void GLCanvas3D::bed_shape_changed()
{
refresh_camera_scene_box();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().requires_zoom_to_bed = true;
#else
m_camera.requires_zoom_to_bed = true;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -1714,6 +1758,15 @@ void GLCanvas3D::set_color_by(const std::string& value)
m_color_by = value;
}
void GLCanvas3D::refresh_camera_scene_box()
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
#else
m_camera.set_scene_box(scene_bounding_box());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
{
BoundingBoxf3 bb;
@ -1728,7 +1781,11 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(true));
#else
bb.merge(m_bed.get_bounding_box(true));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_config != nullptr)
{
@ -1841,7 +1898,11 @@ void GLCanvas3D::allow_multisample(bool allow)
void GLCanvas3D::zoom_to_bed()
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
_zoom_to_box(wxGetApp().plater()->get_bed().get_bounding_box(false));
#else
_zoom_to_box(m_bed.get_bounding_box(false));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
void GLCanvas3D::zoom_to_volumes()
@ -1859,7 +1920,11 @@ void GLCanvas3D::zoom_to_selection()
void GLCanvas3D::select_view(const std::string& direction)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().select_view(direction);
#else
m_camera.select_view(direction);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_canvas != nullptr)
m_canvas->Refresh();
}
@ -1887,14 +1952,26 @@ void GLCanvas3D::render()
return;
// ensures this canvas is current and initialized
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (!_is_shown_on_screen() || !_set_current() || !wxGetApp().init_opengl())
return;
if (!is_initialized() && !init())
return;
#else
if (! _is_shown_on_screen() || !_set_current() || !_3DScene::init(m_canvas))
return;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RENDER_STATISTICS
auto start_time = std::chrono::high_resolution_clock::now();
#endif // ENABLE_RENDER_STATISTICS
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (wxGetApp().plater()->get_bed().get_shape().empty())
#else
if (m_bed.get_shape().empty())
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
@ -1906,6 +1983,20 @@ void GLCanvas3D::render()
// to preview, this was called before canvas had its final size. It reported zero width
// and the viewport was set incorrectly, leading to tripping glAsserts further down
// the road (in apply_projection). That's why the minimum size is forced to 10.
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
if (camera.requires_zoom_to_bed)
{
zoom_to_bed();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
camera.requires_zoom_to_bed = false;
}
camera.apply_view_matrix();
camera.apply_projection(_max_bounding_box(true, true));
#else
m_camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
if (m_camera.requires_zoom_to_bed)
@ -1917,6 +2008,7 @@ void GLCanvas3D::render()
m_camera.apply_view_matrix();
m_camera.apply_projection(_max_bounding_box(true, true));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
@ -1946,7 +2038,11 @@ void GLCanvas3D::render()
_render_objects();
_render_sla_slices();
_render_selection();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
_render_bed(!camera.is_looking_downward(), true);
#else
_render_bed(!m_camera.is_looking_downward(), true);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RENDER_SELECTION_CENTER
_render_selection_center();
@ -2015,8 +2111,12 @@ void GLCanvas3D::render()
tooltip = m_undoredo_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_view_toolbar.get_tooltip();
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
tooltip = wxGetApp().plater()->get_view_toolbar().get_tooltip();
#else
tooltip = m_view_toolbar.get_tooltip();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
set_tooltip(tooltip);
@ -2060,8 +2160,13 @@ void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w,
{
switch (GLCanvas3DManager::get_framebuffers_type())
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
case GLCanvas3DManager::EFramebufferType::Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
case GLCanvas3DManager::EFramebufferType::Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
#else
case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
}
}
@ -2166,8 +2271,15 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (!m_initialized)
return;
_set_current();
#else
if (m_initialized)
_set_current();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
struct ModelVolumeState {
ModelVolumeState(const GLVolume* volume) :
@ -2763,8 +2875,13 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
m_dirty |= m_main_toolbar.update_items_state();
m_dirty |= m_undoredo_toolbar.update_items_state();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera());
#else
m_dirty |= m_view_toolbar.update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty |= mouse3d_controller_applied;
if (!m_dirty)
@ -2910,7 +3027,11 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case 'I':
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
#if ENABLE_NON_STATIC_CANVAS_MANAGER
case 'k': { wxGetApp().plater()->get_camera().select_next_type(); m_dirty = true; break; }
#else
case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
case 'O':
case 'o': { _update_camera_zoom(-1.0); break; }
#if ENABLE_RENDER_PICKING_PASS
@ -3037,7 +3158,11 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
Vec3d displacement;
if (camera_space)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
#else
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> inv_view_3x3 = m_camera.get_view_matrix().inverse().matrix().block(0, 0, 3, 3);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
displacement = multiplier * (inv_view_3x3 * direction);
displacement(2) = 0.0;
}
@ -3363,7 +3488,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
return;
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (wxGetApp().plater()->get_view_toolbar().on_mouse(evt, *this))
#else
if (m_view_toolbar.on_mouse(evt, *this))
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
mouse_up_cleanup();
@ -3526,7 +3655,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx()))
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
if (std::abs(camera.get_dir_forward()(2)) < EPSILON)
#else
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
@ -3539,8 +3673,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Vec3d camera_right = camera.get_dir_right();
Vec3d camera_up = camera.get_dir_up();
#else
Vec3d camera_right = m_camera.get_dir_right();
Vec3d camera_up = m_camera.get_dir_up();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// finds projection of the vector along the camera axes
double projection_x = inters_vec.dot(camera_right);
@ -3590,15 +3729,25 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
if (wxGetApp().app_config->get("use_free_camera") == "1")
// Virtual track ball (similar to the 3DConnexion mouse).
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
#else
m_camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
else
{
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
camera.recover_from_free_camera();
camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#else
m_camera.recover_from_free_camera();
m_camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
m_dirty = true;
@ -3614,14 +3763,23 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float z = 0.0f;
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (wxGetApp().app_config->get("use_free_camera") != "1")
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
// which checks an atomics (flushes CPU caches).
// See GH issue #3816.
#if ENABLE_NON_STATIC_CANVAS_MANAGER
camera.recover_from_free_camera();
camera.set_target(camera.get_target() + orig - cur_pos);
#else
m_camera.recover_from_free_camera();
m_camera.set_target(m_camera.get_target() + orig - cur_pos);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -4070,7 +4228,12 @@ void GLCanvas3D::update_ui_from_settings()
if (new_scaling != orig_scaling) {
BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Camera& camera = wxGetApp().plater()->get_camera();
camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling);
#else
m_camera.set_zoom(m_camera.get_zoom() * new_scaling / orig_scaling);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
_refresh_if_shown_on_screen();
}
#endif
@ -4103,16 +4266,13 @@ Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
}
void GLCanvas3D::refresh_camera_scene_box()
{
m_camera.set_scene_box(scene_bounding_box());
}
double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
return factor * wxGetApp().plater()->get_bed().get_bounding_box(false).max_size();
#else
return factor * m_bed.get_bounding_box(false).max_size();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
void GLCanvas3D::set_cursor(ECursorType type)
@ -4175,7 +4335,11 @@ bool GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const
ImGuiWrapper* imgui = wxGetApp().imgui();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const float x = pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
#else
const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
std::string title = is_undo ? L("Undo History") : L("Redo History");
imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
@ -4275,7 +4439,11 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
// extends the near and far z of the frustrum to avoid the bed being clipped
// box in eye space
#if ENABLE_NON_STATIC_CANVAS_MANAGER
BoundingBoxf3 t_bed_box = wxGetApp().plater()->get_bed().get_bounding_box(true).transformed(camera.get_view_matrix());
#else
BoundingBoxf3 t_bed_box = m_bed.get_bounding_box(true).transformed(camera.get_view_matrix());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
near_z = -t_bed_box.max(2);
far_z = -t_bed_box.min(2);
}
@ -4552,7 +4720,11 @@ void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigne
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
// restore the default framebuffer size to avoid flickering on the 3D scene
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
#else
m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
bool GLCanvas3D::_init_toolbars()
@ -4877,19 +5049,31 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by));
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(include_bed_model));
#else
bb.merge(m_bed.get_bounding_box(include_bed_model));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
return bb;
}
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().zoom_to_box(box, margin_factor);
#else
m_camera.zoom_to_box(box, margin_factor);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
void GLCanvas3D::_update_camera_zoom(double zoom)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_camera().update_zoom(zoom);
#else
m_camera.update_zoom(zoom);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_dirty = true;
}
@ -5080,7 +5264,11 @@ void GLCanvas3D::_render_bed(float theta, bool show_axes) const
#if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
#else
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
void GLCanvas3D::_render_objects() const
@ -5099,7 +5287,11 @@ void GLCanvas3D::_render_objects() const
if (m_config != nullptr)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false);
#else
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(false);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}
@ -5115,19 +5307,37 @@ void GLCanvas3D::_render_objects() const
m_shader.start_using();
if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) {
int object_id = m_layers_editing.last_object_id;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.render(GLVolumeCollection::Opaque, false, wxGetApp().plater()->get_camera().get_view_matrix(), [object_id](const GLVolume& volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
#else
m_volumes.render(GLVolumeCollection::Opaque, false, m_camera.get_view_matrix(), [object_id](const GLVolume& volume) {
// Which volume to paint without the layer height profile shader?
return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id);
});
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// Let LayersEditing handle rendering of the active object using the layer height profile shader.
m_layers_editing.render_volumes(*this, this->m_volumes);
} else {
// do not cull backfaces to show broken geometry, if any
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this](const GLVolume& volume) {
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
});
#else
m_volumes.render(GLVolumeCollection::Opaque, m_picking_enabled, m_camera.get_view_matrix(), [this](const GLVolume& volume) {
return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0);
});
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_volumes.render(GLVolumeCollection::Transparent, false, wxGetApp().plater()->get_camera().get_view_matrix());
#else
m_volumes.render(GLVolumeCollection::Transparent, false, m_camera.get_view_matrix());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_shader.stop_using();
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
@ -5157,9 +5367,16 @@ void GLCanvas3D::_render_overlays() const
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the textures are renderered inside the frustrum
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
#else
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = m_camera.get_gui_scale();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
_render_gizmos_overlay();
@ -5222,7 +5439,11 @@ void GLCanvas3D::_render_volumes_for_picking() const
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Transform3d& view_matrix = wxGetApp().plater()->get_camera().get_view_matrix();
#else
const Transform3d& view_matrix = m_camera.get_view_matrix();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
for (size_t type = 0; type < 2; ++ type) {
GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::Opaque : GLVolumeCollection::Transparent, view_matrix);
for (const GLVolumeWithIdAndZ& volume : to_render)
@ -5271,7 +5492,11 @@ void GLCanvas3D::_render_main_toolbar() const
return;
Size cnv_size = get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)m_camera.get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom;
@ -5286,7 +5511,11 @@ void GLCanvas3D::_render_undoredo_toolbar() const
return;
Size cnv_size = get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)m_camera.get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom;
@ -5296,25 +5525,50 @@ void GLCanvas3D::_render_undoredo_toolbar() const
void GLCanvas3D::_render_view_toolbar() const
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLToolbar& view_toolbar = wxGetApp().plater()->get_view_toolbar();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_RETINA_GL
// m_view_toolbar.set_scale(m_retina_helper->get_scale_factor());
const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#else
m_view_toolbar.set_scale(scale); //! #ys_FIXME_experiment
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#else
// m_view_toolbar.set_scale(m_canvas->GetContentScaleFactor());
// m_view_toolbar.set_scale(wxGetApp().em_unit()*0.1f);
const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale());
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#else
m_view_toolbar.set_icons_size(size); //! #ys_FIXME_experiment
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)m_camera.get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// places the toolbar on the bottom-left corner of the 3d scene
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float top = (-0.5f * (float)cnv_size.get_height() + view_toolbar.get_height()) * inv_zoom;
#else
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view_toolbar.set_position(top, left);
view_toolbar.render(*this);
#else
m_view_toolbar.set_position(top, left);
m_view_toolbar.render(*this);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if ENABLE_SHOW_CAMERA_TARGET
@ -5593,10 +5847,16 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
if (m_canvas == nullptr)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
#else
const std::array<int, 4>& viewport = m_camera.get_viewport();
const Transform3d& modelview_matrix = m_camera.get_view_matrix();
const Transform3d& projection_matrix = m_camera.get_projection_matrix();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
GLint y = viewport[3] - (GLint)mouse_pos(1);
GLfloat mouse_z;

View File

@ -28,6 +28,9 @@ class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
class wxGLCanvas;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
class wxGLContext;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// Support for Retina OpenGL on Mac OS
#define ENABLE_RETINA_GL __APPLE__
@ -420,9 +423,11 @@ private:
LegendTexture m_legend_texture;
WarningTexture m_warning_texture;
wxTimer m_timer;
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
Bed3D& m_bed;
Camera& m_camera;
GLToolbar& m_view_toolbar;
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
@ -486,9 +491,17 @@ private:
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
public:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
explicit GLCanvas3D(wxGLCanvas* canvas);
#else
GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
~GLCanvas3D();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool is_initialized() const { return m_initialized; }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
void set_context(wxGLContext* context) { m_context = context; }
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
@ -535,9 +548,14 @@ public:
void set_color_by(const std::string& value);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
void refresh_camera_scene_box();
#else
void refresh_camera_scene_box() { m_camera.set_scene_box(scene_bounding_box()); }
const Camera& get_camera() const { return m_camera; }
const Shader& get_shader() const { return m_shader; }
Camera& get_camera() { return m_camera; }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Shader& get_shader() const { return m_shader; }
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
@ -629,7 +647,9 @@ public:
void update_ui_from_settings();
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
@ -661,7 +681,6 @@ public:
Linef3 mouse_ray(const Point& mouse_pos);
void set_mouse_as_dragging() { m_mouse.dragging = true; }
void refresh_camera_scene_box();
bool is_mouse_dragging() const { return m_mouse.dragging; }
double get_size_proportional_to_max_bed_size(double factor) const;

View File

@ -1,3 +1,4 @@
#include "libslic3r/libslic3r.h"
#include "GLCanvas3DManager.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../slic3r/GUI/AppConfig.hpp"
@ -7,7 +8,9 @@
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include <boost/log/trivial.hpp>
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <wx/glcanvas.h>
#include <wx/timer.h>
#include <wx/msgdlg.h>
@ -17,8 +20,10 @@
#include <iostream>
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
// Part of temporary hack to remove crash when closing on OSX 10.9.5
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
#include <wx/platinfo.h>
#endif // __APPLE__
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
@ -28,6 +33,7 @@
namespace Slic3r {
namespace GUI {
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager::GLInfo::GLInfo()
: m_detected(false)
, m_version("")
@ -38,6 +44,7 @@ GLCanvas3DManager::GLInfo::GLInfo()
, m_max_anisotropy(0.0f)
{
}
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
const std::string& GLCanvas3DManager::GLInfo::get_version() const
{
@ -196,27 +203,57 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
return out.str();
}
GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown;
bool GLCanvas3DManager::s_compressed_textures_supported = false;
GLCanvas3DManager::EFramebufferType GLCanvas3DManager::s_framebuffers_type = GLCanvas3DManager::FB_None;
GLCanvas3DManager::GLInfo GLCanvas3DManager::s_gl_info;
bool GLCanvas3DManager::s_compressed_textures_supported = false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::EMultisampleState::Unknown;
GLCanvas3DManager::EFramebufferType GLCanvas3DManager::s_framebuffers_type = GLCanvas3DManager::EFramebufferType::Unknown;
#else
GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown;
GLCanvas3DManager::EFramebufferType GLCanvas3DManager::s_framebuffers_type = GLCanvas3DManager::FB_None;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
GLCanvas3DManager::OSInfo GLCanvas3DManager::s_os_info;
#endif // __APPLE__
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr)
, m_gl_initialized(false)
{
}
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager::~GLCanvas3DManager()
{
this->destroy();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
// The crash is triggered inside wxGLContext destructor
if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
{
#endif //__APPLE__
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
if (m_context != nullptr)
delete m_context;
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
}
#endif //__APPLE__
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#else
this->destroy();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
bool GLCanvas3DManager::add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
{
if (canvas == nullptr)
@ -239,7 +276,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLTo
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// Part of temporary hack to remove crash when closing on OSX 10.9.5
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
@ -277,28 +314,50 @@ void GLCanvas3DManager::remove_all()
m_canvases.clear();
}
unsigned int GLCanvas3DManager::count() const
size_t GLCanvas3DManager::count() const
{
return (unsigned int)m_canvases.size();
return m_canvases.size();
}
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool GLCanvas3DManager::init_gl()
#else
void GLCanvas3DManager::init_gl()
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (!m_gl_initialized)
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (glewInit() != GLEW_OK)
{
BOOST_LOG_TRIVIAL(error) << "Unable to init glew library";
return false;
}
#else
glewInit();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_gl_initialized = true;
if (GLEW_EXT_texture_compression_s3tc)
s_compressed_textures_supported = true;
else
s_compressed_textures_supported = false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (GLEW_ARB_framebuffer_object)
s_framebuffers_type = EFramebufferType::Arb;
else if (GLEW_EXT_framebuffer_object)
s_framebuffers_type = EFramebufferType::Ext;
else
s_framebuffers_type = EFramebufferType::Unknown;
#else
if (GLEW_ARB_framebuffer_object)
s_framebuffers_type = FB_Arb;
else if (GLEW_EXT_framebuffer_object)
s_framebuffers_type = FB_Ext;
else
s_framebuffers_type = FB_None;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (! s_gl_info.is_version_greater_or_equal_to(2, 0)) {
// Complain about the OpenGL version.
@ -314,8 +373,31 @@ void GLCanvas3DManager::init_gl()
wxMessageBox(message, wxString("PrusaSlicer - ") + _(L("Unsupported OpenGL version")), wxOK | wxICON_ERROR);
}
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
return true;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGLContext* GLCanvas3DManager::init_glcontext(wxGLCanvas& canvas)
{
if (m_context == nullptr)
{
m_context = new wxGLContext(&canvas);
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
#endif //__APPLE__
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
}
return m_context;
}
#else
bool GLCanvas3DManager::init(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = do_get_canvas(canvas);
@ -331,7 +413,7 @@ void GLCanvas3DManager::destroy()
{
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// this is a temporary ugly hack to solve the crash happening when closing the application on OSX 10.9.5
// this is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5
// the crash is inside wxGLContext destructor
if (s_os_info.major == 10 && s_os_info.minor == 9 && s_os_info.micro == 5)
return;
@ -342,14 +424,21 @@ void GLCanvas3DManager::destroy()
m_context = nullptr;
}
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3D* GLCanvas3DManager::get_canvas(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = do_get_canvas(canvas);
return (it != m_canvases.end()) ? it->second : nullptr;
}
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow& parent)
#else
wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow *parent)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
int attribList[] = {
WX_GL_RGBA,
@ -367,7 +456,11 @@ wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow *parent)
0
};
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (s_multisample == EMultisampleState::Unknown)
#else
if (s_multisample == MS_Unknown)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
detect_multisample(attribList);
// // debug output
@ -377,9 +470,14 @@ wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow *parent)
if (! can_multisample())
attribList[12] = 0;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
#else
return new wxGLCanvas(parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
}
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::do_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
@ -397,12 +495,17 @@ bool GLCanvas3DManager::init(GLCanvas3D& canvas)
return canvas.init();
}
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
void GLCanvas3DManager::detect_multisample(int* attribList)
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
bool enable_multisample = wxVersion >= 30003;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? EMultisampleState::Enabled : EMultisampleState::Disabled;
#else
s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? MS_Enabled : MS_Disabled;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
}

View File

@ -23,22 +23,43 @@ class PrintObject;
namespace GUI {
class GLCanvas3D;
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
class Bed3D;
class GLToolbar;
struct Camera;
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
class GLCanvas3DManager
{
public:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
enum class EFramebufferType : unsigned char
{
Unknown,
Arb,
Ext
};
#else
enum EFramebufferType : unsigned char
{
FB_None,
FB_Arb,
FB_Ext
};
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
class GLInfo
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
mutable bool m_detected{ false };
mutable int m_max_tex_size{ 0 };
mutable float m_max_anisotropy{ 0.0f };
mutable std::string m_version;
mutable std::string m_glsl_version;
mutable std::string m_vendor;
mutable std::string m_renderer;
#else
mutable bool m_detected;
mutable std::string m_version;
@ -48,9 +69,14 @@ public:
mutable int m_max_tex_size;
mutable float m_max_anisotropy;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
public:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLInfo() = default;
#else
GLInfo();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const std::string& get_version() const;
const std::string& get_glsl_version() const;
@ -70,6 +96,7 @@ public:
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
struct OSInfo
{
int major{ 0 };
@ -80,6 +107,14 @@ public:
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
private:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
enum class EMultisampleState : unsigned char
{
Unknown,
Enabled,
Disabled
};
#else
enum EMultisampleState : unsigned char
{
MS_Unknown,
@ -88,51 +123,85 @@ private:
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
CanvasesMap m_canvases;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool m_gl_initialized{ false };
wxGLContext* m_context{ nullptr };
#else
wxGLContext* m_context;
bool m_gl_initialized;
CanvasesMap m_canvases;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
static GLInfo s_gl_info;
#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
#ifdef __APPLE__
// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
static OSInfo s_os_info;
#endif //__APPLE__
#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
bool m_gl_initialized;
static EMultisampleState s_multisample;
static bool s_compressed_textures_supported;
static EMultisampleState s_multisample;
static EFramebufferType s_framebuffers_type;
public:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager() = default;
#else
GLCanvas3DManager();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
~GLCanvas3DManager();
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
bool add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
size_t count() const;
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool init_gl();
#else
void init_gl();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGLContext* init_glcontext(wxGLCanvas& canvas);
#else
bool init(wxGLCanvas* canvas);
void destroy();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3D* get_canvas(wxGLCanvas* canvas);
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
static bool can_multisample() { return s_multisample == MS_Enabled; }
static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
#if ENABLE_NON_STATIC_CANVAS_MANAGER
static bool can_multisample() { return s_multisample == EMultisampleState::Enabled; }
static bool are_framebuffers_supported() { return (s_framebuffers_type != EFramebufferType::Unknown); }
#else
static bool can_multisample() { return s_multisample == MS_Enabled; }
static bool are_framebuffers_supported() { return (s_framebuffers_type != FB_None); }
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
#if ENABLE_NON_STATIC_CANVAS_MANAGER
static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
#else
static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
static const GLInfo& get_gl_info() { return s_gl_info; }
private:
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
CanvasesMap::iterator do_get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator do_get_canvas(wxGLCanvas* canvas) const;
bool init(GLCanvas3D& canvas);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
static void detect_multisample(int* attribList);
};

View File

@ -2,6 +2,9 @@
#include "Camera.hpp"
#include "3DScene.hpp"
#include "GLCanvas3D.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "GUI_App.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <GL/glew.h>
@ -35,7 +38,11 @@ namespace GUI {
m_state = Off;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = canvas.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
@ -68,7 +75,11 @@ namespace GUI {
if (!is_dragging())
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = canvas.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)camera.get_inv_zoom();
Size cnv_size = canvas.get_canvas_size();

View File

@ -2,6 +2,9 @@
#include "GLTexture.hpp"
#include "3DScene.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "GLCanvas3DManager.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <GL/glew.h>

View File

@ -3,8 +3,14 @@
#include "GLToolbar.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Camera.hpp"
#else
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include "../../slic3r/GUI/Camera.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <wx/event.h>
#include <wx/bitmap.h>
@ -15,7 +21,6 @@
namespace Slic3r {
namespace GUI {
wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
@ -718,7 +723,11 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -859,7 +868,11 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -1008,7 +1021,11 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -1081,7 +1098,11 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
{
// NB: mouse_pos is already scaled appropriately
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = m_layout.scale * inv_zoom;
Size cnv_size = parent.get_canvas_size();
@ -1233,7 +1254,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;
@ -1281,7 +1306,11 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float inv_zoom = (float)parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float factor = inv_zoom * m_layout.scale;
float scaled_icons_size = m_layout.icons_size * factor;

View File

@ -216,6 +216,23 @@ GUI_App::~GUI_App()
delete preset_updater;
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
std::string GUI_App::get_gl_info(bool format_as_html, bool extensions)
{
return GLCanvas3DManager::get_gl_info().to_string(format_as_html, extensions);
}
wxGLContext* GUI_App::init_glcontext(wxGLCanvas& canvas)
{
return m_canvas_mgr.init_glcontext(canvas);
}
bool GUI_App::init_opengl()
{
return m_canvas_mgr.init_gl();
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
bool GUI_App::OnInit()
{
try {
@ -781,7 +798,7 @@ bool GUI_App::load_language(wxString language, bool initial)
wxTranslations::Get()->SetLanguage(language_dict);
m_wxLocale->AddCatalog(SLIC3R_APP_KEY);
m_imgui->set_language(into_u8(language_info->CanonicalName));
//FIXME This is a temporary workaround, the correct solution is to switch to "C" locale during file import / export only.
//FIXME This is a temporary workaround, the correct solution is to switch to "C" locale during file import / export only.
wxSetlocale(LC_NUMERIC, "C");
Preset::update_suffix_modified();
return true;

View File

@ -7,6 +7,9 @@
#include "MainFrame.hpp"
#include "ImGuiWrapper.hpp"
#include "ConfigWizard.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "GLCanvas3DManager.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <wx/app.h>
#include <wx/colour.h>
@ -96,7 +99,11 @@ class GUI_App : public wxApp
// Best translation language, provided by Windows or OSX, owned by wxWidgets.
const wxLanguageInfo *m_language_info_best = nullptr;
std::unique_ptr<RemovableDriveManager> m_removable_drive_manager;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
GLCanvas3DManager m_canvas_mgr;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
std::unique_ptr<RemovableDriveManager> m_removable_drive_manager;
std::unique_ptr<ImGuiWrapper> m_imgui;
std::unique_ptr<PrintHostJobQueue> m_printhost_job_queue;
@ -109,6 +116,12 @@ public:
GUI_App();
~GUI_App() override;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
static std::string get_gl_info(bool format_as_html, bool extensions);
wxGLContext* init_glcontext(wxGLCanvas& canvas);
bool init_opengl();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
static unsigned get_colour_approx_luma(const wxColour &colour);
static bool dark_mode();
void init_label_colours();

View File

@ -27,31 +27,63 @@
namespace Slic3r {
namespace GUI {
#if ENABLE_NON_STATIC_CANVAS_MANAGER
View3D::View3D(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
: m_canvas_widget(nullptr)
, m_canvas(nullptr)
{
init(parent, model, config, process);
}
#else
View3D::View3D(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
: m_canvas_widget(nullptr)
, m_canvas(nullptr)
{
init(parent, bed, camera, view_toolbar, model, config, process);
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
View3D::~View3D()
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_canvas != nullptr)
delete m_canvas;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_canvas_widget != nullptr)
{
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
_3DScene::remove_canvas(m_canvas_widget);
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
delete m_canvas_widget;
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
m_canvas = nullptr;
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
}
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
#else
bool View3D::init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(*this);
if (m_canvas_widget == nullptr)
return false;
m_canvas = new GLCanvas3D(m_canvas_widget);
m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget));
m_canvas->bind_event_handlers();
#else
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);
_3DScene::add_canvas(m_canvas_widget, bed, camera, view_toolbar);
m_canvas = _3DScene::get_canvas(this->m_canvas_widget);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_canvas->allow_multisample(GLCanvas3DManager::can_multisample());
// XXX: If have OpenGL
@ -163,9 +195,15 @@ void View3D::render()
m_canvas->set_as_dirty();
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Preview::Preview(
wxWindow* parent, Model* model, DynamicPrintConfig* config,
BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process_func)
#else
Preview::Preview(
wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config,
BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process_func)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
: m_canvas_widget(nullptr)
, m_canvas(nullptr)
, m_double_slider_sizer(nullptr)
@ -190,21 +228,39 @@ Preview::Preview(
, m_volumes_cleanup_required(false)
#endif // __linux__
{
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (init(parent, model))
#else
if (init(parent, bed, camera, view_toolbar, model))
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
show_hide_ui_elements("none");
load_print();
}
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool Preview::init(wxWindow* parent, Model* model)
#else
bool Preview::init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model)
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(*this);
if (m_canvas_widget == nullptr)
return false;
m_canvas = new GLCanvas3D(m_canvas_widget);
m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget));
m_canvas->bind_event_handlers();
#else
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);
_3DScene::add_canvas(m_canvas_widget, bed, camera, view_toolbar);
m_canvas = _3DScene::get_canvas(this->m_canvas_widget);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_canvas->allow_multisample(GLCanvas3DManager::can_multisample());
m_canvas->set_config(m_config);
m_canvas->set_model(model);
@ -313,9 +369,16 @@ Preview::~Preview()
{
unbind_event_handlers();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_canvas != nullptr)
delete m_canvas;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
if (m_canvas_widget != nullptr)
{
_3DScene::remove_canvas(m_canvas_widget);
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
_3DScene::remove_canvas(m_canvas_widget);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
delete m_canvas_widget;
m_canvas = nullptr;
}

View File

@ -34,6 +34,9 @@ class GLCanvas3D;
class GLToolbar;
class Bed3D;
struct Camera;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
class Plater;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
class View3D : public wxPanel
{
@ -41,7 +44,11 @@ class View3D : public wxPanel
GLCanvas3D* m_canvas;
public:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
View3D(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
#else
View3D(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
virtual ~View3D();
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
@ -69,7 +76,11 @@ public:
void render();
private:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
#else
bool init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
};
class Preview : public wxPanel
@ -109,8 +120,13 @@ class Preview : public wxPanel
DoubleSlider::Control* m_slider {nullptr};
public:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Preview(wxWindow* parent, Model* model, DynamicPrintConfig* config,
BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = []() {});
#else
Preview(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config,
BackgroundSlicingProcess* process, GCodePreviewData* gcode_preview_data, std::function<void()> schedule_background_process = [](){});
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
virtual ~Preview();
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
@ -137,7 +153,11 @@ public:
bool is_loaded() const { return m_loaded; }
private:
#if ENABLE_NON_STATIC_CANVAS_MANAGER
bool init(wxWindow* parent, Model* model);
#else
bool init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
void bind_event_handlers();
void unbind_event_handlers();
@ -170,7 +190,6 @@ private:
void load_print_as_sla();
void on_sliders_scroll_changed(wxCommandEvent& event);
};
} // namespace GUI

View File

@ -10,6 +10,9 @@
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/Plater.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/Camera.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/PresetBundle.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/TriangleMesh.hpp"
@ -311,7 +314,11 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
if (! m_c->m_mesh_raycaster)
return false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = m_parent.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = volume->get_instance_transformation();
@ -426,7 +433,11 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
points_inside.push_back(points[idx].cast<float>());
// Only select/deselect points that are actually visible
#if ENABLE_NON_STATIC_CANVAS_MANAGER
for (size_t idx : m_c->m_mesh_raycaster->get_unobscured_idxs(trafo, wxGetApp().plater()->get_camera(), points_inside, m_c->m_clipping_plane.get()))
#else
for (size_t idx : m_c->m_mesh_raycaster->get_unobscured_idxs(trafo, m_parent.get_camera(), points_inside, m_c->m_clipping_plane.get()))
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (rectangle_status == GLSelectionRectangle::Deselect)
unselect_point(points_idxs[idx]);
@ -1026,8 +1037,13 @@ void GLGizmoHollow::update_clipping_plane(bool keep_normal) const
{
if (! m_c->m_model_object)
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Vec3d normal = (keep_normal && m_c->m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_c->m_clipping_plane->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward());
#else
Vec3d normal = (keep_normal && m_c->m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_c->m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Vec3d& center = m_c->m_model_object->instances[m_c->m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift);
float dist = normal.dot(center);

View File

@ -14,6 +14,9 @@
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/Camera.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
@ -379,7 +382,11 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
if (! m_c->m_mesh_raycaster)
return false;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Camera& camera = wxGetApp().plater()->get_camera();
#else
const Camera& camera = m_parent.get_camera();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = volume->get_instance_transformation();
@ -489,7 +496,11 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
points_inside.push_back(points[idx].cast<float>());
// Only select/deselect points that are actually visible
#if ENABLE_NON_STATIC_CANVAS_MANAGER
for (size_t idx : m_c->m_mesh_raycaster->get_unobscured_idxs(trafo, wxGetApp().plater()->get_camera(), points_inside, m_c->m_clipping_plane.get()))
#else
for (size_t idx : m_c->m_mesh_raycaster->get_unobscured_idxs(trafo, m_parent.get_camera(), points_inside, m_c->m_clipping_plane.get()))
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
{
if (rectangle_status == GLSelectionRectangle::Deselect)
unselect_point(points_idxs[idx]);
@ -1282,8 +1293,14 @@ void GLGizmoSlaSupports::update_clipping_plane(bool keep_normal) const
{
if (! m_c->m_model_object)
return;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
Vec3d normal = (keep_normal && m_c->m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_c->m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
m_c->m_clipping_plane->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward());
#else
Vec3d normal = (keep_normal && m_c->m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_c->m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Vec3d& center = m_c->m_model_object->instances[m_c->m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift);
float dist = normal.dot(center);

View File

@ -2,6 +2,9 @@
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/3DScene.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/Camera.hpp"
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
@ -1029,8 +1032,13 @@ void GLGizmosManager::do_render_overlay() const
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float cnv_h = (float)m_parent.get_canvas_size().get_height();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float zoom = (float)wxGetApp().plater()->get_camera().get_zoom();
float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom();
#else
float zoom = (float)m_parent.get_camera().get_zoom();
float inv_zoom = (float)m_parent.get_camera().get_inv_zoom();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
float height = get_scaled_total_height();
float width = get_scaled_total_width();
@ -1081,7 +1089,11 @@ void GLGizmosManager::do_render_overlay() const
GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (idx == m_current) {
#if ENABLE_NON_STATIC_CANVAS_MANAGER
float toolbar_top = cnv_h - wxGetApp().plater()->get_view_toolbar().get_height();
#else
float toolbar_top = cnv_h - m_parent.get_view_toolbar_height();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
gizmo->render_input_window(width, 0.5f * cnv_h - zoomed_top_y * zoom, toolbar_top);
}
zoomed_top_y -= zoomed_stride_y;

View File

@ -168,6 +168,13 @@ void MainFrame::shutdown()
if (m_plater)
m_plater->stop_jobs();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
// Unbinding of wxWidgets event handling in canvases needs to be done here because on MAC,
// when closing the application using Command+Q, a mouse event is triggered after this lambda is completed,
// causing a crash
if (m_plater) m_plater->unbind_canvas_event_handlers();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// Weird things happen as the Paint messages are floating around the windows being destructed.
// Avoid the Paint messages by hiding the main window.
// Also the application closes much faster without these unnecessary screen refreshes.
@ -188,7 +195,9 @@ void MainFrame::shutdown()
wxGetApp().app_config->save();
// if (m_plater)
// m_plater->print = undef;
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
_3DScene::remove_all_canvases();
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
// Slic3r::GUI::deregister_on_request_update_callback();
// set to null tabs and a plater

View File

@ -79,6 +79,11 @@
#include "../Utils/FixModelByWin10.hpp"
#include "../Utils/UndoRedo.hpp"
#include "RemovableDriveManager.hpp"
#if ENABLE_NON_STATIC_CANVAS_MANAGER
#ifdef __APPLE__
#include "Gizmos/GLGizmosManager.hpp"
#endif // __APPLE__
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#include <wx/glcanvas.h> // Needs to be last because reasons :-/
#include "WipeTowerDialog.hpp"
@ -1820,6 +1825,9 @@ struct Plater::priv
void set_current_canvas_as_dirty();
GLCanvas3D* get_current_canvas3D();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
void unbind_canvas_event_handlers();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
bool init_view_toolbar();
@ -2048,8 +2056,18 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
sla_print.set_status_callback(statuscb);
this->q->Bind(EVT_SLICING_UPDATE, &priv::on_slicing_update, this);
#if ENABLE_NON_STATIC_CANVAS_MANAGER
view3D = new View3D(q, &model, config, &background_process);
preview = new Preview(q, &model, config, &background_process, &gcode_preview_data, [this]() { schedule_background_process(); });
#ifdef __APPLE__
// set default view_toolbar icons size equal to GLGizmosManager::Default_Icons_Size
view_toolbar.set_icons_size(GLGizmosManager::Default_Icons_Size);
#endif // __APPLE__
#else
view3D = new View3D(q, bed, camera, view_toolbar, &model, config, &background_process);
preview = new Preview(q, bed, camera, view_toolbar, &model, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
panels.push_back(view3D);
panels.push_back(preview);
@ -2149,7 +2167,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
// Drop target:
q->SetDropTarget(new PlaterDropTarget(q)); // if my understanding is right, wxWindow takes the owenership
#if !ENABLE_NON_STATIC_CANVAS_MANAGER
update_ui_from_settings();
#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
q->Layout();
set_current_panel(view3D);
@ -4048,6 +4068,17 @@ GLCanvas3D* Plater::priv::get_current_canvas3D()
return (current_panel == view3D) ? view3D->get_canvas3d() : ((current_panel == preview) ? preview->get_canvas3d() : nullptr);
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
void Plater::priv::unbind_canvas_event_handlers()
{
if (view3D != nullptr)
view3D->get_canvas3d()->unbind_event_handlers();
if (preview != nullptr)
preview->get_canvas3d()->unbind_event_handlers();
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
bool Plater::priv::init_view_toolbar()
{
if (view_toolbar.get_items_count() > 0)
@ -4518,7 +4549,8 @@ void Sidebar::set_btn_label(const ActionButtonType btn_type, const wxString& lab
// Plater / Public
Plater::Plater(wxWindow *parent, MainFrame *main_frame)
: wxPanel(parent), p(new priv(this, main_frame))
: wxPanel(parent)
, p(new priv(this, main_frame))
{
// Initialization performed in the private c-tor
}
@ -5449,6 +5481,13 @@ void Plater::set_current_canvas_as_dirty()
p->set_current_canvas_as_dirty();
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
void Plater::unbind_canvas_event_handlers()
{
p->unbind_canvas_event_handlers();
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
PrinterTechnology Plater::printer_technology() const
{
return p->printer_technology;
@ -5582,6 +5621,28 @@ Camera& Plater::get_camera()
return p->camera;
}
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Bed3D& Plater::get_bed() const
{
return p->bed;
}
Bed3D& Plater::get_bed()
{
return p->bed;
}
const GLToolbar& Plater::get_view_toolbar() const
{
return p->view_toolbar;
}
GLToolbar& Plater::get_view_toolbar()
{
return p->view_toolbar;
}
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Mouse3DController& Plater::get_mouse3d_controller() const
{
return p->mouse3d_controller;

View File

@ -42,6 +42,10 @@ class ObjectList;
class GLCanvas3D;
class Mouse3DController;
struct Camera;
#if ENABLE_NON_STATIC_CANVAS_MANAGER
class Bed3D;
class GLToolbar;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
using t_optgroups = std::vector <std::shared_ptr<ConfigOptionsGroup>>;
@ -249,6 +253,9 @@ public:
BoundingBoxf bed_shape_bb() const;
void set_current_canvas_as_dirty();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
void unbind_canvas_event_handlers();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
PrinterTechnology printer_technology() const;
void set_printer_technology(PrinterTechnology printer_technology);
@ -278,12 +285,21 @@ public:
const Camera& get_camera() const;
Camera& get_camera();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const Bed3D& get_bed() const;
Bed3D& get_bed();
const GLToolbar& get_view_toolbar() const;
GLToolbar& get_view_toolbar();
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
const Mouse3DController& get_mouse3d_controller() const;
Mouse3DController& get_mouse3d_controller();
void set_bed_shape() const;
// ROII wrapper for suppressing the Undo / Redo snapshot to be taken.
// ROII wrapper for suppressing the Undo / Redo snapshot to be taken.
class SuppressSnapshots
{
public:

View File

@ -440,6 +440,12 @@ void Selection::clear()
update_type();
this->set_bounding_boxes_dirty();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
// this happens while the application is closing
if (wxGetApp().obj_manipul() == nullptr)
return;
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
// resets the cache in the sidebar
wxGetApp().obj_manipul()->reset_cache();

View File

@ -145,7 +145,11 @@ SysInfoDialog::SysInfoDialog()
"</font>"
"</body>"
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
#if ENABLE_NON_STATIC_CANVAS_MANAGER
get_mem_info(true) + "<br>" + wxGetApp().get_gl_info(true, true));
#else
get_mem_info(true) + "<br>" + _3DScene::get_gl_info(true, true));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
m_opengl_info_html->SetPage(text);
main_sizer->Add(m_opengl_info_html, 1, wxEXPAND | wxBOTTOM, 15);
}
@ -198,7 +202,11 @@ void SysInfoDialog::on_dpi_changed(const wxRect &suggested_rect)
void SysInfoDialog::onCopyToClipboard(wxEvent &)
{
wxTheClipboard->Open();
#if ENABLE_NON_STATIC_CANVAS_MANAGER
const auto text = get_main_info(false) + "\n" + wxGetApp().get_gl_info(false, true);
#else
const auto text = get_main_info(false)+"\n"+_3DScene::get_gl_info(false, true);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
wxTheClipboard->SetData(new wxTextDataObject(text));
wxTheClipboard->Close();
}