Separate propagation of permanent support points

This commit is contained in:
Filip Sykala - NTB T15p 2025-01-06 09:59:47 +01:00 committed by Lukas Matena
parent 11e20327e4
commit ab687e79b1

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@ -805,14 +805,6 @@ std::vector<Vec2f> load_curve_from_file() {
// Processing permanent support points
// Permanent are manualy edited points by user
namespace {
struct LayerSupport
{
SupportPoint point;
Point layer_position;
size_t part_index;
};
using LayerSupports = std::vector<LayerSupport>;
size_t get_index_of_closest_part(const Point &coor, const LayerParts &parts) {
size_t count_lines = 0;
std::vector<size_t> part_lines_ends;
@ -834,6 +826,9 @@ size_t get_index_of_closest_part(const Point &coor, const LayerParts &parts) {
[[maybe_unused]] double distance_sq =
AABBTreeLines::squared_distance_to_indexed_lines(lines, tree, coor_d, line_idx, hit_point);
if (distance_sq >= scale_(1) * scale_(1)) // point is farer than 1mm from any layer part
return parts.size(); // this support point should not be used any more
// Find part index of closest line
for (size_t part_index = 0; part_index < part_lines_ends.size(); ++part_index)
if (line_idx < part_lines_ends[part_index]) {
@ -841,21 +836,48 @@ size_t get_index_of_closest_part(const Point &coor, const LayerParts &parts) {
// When assert appear check that part index is really the correct one
assert(union_ex(
get_polygons(parts[part_index].prev_parts),
get_polygons(parts[part_index].next_parts)).contains(coor));
get_polygons(parts[part_index].next_parts))[0].contains(coor));
return part_index;
}
assert(false); // not found
return 0;
return parts.size();
}
LayerSupports supports_for_layer(const SupportPoints &points, size_t index,
float print_z, const LayerParts &parts) {
if (index >= points.size())
return {};
struct PermanentSupport{
const SupportPoint &point; // reference to permanent
Point layer_position;
// Define wheere layer part when start influene support area
// When part is island also affect distribution of supports on island
size_t part_index;
size_t layer_index;
};
using PermanentSupports = std::vector<PermanentSupport>;
/// <summary>
/// Olny permanent supports which supports island are propagated under island
/// (size of head define benevolence)
/// </summary>
/// <param name="result"></param>
/// <param name="points"></param>
/// <param name="index"></param>
/// <param name="print_z"></param>
/// <param name="parts"></param>
/// <param name="layer_index"></param>
void permanent_layer_supports(PermanentSupports& result,
const SupportPoints &points, size_t &index,
float print_z, const LayerParts &parts, size_t layer_index) {
if (index >= points.size())
return;
for (; index < points.size(); ++index) {
const SupportPoint &point = points[index];
if (point.pos.z() > print_z)
// support point belongs to another layer
// Points are sorted by z
break;
LayerSupports result;
for (const SupportPoint &point = points[index]; point.pos.z() < print_z; ++index) {
// find layer part for support
size_t part_index = parts.size();
Point coor(static_cast<coord_t>(scale_(point.pos.x())),
@ -870,11 +892,14 @@ LayerSupports supports_for_layer(const SupportPoints &points, size_t index,
part_index = &part - &parts.front();
}
}
if (part_index >= parts.size()) // support point is not in any part
if (part_index >= parts.size()) { // support point is not in any part
part_index = get_index_of_closest_part(coor, parts);
result.push_back(LayerSupport{point, coor, part_index});
if (part_index >= parts.size()) // support is too far from any part
continue;
}
result.push_back(PermanentSupport{point, coor, part_index, layer_index});
}
return {};
return;
}
/// <summary>
@ -897,6 +922,38 @@ MinMax<float> get_layer_range(const Layers &layers, size_t layer_id) {
return MinMax<float>{min, max};
}
/// <summary>
/// Prepare permanent supports for layer's parts
/// </summary>
/// <param name="permanent_supports">Permanent supports</param>
/// <param name="layers">Define heights of layers</param>
/// <param name="config">Define how to propagate to previous layers</param>
/// <returns>Supoorts to add into layer parts</returns>
PermanentSupports prepare_permanent_supports(
const SupportPoints &permanent_supports,
const Layers &layers,
const SupportPointGeneratorConfig &config
) {
// How to propagate permanent support position into previous layers? and how deep? requirements
// are chained. IMHO it should start togetjer from islands and permanent than propagate over surface
// permanent supports MUST be sorted by z
assert(std::is_sorted(permanent_supports.begin(), permanent_supports.end(),
[](const SupportPoint &a, const SupportPoint &b) { return a.pos.z() < b.pos.z(); }));
size_t permanent_index = 0;
PermanentSupports result;
for (size_t layer_id = 0; layer_id < layers.size(); ++layer_id) {
float layer_max_z = get_layer_range(layers, layer_id).max;
if (permanent_index < permanent_supports.size() &&
permanent_supports[permanent_index].pos.z() < layer_max_z) {
const Layer &layer = layers[layer_id];
permanent_layer_supports(result, permanent_supports, permanent_index, layer_max_z, layer.parts, layer_id);
}
}
return result;
}
} // namespace
#endif // PERMANENT_SUPPORTS
@ -923,13 +980,12 @@ LayerSupportPoints Slic3r::sla::generate_support_points(
// Storage for support points used by grid
LayerSupportPoints result;
// permanent supports MUST be sorted by z
assert(std::is_sorted(data.permanent_supports.begin(), data.permanent_supports.end(),
[](const SupportPoint &a, const SupportPoint &b) { return a.pos.z() < b.pos.z(); }));
#ifdef PERMANENT_SUPPORTS
// Index into data.permanent_supports
size_t permanent_index = 0;
// How to propagate permanent support position into previous layers? and how deep? requirements are chained.
// IMHO it should start togetjer from islands and permanent than propagate over surface
PermanentSupports permanent_supports =
prepare_permanent_supports(data.permanent_supports, layers, config);
#endif // PERMANENT_SUPPORTS
// grid index == part in layer index
std::vector<NearPoints> prev_grids; // same count as previous layer item size
@ -941,15 +997,6 @@ LayerSupportPoints Slic3r::sla::generate_support_points(
std::vector<NearPoints> grids;
grids.reserve(layer.parts.size());
#ifdef PERMANENT_SUPPORTS
float layer_max_z = get_layer_range(layers, layer_id).max;
if (data.permanent_supports[permanent_index].pos.z() < layer_max_z){
LayerSupports permanent =
supports_for_layer(data.permanent_supports, permanent_index, layer_max_z, layer.parts);
}
#endif // PERMANENT_SUPPORTS
for (const LayerPart &part : layer.parts) {
if (part.prev_parts.empty()) { // Island ?
// only island add new grid