Rendering painted triangles - increase polygon offset to avoid artifacts

This commit is contained in:
Lukas Matena 2020-10-23 16:20:07 +02:00
parent 8b647ab41b
commit ab6e653de4

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@ -79,7 +79,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
glsafe(::glPolygonOffset(-1.0, -1.0));
glsafe(::glPolygonOffset(-5.0, -5.0));
// Take care of the clipping plane. The normal of the clipping plane is
// saved with opposite sign than we need to pass to OpenGL (FIXME)