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Fix: rotation was not applied on model, when use rotation drag and do not use function per_glyph or use_surface
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@ -3239,6 +3239,8 @@ void GLGizmoEmboss::draw_rotation() {
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std::string no_snapshot;
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m_parent.do_rotate(is_last_change? rotation_snapshot_name : no_snapshot);
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process(is_last_change);
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} else if (is_last_change){
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m_parent.do_rotate(rotation_snapshot_name);
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}
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}
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