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Force update after load
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@ -1618,7 +1618,7 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
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q->canvas3D()->check_volumes_outside_state();
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s_multiple_beds.ensure_wipe_towers_on_beds(model, fff_prints);
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s_multiple_beds.update_shown_beds(model, q->build_volume());
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update();
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update((unsigned int)UpdateParams::FORCE_BACKGROUND_PROCESSING_UPDATE);
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return obj_idxs;
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}
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