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Techs ENABLE_NEW_CAMERA_MOVEMENTS_XXXX - 1st installment - Modified camera manipulation and selection by mouse
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@ -65,6 +65,10 @@
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// Enable detection of layers for spiral vase prints
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#define ENABLE_SPIRAL_VASE_LAYERS (1 && ENABLE_2_4_1_RC)
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// Enable modified camera control and selection using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE (1 && ENABLE_2_4_1_RC)
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#define ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE (1 && ENABLE_2_4_1_RC)
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#define ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION (1 && ENABLE_2_4_1_RC)
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#endif // _prusaslicer_technologies_h_
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@ -1460,7 +1460,11 @@ void GLCanvas3D::render()
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wxGetApp().imgui()->new_frame();
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if (m_picking_enabled) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
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#else
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if (m_rectangle_selection.is_dragging())
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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// picking pass using rectangle selection
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_rectangular_selection_picking_pass();
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else if (!m_volumes.empty())
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@ -2635,8 +2639,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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_update_selection_from_hover();
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m_rectangle_selection.stop_dragging();
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m_mouse.ignore_left_up = true;
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#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_dirty = true;
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#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_dirty = true;
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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// set_cursor(Standard);
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}
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else if (keyCode == WXK_ALT) {
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@ -2680,15 +2689,16 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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if (keyCode == WXK_SHIFT) {
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translationProcessor.process(evt);
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
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{
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
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m_mouse.ignore_left_up = false;
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// set_cursor(Cross);
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_dirty = true;
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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}
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else if (keyCode == WXK_ALT) {
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
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{
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
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m_mouse.ignore_left_up = false;
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// set_cursor(Cross);
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}
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@ -3085,6 +3095,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_layers_editing.state = LayersEditing::Editing;
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_perform_layer_editing_action(&evt);
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}
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#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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@ -3094,23 +3105,52 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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}
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#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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else {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::Seam
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&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
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m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
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m_dirty = true;
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}
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}
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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// Select volume in this 3D canvas.
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// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
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// during the scene manipulation.
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (m_picking_enabled && (!any_gizmo_active || !evt.ShiftDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
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#else
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if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
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int volume_idx = get_first_hover_volume_idx();
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bool already_selected = m_selection.contains_volume(volume_idx);
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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bool shift_down = evt.ShiftDown();
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#else
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bool ctrl_down = evt.CmdDown();
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (already_selected && shift_down)
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#else
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if (already_selected && ctrl_down)
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_selection.remove(volume_idx);
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else {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_selection.add(volume_idx, !shift_down, true);
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#else
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m_selection.add(volume_idx, !ctrl_down, true);
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_mouse.drag.move_requires_threshold = !already_selected;
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if (already_selected)
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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@ -3135,7 +3175,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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if (!m_hover_volume_idxs.empty()) {
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if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
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// Only accept the initial position, if it is inside the volume bounding box.
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int volume_idx = get_first_hover_volume_idx();
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const int volume_idx = get_first_hover_volume_idx();
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BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
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volume_bbox.offset(1.0);
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if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) {
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@ -3143,6 +3183,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// The dragging operation is initiated.
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m_mouse.drag.move_volume_idx = volume_idx;
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m_selection.start_dragging();
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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if (!evt.CmdDown())
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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m_mouse.drag.start_position_3D = m_mouse.scene_position;
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m_sequential_print_clearance_first_displacement = true;
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m_moving = true;
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@ -3151,31 +3194,35 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
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#else
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else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
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if (!m_mouse.drag.move_requires_threshold) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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if (!m_mouse.drag.move_requires_threshold) {
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m_mouse.dragging = true;
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Vec3d cur_pos = m_mouse.drag.start_position_3D;
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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if (m_selection.contains_volume(get_first_hover_volume_idx())) {
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const Camera& camera = wxGetApp().plater()->get_camera();
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if (std::abs(camera.get_dir_forward()(2)) < EPSILON) {
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if (std::abs(camera.get_dir_forward().z()) < EPSILON) {
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// side view -> move selected volumes orthogonally to camera view direction
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Linef3 ray = mouse_ray(pos);
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Vec3d dir = ray.unit_vector();
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const Linef3 ray = mouse_ray(pos);
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const Vec3d dir = ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
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const Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
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const Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
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Vec3d camera_right = camera.get_dir_right();
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Vec3d camera_up = camera.get_dir_up();
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const Vec3d camera_right = camera.get_dir_right();
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const Vec3d camera_up = camera.get_dir_up();
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// finds projection of the vector along the camera axes
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double projection_x = inters_vec.dot(camera_right);
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double projection_z = inters_vec.dot(camera_up);
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const double projection_x = inters_vec.dot(camera_right);
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const double projection_z = inters_vec.dot(camera_up);
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// apply offset
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cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
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@ -3185,7 +3232,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
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cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z());
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}
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}
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@ -3210,13 +3257,21 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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// do not process the dragging if the left mouse was set down in another canvas
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#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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else if (evt.LeftIsDown() || evt.MiddleIsDown()) {
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#else
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else if (evt.LeftIsDown()) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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// if dragging over blank area with left button, rotate
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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if ((any_gizmo_active || evt.CmdDown() || evt.MiddleIsDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
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#else
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if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
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const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
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if (wxGetApp().app_config->get("use_free_camera") == "1")
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// Virtual track ball (similar to the 3DConnexion mouse).
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wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
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wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
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else {
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// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
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// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
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@ -3229,15 +3284,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
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m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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else if (evt.RightIsDown()) {
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// If dragging with right button, pan.
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#else
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else if (evt.MiddleIsDown() || evt.RightIsDown()) {
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// If dragging over blank area with right button, pan.
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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if (m_mouse.is_start_position_2D_defined()) {
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// get point in model space at Z = 0
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float z = 0.0f;
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const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
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Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
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const Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
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Camera& camera = wxGetApp().plater()->get_camera();
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if (wxGetApp().app_config->get("use_free_camera") != "1")
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// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
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@ -3254,7 +3314,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
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if (evt.LeftUp())
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if (evt.LeftUp() && m_selection.is_dragging())
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m_selection.stop_dragging();
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if (m_layers_editing.state != LayersEditing::Unknown) {
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@ -3313,7 +3373,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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if (!m_mouse.dragging) {
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// do not post the event if the user is panning the scene
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// or if right click was done over the wipe tower
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bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
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const bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
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if (post_right_click_event)
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post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
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}
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@ -5675,9 +5735,14 @@ void GLCanvas3D::_update_volumes_hover_state()
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if (volume.hover != GLVolume::HS_None)
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continue;
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
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bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
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#else
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bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
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// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
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bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (select || deselect) {
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bool as_volume =
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@ -6436,7 +6501,7 @@ void GLCanvas3D::_update_selection_from_hover()
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bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
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if (m_hover_volume_idxs.empty()) {
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if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
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if (!ctrl_pressed && m_rectangle_selection.get_state() == GLSelectionRectangle::EState::Select)
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m_selection.remove_all();
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return;
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@ -6453,7 +6518,10 @@ void GLCanvas3D::_update_selection_from_hover()
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}
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bool selection_changed = false;
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if (state == GLSelectionRectangle::Select) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (!m_rectangle_selection.is_empty()) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (state == GLSelectionRectangle::EState::Select) {
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bool contains_all = true;
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for (int i : m_hover_volume_idxs) {
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if (!m_selection.contains_volume((unsigned int)i)) {
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@ -6464,7 +6532,7 @@ void GLCanvas3D::_update_selection_from_hover()
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// the selection is going to be modified (Add)
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if (!contains_all) {
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wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")), UndoRedo::SnapshotType::Selection);
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wxGetApp().plater()->take_snapshot(_L("Selection-Add from rectangle"), UndoRedo::SnapshotType::Selection);
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selection_changed = true;
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}
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}
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@ -6479,21 +6547,24 @@ void GLCanvas3D::_update_selection_from_hover()
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// the selection is going to be modified (Remove)
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if (contains_any) {
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wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")), UndoRedo::SnapshotType::Selection);
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wxGetApp().plater()->take_snapshot(_L("Selection-Remove from rectangle"), UndoRedo::SnapshotType::Selection);
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selection_changed = true;
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}
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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}
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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if (!selection_changed)
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return;
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Plater::SuppressSnapshots suppress(wxGetApp().plater());
|
||||
|
||||
if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
|
||||
if (state == GLSelectionRectangle::EState::Select && !ctrl_pressed)
|
||||
m_selection.clear();
|
||||
|
||||
for (int i : m_hover_volume_idxs) {
|
||||
if (state == GLSelectionRectangle::Select) {
|
||||
if (state == GLSelectionRectangle::EState::Select) {
|
||||
if (hover_modifiers_only) {
|
||||
const GLVolume& v = *m_volumes.volumes[i];
|
||||
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);
|
||||
|
@ -13,12 +13,12 @@ namespace GUI {
|
||||
|
||||
void GLSelectionRectangle::start_dragging(const Vec2d& mouse_position, EState state)
|
||||
{
|
||||
if (is_dragging() || (state == Off))
|
||||
if (is_dragging() || state == EState::Off)
|
||||
return;
|
||||
|
||||
m_state = state;
|
||||
m_start_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
m_end_corner = mouse_position;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::dragging(const Vec2d& mouse_position)
|
||||
@ -36,7 +36,7 @@ namespace GUI {
|
||||
if (!is_dragging())
|
||||
return out;
|
||||
|
||||
m_state = Off;
|
||||
m_state = EState::Off;
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||
@ -66,7 +66,7 @@ namespace GUI {
|
||||
void GLSelectionRectangle::stop_dragging()
|
||||
{
|
||||
if (is_dragging())
|
||||
m_state = Off;
|
||||
m_state = EState::Off;
|
||||
}
|
||||
|
||||
void GLSelectionRectangle::render(const GLCanvas3D& canvas) const
|
||||
@ -93,8 +93,8 @@ namespace GUI {
|
||||
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
float color[3];
|
||||
color[0] = (m_state == Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == Select) ? 1.0f : 0.3f;
|
||||
color[0] = (m_state == EState::Select) ? 0.3f : 1.0f;
|
||||
color[1] = (m_state == EState::Select) ? 1.0f : 0.3f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
|
||||
|
@ -11,7 +11,7 @@ class GLCanvas3D;
|
||||
|
||||
class GLSelectionRectangle {
|
||||
public:
|
||||
enum EState {
|
||||
enum class EState {
|
||||
Off,
|
||||
Select,
|
||||
Deselect
|
||||
@ -32,18 +32,22 @@ public:
|
||||
|
||||
void render(const GLCanvas3D& canvas) const;
|
||||
|
||||
bool is_dragging() const { return m_state != Off; }
|
||||
bool is_dragging() const { return m_state != EState::Off; }
|
||||
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
|
||||
bool is_empty() const { return m_state == EState::Off || m_start_corner.isApprox(m_end_corner); }
|
||||
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
|
||||
|
||||
EState get_state() const { return m_state; }
|
||||
|
||||
float get_width() const { return std::abs(m_start_corner(0) - m_end_corner(0)); }
|
||||
float get_height() const { return std::abs(m_start_corner(1) - m_end_corner(1)); }
|
||||
float get_left() const { return std::min(m_start_corner(0), m_end_corner(0)); }
|
||||
float get_right() const { return std::max(m_start_corner(0), m_end_corner(0)); }
|
||||
float get_top() const { return std::max(m_start_corner(1), m_end_corner(1)); }
|
||||
float get_bottom() const { return std::min(m_start_corner(1), m_end_corner(1)); }
|
||||
float get_width() const { return std::abs(m_start_corner.x() - m_end_corner.x()); }
|
||||
float get_height() const { return std::abs(m_start_corner.y() - m_end_corner.y()); }
|
||||
float get_left() const { return std::min(m_start_corner.x(), m_end_corner.x()); }
|
||||
float get_right() const { return std::max(m_start_corner.x(), m_end_corner.x()); }
|
||||
float get_top() const { return std::max(m_start_corner.y(), m_end_corner.y()); }
|
||||
float get_bottom() const { return std::min(m_start_corner.y(), m_end_corner.y()); }
|
||||
|
||||
private:
|
||||
EState m_state = Off;
|
||||
EState m_state{ EState::Off };
|
||||
Vec2d m_start_corner;
|
||||
Vec2d m_end_corner;
|
||||
};
|
||||
|
@ -258,7 +258,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
|
||||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -324,7 +324,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
|
||||
trafo, wxGetApp().plater()->get_camera(), points_inside,
|
||||
m_c->object_clipper()->get_clipping_plane()))
|
||||
{
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
|
||||
unselect_point(points_idxs[idx]);
|
||||
else
|
||||
select_point(points_idxs[idx]);
|
||||
|
@ -344,7 +344,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
|
||||
if (m_hover_id == -1) {
|
||||
if (shift_down || alt_down) {
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -415,7 +415,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
||||
{
|
||||
if (idx >= orig_pts_num) // this is a cone-base, get index of point it belongs to
|
||||
idx -= orig_pts_num;
|
||||
if (rectangle_status == GLSelectionRectangle::Deselect)
|
||||
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
|
||||
unselect_point(points_idxs[idx]);
|
||||
else
|
||||
select_point(points_idxs[idx]);
|
||||
|
Loading…
x
Reference in New Issue
Block a user