Techs ENABLE_NEW_CAMERA_MOVEMENTS_XXXX - 1st installment - Modified camera manipulation and selection by mouse

This commit is contained in:
enricoturri1966 2022-01-11 09:09:09 +01:00
parent 8636ec8b47
commit acd225cee2
6 changed files with 126 additions and 47 deletions

View File

@ -65,6 +65,10 @@
// Enable detection of layers for spiral vase prints
#define ENABLE_SPIRAL_VASE_LAYERS (1 && ENABLE_2_4_1_RC)
// Enable modified camera control and selection using mouse
#define ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE (1 && ENABLE_2_4_1_RC)
#define ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE (1 && ENABLE_2_4_1_RC)
#define ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION (1 && ENABLE_2_4_1_RC)
#endif // _prusaslicer_technologies_h_

View File

@ -1460,7 +1460,11 @@ void GLCanvas3D::render()
wxGetApp().imgui()->new_frame();
if (m_picking_enabled) {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
#else
if (m_rectangle_selection.is_dragging())
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
// picking pass using rectangle selection
_rectangular_selection_picking_pass();
else if (!m_volumes.empty())
@ -2635,8 +2639,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
m_mouse.ignore_left_up = true;
#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_dirty = true;
#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_dirty = true;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
// set_cursor(Standard);
}
else if (keyCode == WXK_ALT) {
@ -2680,15 +2689,16 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
if (keyCode == WXK_SHIFT) {
translationProcessor.process(evt);
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
{
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_dirty = true;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
}
else if (keyCode == WXK_ALT) {
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports))
{
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
@ -3085,6 +3095,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
@ -3094,23 +3105,52 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true;
}
}
#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
else {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
&& m_gizmos.get_current_type() != GLGizmosManager::Seam
&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
m_dirty = true;
}
}
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
// Select volume in this 3D canvas.
// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
// during the scene manipulation.
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (m_picking_enabled && (!any_gizmo_active || !evt.ShiftDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
#else
if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
int volume_idx = get_first_hover_volume_idx();
bool already_selected = m_selection.contains_volume(volume_idx);
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
bool shift_down = evt.ShiftDown();
#else
bool ctrl_down = evt.CmdDown();
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (already_selected && shift_down)
#else
if (already_selected && ctrl_down)
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_selection.remove(volume_idx);
else {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_selection.add(volume_idx, !shift_down, true);
#else
m_selection.add(volume_idx, !ctrl_down, true);
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
@ -3135,7 +3175,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (!m_hover_volume_idxs.empty()) {
if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
// Only accept the initial position, if it is inside the volume bounding box.
int volume_idx = get_first_hover_volume_idx();
const int volume_idx = get_first_hover_volume_idx();
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
volume_bbox.offset(1.0);
if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) {
@ -3143,6 +3183,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// The dragging operation is initiated.
m_mouse.drag.move_volume_idx = volume_idx;
m_selection.start_dragging();
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
if (!evt.CmdDown())
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
m_mouse.drag.start_position_3D = m_mouse.scene_position;
m_sequential_print_clearance_first_displacement = true;
m_moving = true;
@ -3151,31 +3194,35 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
#else
else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
if (!m_mouse.drag.move_requires_threshold) {
m_mouse.dragging = true;
Vec3d cur_pos = m_mouse.drag.start_position_3D;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
if (m_selection.contains_volume(get_first_hover_volume_idx())) {
const Camera& camera = wxGetApp().plater()->get_camera();
if (std::abs(camera.get_dir_forward()(2)) < EPSILON) {
if (std::abs(camera.get_dir_forward().z()) < EPSILON) {
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
Vec3d dir = ray.unit_vector();
const Linef3 ray = mouse_ray(pos);
const Vec3d dir = ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
const Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
const Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
Vec3d camera_right = camera.get_dir_right();
Vec3d camera_up = camera.get_dir_up();
const Vec3d camera_right = camera.get_dir_right();
const Vec3d camera_up = camera.get_dir_up();
// finds projection of the vector along the camera axes
double projection_x = inters_vec.dot(camera_right);
double projection_z = inters_vec.dot(camera_up);
const double projection_x = inters_vec.dot(camera_right);
const double projection_z = inters_vec.dot(camera_up);
// apply offset
cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up;
@ -3185,7 +3232,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z());
}
}
@ -3210,13 +3257,21 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
// do not process the dragging if the left mouse was set down in another canvas
#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
else if (evt.LeftIsDown() || evt.MiddleIsDown()) {
#else
else if (evt.LeftIsDown()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
// if dragging over blank area with left button, rotate
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
if ((any_gizmo_active || evt.CmdDown() || evt.MiddleIsDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
#else
if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
if (wxGetApp().app_config->get("use_free_camera") == "1")
// Virtual track ball (similar to the 3DConnexion mouse).
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.0));
else {
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
@ -3229,15 +3284,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true;
}
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
else if (evt.RightIsDown()) {
// If dragging with right button, pan.
#else
else if (evt.MiddleIsDown() || evt.RightIsDown()) {
// If dragging over blank area with right button, pan.
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
if (m_mouse.is_start_position_2D_defined()) {
// get point in model space at Z = 0
float z = 0.0f;
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
const Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
Camera& camera = wxGetApp().plater()->get_camera();
if (wxGetApp().app_config->get("use_free_camera") != "1")
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
@ -3254,7 +3314,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
if (evt.LeftUp())
if (evt.LeftUp() && m_selection.is_dragging())
m_selection.stop_dragging();
if (m_layers_editing.state != LayersEditing::Unknown) {
@ -3313,7 +3373,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (!m_mouse.dragging) {
// do not post the event if the user is panning the scene
// or if right click was done over the wipe tower
bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
const bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower;
if (post_right_click_event)
post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() }));
}
@ -5675,9 +5735,14 @@ void GLCanvas3D::_update_volumes_hover_state()
if (volume.hover != GLVolume::HS_None)
continue;
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
#else
bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (select || deselect) {
bool as_volume =
@ -6436,7 +6501,7 @@ void GLCanvas3D::_update_selection_from_hover()
bool ctrl_pressed = wxGetKeyState(WXK_CONTROL);
if (m_hover_volume_idxs.empty()) {
if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select))
if (!ctrl_pressed && m_rectangle_selection.get_state() == GLSelectionRectangle::EState::Select)
m_selection.remove_all();
return;
@ -6453,7 +6518,10 @@ void GLCanvas3D::_update_selection_from_hover()
}
bool selection_changed = false;
if (state == GLSelectionRectangle::Select) {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (!m_rectangle_selection.is_empty()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (state == GLSelectionRectangle::EState::Select) {
bool contains_all = true;
for (int i : m_hover_volume_idxs) {
if (!m_selection.contains_volume((unsigned int)i)) {
@ -6464,7 +6532,7 @@ void GLCanvas3D::_update_selection_from_hover()
// the selection is going to be modified (Add)
if (!contains_all) {
wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")), UndoRedo::SnapshotType::Selection);
wxGetApp().plater()->take_snapshot(_L("Selection-Add from rectangle"), UndoRedo::SnapshotType::Selection);
selection_changed = true;
}
}
@ -6479,21 +6547,24 @@ void GLCanvas3D::_update_selection_from_hover()
// the selection is going to be modified (Remove)
if (contains_any) {
wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")), UndoRedo::SnapshotType::Selection);
wxGetApp().plater()->take_snapshot(_L("Selection-Remove from rectangle"), UndoRedo::SnapshotType::Selection);
selection_changed = true;
}
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
}
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
if (!selection_changed)
return;
Plater::SuppressSnapshots suppress(wxGetApp().plater());
if ((state == GLSelectionRectangle::Select) && !ctrl_pressed)
if (state == GLSelectionRectangle::EState::Select && !ctrl_pressed)
m_selection.clear();
for (int i : m_hover_volume_idxs) {
if (state == GLSelectionRectangle::Select) {
if (state == GLSelectionRectangle::EState::Select) {
if (hover_modifiers_only) {
const GLVolume& v = *m_volumes.volumes[i];
m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false);

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@ -13,7 +13,7 @@ namespace GUI {
void GLSelectionRectangle::start_dragging(const Vec2d& mouse_position, EState state)
{
if (is_dragging() || (state == Off))
if (is_dragging() || state == EState::Off)
return;
m_state = state;
@ -36,7 +36,7 @@ namespace GUI {
if (!is_dragging())
return out;
m_state = Off;
m_state = EState::Off;
const Camera& camera = wxGetApp().plater()->get_camera();
Matrix4d modelview = camera.get_view_matrix().matrix();
@ -66,7 +66,7 @@ namespace GUI {
void GLSelectionRectangle::stop_dragging()
{
if (is_dragging())
m_state = Off;
m_state = EState::Off;
}
void GLSelectionRectangle::render(const GLCanvas3D& canvas) const
@ -93,8 +93,8 @@ namespace GUI {
glsafe(::glLineWidth(1.5f));
float color[3];
color[0] = (m_state == Select) ? 0.3f : 1.0f;
color[1] = (m_state == Select) ? 1.0f : 0.3f;
color[0] = (m_state == EState::Select) ? 0.3f : 1.0f;
color[1] = (m_state == EState::Select) ? 1.0f : 0.3f;
color[2] = 0.3f;
glsafe(::glColor3fv(color));

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@ -11,7 +11,7 @@ class GLCanvas3D;
class GLSelectionRectangle {
public:
enum EState {
enum class EState {
Off,
Select,
Deselect
@ -32,18 +32,22 @@ public:
void render(const GLCanvas3D& canvas) const;
bool is_dragging() const { return m_state != Off; }
bool is_dragging() const { return m_state != EState::Off; }
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
bool is_empty() const { return m_state == EState::Off || m_start_corner.isApprox(m_end_corner); }
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
EState get_state() const { return m_state; }
float get_width() const { return std::abs(m_start_corner(0) - m_end_corner(0)); }
float get_height() const { return std::abs(m_start_corner(1) - m_end_corner(1)); }
float get_left() const { return std::min(m_start_corner(0), m_end_corner(0)); }
float get_right() const { return std::max(m_start_corner(0), m_end_corner(0)); }
float get_top() const { return std::max(m_start_corner(1), m_end_corner(1)); }
float get_bottom() const { return std::min(m_start_corner(1), m_end_corner(1)); }
float get_width() const { return std::abs(m_start_corner.x() - m_end_corner.x()); }
float get_height() const { return std::abs(m_start_corner.y() - m_end_corner.y()); }
float get_left() const { return std::min(m_start_corner.x(), m_end_corner.x()); }
float get_right() const { return std::max(m_start_corner.x(), m_end_corner.x()); }
float get_top() const { return std::max(m_start_corner.y(), m_end_corner.y()); }
float get_bottom() const { return std::min(m_start_corner.y(), m_end_corner.y()); }
private:
EState m_state = Off;
EState m_state{ EState::Off };
Vec2d m_start_corner;
Vec2d m_end_corner;
};

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@ -258,7 +258,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
if (m_hover_id == -1) {
if (shift_down || alt_down) {
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
}
}
else {
@ -324,7 +324,7 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
trafo, wxGetApp().plater()->get_camera(), points_inside,
m_c->object_clipper()->get_clipping_plane()))
{
if (rectangle_status == GLSelectionRectangle::Deselect)
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
unselect_point(points_idxs[idx]);
else
select_point(points_idxs[idx]);

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@ -344,7 +344,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
if (m_hover_id == -1) {
if (shift_down || alt_down) {
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
m_selection_rectangle.start_dragging(mouse_position, shift_down ? GLSelectionRectangle::EState::Select : GLSelectionRectangle::EState::Deselect);
}
}
else {
@ -415,7 +415,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
{
if (idx >= orig_pts_num) // this is a cone-base, get index of point it belongs to
idx -= orig_pts_num;
if (rectangle_status == GLSelectionRectangle::Deselect)
if (rectangle_status == GLSelectionRectangle::EState::Deselect)
unselect_point(points_idxs[idx]);
else
select_point(points_idxs[idx]);