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increase arm length for angle computations
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@ -119,7 +119,7 @@ public:
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static constexpr size_t sqr_rays_per_triangle = 7;
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// arm length used during angles computation
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static constexpr float polygon_local_angles_arm_distance = 0.5f;
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static constexpr float polygon_local_angles_arm_distance = 1.0f;
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// increases angle importance at the cost of deacreasing visibility info importance. must be > 0
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static constexpr float additional_angle_importance = 0.3f;
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