Tech ENABLE_WORLD_COORDINATE - Fixed gizmo Scale in world coordinates

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2021-10-15 11:58:32 +02:00
parent c4ad8bc41a
commit b2a7c84c85
2 changed files with 161 additions and 15 deletions

View File

@ -2,6 +2,9 @@
#include "GLGizmoScale.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_GL_SHADERS_ATTRIBUTES
#include "slic3r/GUI/Plater.hpp"
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
@ -110,6 +113,7 @@ bool GLGizmoScale3D::on_init()
m_grabbers.push_back(Grabber());
}
#if !ENABLE_WORLD_COORDINATE
double half_pi = 0.5 * (double)PI;
// x axis
@ -119,6 +123,7 @@ bool GLGizmoScale3D::on_init()
// y axis
m_grabbers[2].angles.x() = half_pi;
m_grabbers[3].angles.x() = half_pi;
#endif // !ENABLE_WORLD_COORDINATE
m_shortcut_key = WXK_CONTROL_S;
@ -138,18 +143,36 @@ bool GLGizmoScale3D::on_is_activable() const
void GLGizmoScale3D::on_start_dragging()
{
assert(m_hover_id != -1);
m_starting.drag_position = m_grabbers[m_hover_id].center;
m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL);
m_starting.box = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_box : m_parent.get_selection().get_bounding_box();
if (m_hover_id != -1) {
m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL);
#if ENABLE_WORLD_COORDINATE
m_starting.drag_position = m_grabbers_transform * m_grabbers[m_hover_id].center;
m_starting.box = m_box;
m_starting.center = m_center;
const Vec3d& center = m_starting.box.center();
m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z());
m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min.x(), center.y(), center.z());
m_starting.pivots[2] = m_transform * Vec3d(center.x(), m_starting.box.max.y(), center.z());
m_starting.pivots[3] = m_transform * Vec3d(center.x(), m_starting.box.min.y(), center.z());
m_starting.pivots[4] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.max.z());
m_starting.pivots[5] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.min.z());
if (m_starting.ctrl_down) {
const Vec3d center = m_starting.box.center();
const Transform3d trafo = wxGetApp().obj_manipul()->get_world_coordinates() ? Transform3d::Identity() : m_transform;
m_starting.pivots[0] = trafo * Vec3d(m_starting.box.max.x(), center.y(), center.z());
m_starting.pivots[1] = trafo * Vec3d(m_starting.box.min.x(), center.y(), center.z());
m_starting.pivots[2] = trafo * Vec3d(center.x(), m_starting.box.max.y(), center.z());
m_starting.pivots[3] = trafo * Vec3d(center.x(), m_starting.box.min.y(), center.z());
m_starting.pivots[4] = trafo * Vec3d(center.x(), center.y(), m_starting.box.max.z());
m_starting.pivots[5] = trafo * Vec3d(center.x(), center.y(), m_starting.box.min.z());
}
#else
m_starting.drag_position = m_grabbers[m_hover_id].center;
m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_box : m_parent.get_selection().get_bounding_box();
const Vec3d center = m_starting.box.center();
m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z());
m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min.x(), center.y(), center.z());
m_starting.pivots[2] = m_transform * Vec3d(center.x(), m_starting.box.max.y(), center.z());
m_starting.pivots[3] = m_transform * Vec3d(center.x(), m_starting.box.min.y(), center.z());
m_starting.pivots[4] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.max.z());
m_starting.pivots[5] = m_transform * Vec3d(center.x(), center.y(), m_starting.box.min.z());
#endif // ENABLE_WORLD_COORDINATE
}
}
void GLGizmoScale3D::on_stop_dragging() {
@ -177,81 +200,156 @@ void GLGizmoScale3D::on_render()
m_box.reset();
m_transform = Transform3d::Identity();
#if ENABLE_WORLD_COORDINATE
m_grabbers_transform = Transform3d::Identity();
if (selection.is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#else
// Transforms grabbers' offsets to world refefence system
Transform3d offsets_transform = Transform3d::Identity();
Vec3d angles = Vec3d::Zero();
if (selection.is_single_full_instance()) {
#endif // !ENABLE_WORLD_COORDINATE
// calculate bounding box in instance local reference system
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs) {
const GLVolume* v = selection.get_volume(idx);
#if ENABLE_WORLD_COORDINATE
m_box.merge(v->transformed_convex_hull_bounding_box(v->get_instance_transformation().get_matrix(true, true, false, true) * v->get_volume_transformation().get_matrix()));
#else
m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
#endif // ENABLE_WORLD_COORDINATE
}
// gets transform from first selected volume
const GLVolume* v = selection.get_volume(*idxs.begin());
m_transform = v->get_instance_transformation().get_matrix();
#if ENABLE_WORLD_COORDINATE
m_grabbers_transform = v->get_instance_transformation().get_matrix(true, true, false, true);
#else
// gets angles from first selected volume
angles = v->get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
else if ((selection.is_single_modifier() || selection.is_single_volume()) && !wxGetApp().obj_manipul()->get_world_coordinates()) {
#else
else if (selection.is_single_modifier() || selection.is_single_volume()) {
#endif // ENABLE_WORLD_COORDINATE
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_WORLD_COORDINATE
m_box.merge(v->transformed_convex_hull_bounding_box(v->get_instance_transformation().get_matrix(true, true, false, true) * v->get_volume_transformation().get_matrix()));
#else
m_box = v->bounding_box();
#endif // ENABLE_WORLD_COORDINATE
m_transform = v->world_matrix();
#if ENABLE_WORLD_COORDINATE
m_grabbers_transform = m_transform;
#else
angles = Geometry::extract_euler_angles(m_transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
else {
m_box = selection.get_bounding_box();
m_transform = Geometry::assemble_transform(m_box.center());
m_grabbers_transform = m_transform;
m_center = selection.is_single_full_instance() ? selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_offset() : m_box.center();
}
#else
else
m_box = selection.get_bounding_box();
const Vec3d& center = m_box.center();
Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX());
Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY());
Vec3d offset_z = offsets_transform * (Offset * Vec3d::UnitZ());
#endif // ENABLE_WORLD_COORDINATE
bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
bool ctrl_down = m_dragging && m_starting.ctrl_down || !m_dragging && wxGetKeyState(WXK_CONTROL);
// x axis
#if ENABLE_WORLD_COORDINATE
const Vec3d box_half_size = 0.5 * m_box.size();
bool use_constrain = ctrl_down && (selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier());
m_grabbers[0].center = { -(box_half_size.x() + Offset), 0.0, 0.0 };
m_grabbers[0].color = (use_constrain && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = { box_half_size.x() + Offset, 0.0, 0.0 };
m_grabbers[1].color = (use_constrain && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
#else
const Vec3d center = m_box.center();
m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x;
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
#endif // ENABLE_WORLD_COORDINATE
// y axis
#if ENABLE_WORLD_COORDINATE
m_grabbers[2].center = { 0.0, -(box_half_size.y() + Offset), 0.0 };
m_grabbers[2].color = (use_constrain && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = { 0.0, box_half_size.y() + Offset, 0.0 };
m_grabbers[3].color = (use_constrain && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
#else
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y;
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y;
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
#endif // ENABLE_WORLD_COORDINATE
// z axis
#if ENABLE_WORLD_COORDINATE
m_grabbers[4].center = { 0.0, 0.0, -(box_half_size.z() + Offset) };
m_grabbers[4].color = (use_constrain && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = { 0.0, 0.0, box_half_size.z() + Offset };
m_grabbers[5].color = (use_constrain && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
#else
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z;
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z;
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
#endif // ENABLE_WORLD_COORDINATE
// uniform
#if ENABLE_WORLD_COORDINATE
m_grabbers[6].center = { -(box_half_size.x() + Offset), -(box_half_size.y() + Offset), 0.0 };
m_grabbers[7].center = { box_half_size.x() + Offset, -(box_half_size.y() + Offset), 0.0 };
m_grabbers[8].center = { box_half_size.x() + Offset, box_half_size.y() + Offset, 0.0 };
m_grabbers[9].center = { -(box_half_size.x() + Offset), box_half_size.y() + Offset, 0.0 };
#else
m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y;
#endif // ENABLE_WORLD_COORDINATE
for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
}
#if !ENABLE_WORLD_COORDINATE
// sets grabbers orientation
for (int i = 0; i < 10; ++i) {
m_grabbers[i].angles = angles;
}
#endif // !ENABLE_WORLD_COORDINATE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_WORLD_COORDINATE
glsafe(::glPushMatrix());
transform_to_local(selection);
const float grabber_mean_size = (float)((m_box.size().x() + m_box.size().y() + m_box.size().z()) / 3.0);
#else
const BoundingBoxf3& selection_box = selection.get_bounding_box();
const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
#endif // ENABLE_WORLD_COORDINATE
if (m_hover_id == -1) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -439,12 +537,23 @@ void GLGizmoScale3D::on_render()
shader->stop_using();
}
}
#if ENABLE_WORLD_COORDINATE
glsafe(::glPopMatrix());
#endif // ENABLE_WORLD_COORDINATE
}
void GLGizmoScale3D::on_render_for_picking()
{
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE
glsafe(::glPushMatrix());
transform_to_local(m_parent.get_selection());
render_grabbers_for_picking(m_box);
glsafe(::glPopMatrix());
#else
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -502,13 +611,24 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
{
#if ENABLE_WORLD_COORDINATE
double ratio = calc_ratio(data);
#else
const double ratio = calc_ratio(data);
#endif // ENABLE_WORLD_COORDINATE
if (ratio > 0.0) {
m_scale(axis) = m_starting.scale(axis) * ratio;
if (m_starting.ctrl_down) {
#if ENABLE_WORLD_COORDINATE
const double len_starting_vec = std::abs(m_starting.box.center()(axis) - m_starting.pivots[m_hover_id](axis));
const double len_center_vec = std::abs(m_starting.center(axis) - m_starting.pivots[m_hover_id](axis));
const double inner_ratio = len_center_vec / len_starting_vec;
double local_offset = inner_ratio * 0.5 * (ratio - 1.0) * m_starting.box.size()(axis);
#else
double local_offset = 0.5 * (ratio - 1.0) * m_starting.box.size()(axis);
if (!m_parent.get_selection().is_single_full_instance())
local_offset *= m_starting.scale(axis);
#endif // ENABLE_WORLD_COORDINATE
if (m_hover_id == 2 * axis)
local_offset *= -1.0;
@ -569,5 +689,18 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
return ratio;
}
#if ENABLE_WORLD_COORDINATE
void GLGizmoScale3D::transform_to_local(const Selection& selection) const
{
const Vec3d center = selection.get_bounding_box().center();
glsafe(::glTranslated(center.x(), center.y(), center.z()));
if (!wxGetApp().obj_manipul()->get_world_coordinates()) {
const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
#endif // ENABLE_WORLD_COORDINATE
} // namespace GUI
} // namespace Slic3r

View File

@ -5,10 +5,13 @@
#include "libslic3r/BoundingBox.hpp"
namespace Slic3r {
namespace GUI {
#if ENABLE_WORLD_COORDINATE
class Selection;
#endif // ENABLE_WORLD_COORDINATE
class GLGizmoScale3D : public GLGizmoBase
{
static const double Offset;
@ -18,12 +21,19 @@ class GLGizmoScale3D : public GLGizmoBase
bool ctrl_down{ false };
Vec3d scale{ Vec3d::Ones() };
Vec3d drag_position{ Vec3d::Zero() };
#if ENABLE_WORLD_COORDINATE
Vec3d center{ Vec3d::Zero() };
#endif // ENABLE_WORLD_COORDINATE
BoundingBoxf3 box;
std::array<Vec3d, 6> pivots{ Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero() };
};
BoundingBoxf3 m_box;
Transform3d m_transform;
#if ENABLE_WORLD_COORDINATE
Transform3d m_grabbers_transform;
Vec3d m_center{ Vec3d::Zero() };
#endif // ENABLE_WORLD_COORDINATE
Vec3d m_scale{ Vec3d::Ones() };
Vec3d m_offset{ Vec3d::Zero() };
double m_snap_step{ 0.05 };
@ -83,6 +93,9 @@ private:
void do_scale_uniform(const UpdateData& data);
double calc_ratio(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_WORLD_COORDINATE
};