Measurement: Fixed a bug in circles detection (failing assert)

This commit is contained in:
Lukas Matena 2022-11-09 15:00:46 +01:00
parent cf417b4a73
commit b3183cb277

View File

@ -339,32 +339,9 @@ void MeasuringImpl::extract_features()
}
circles_lengths.clear(); // no longer needed, make it obvious
// Some of the "circles" may actually be polygons (5-8 vertices). We want them
// detected as edges, but also to remember the center and save it into those edges.
// We will add all such edges manually and delete the detected circles, leaving it
// in circles_idxs so they are not picked again.
assert(circles.size() == circles_idxs.size());
for (int i=circles.size()-1; i>=0; --i) {
if (circles_idxs[i].first == 0 && circles_idxs[i].second == border.size()-1) {
int N = circles_idxs[i].second - circles_idxs[i].first;
if (N <= 8) {
if (N >= 5) { // polygon = 5,6,7,8 vertices
const Vec3d center = std::get<0>(circles[i].get_circle());
for (int j=(int)circles_idxs[i].first + 1; j<=(int)circles_idxs[i].second; ++j)
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge,
border[j - 1], border[j], std::make_optional(center)));
} else {
// This will be handled just like a regular edge (squares, triangles).
circles_idxs.erase(circles_idxs.begin() + i);
}
circles.erase(circles.begin() + i);
}
}
}
// Anything under 5 vertices shall not be considered a circle.
assert(circles_idxs.size() == circles.size());
for (int i=0; i<int(circles_idxs.size()); ++i) {
for (int i=int(circles_idxs.size())-1; i>=0; --i) {
const auto& [start, end] = circles_idxs[i];
int N = start >= 0
? end - start + (start == 0 && end == border.size()-1 ? 0 : 1) // last point is the same as first
@ -372,7 +349,15 @@ void MeasuringImpl::extract_features()
if (N < 5) {
circles.erase(circles.begin() + i);
circles_idxs.erase(circles_idxs.begin() + i);
--i;
} else if (N <= 8 && start == 0 && end == border.size()-1) {
// This is a regular 5-8 polygon. Add the edges as edges with a special
// point and remove the circle. Leave the indices in circles_idxs, so
// the edges are not picked up again later.
const Vec3d center = std::get<0>(circles[i].get_circle());
for (int j=1; j<=end; ++j)
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge,
border[j - 1], border[j], std::make_optional(center)));
circles.erase(circles.begin() + i);
}
}