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Implemented request from #10284 - Rotate connectors in Cut Tool
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@ -293,25 +293,26 @@ struct CutConnector
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float height;
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float height;
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float radius_tolerance;// [0.f : 1.f]
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float radius_tolerance;// [0.f : 1.f]
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float height_tolerance;// [0.f : 1.f]
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float height_tolerance;// [0.f : 1.f]
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float z_angle {0.f};
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CutConnectorAttributes attribs;
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CutConnectorAttributes attribs;
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CutConnector()
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CutConnector()
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: pos(Vec3d::Zero()), rotation_m(Transform3d::Identity()), radius(5.f), height(10.f), radius_tolerance(0.f), height_tolerance(0.1f)
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: pos(Vec3d::Zero()), rotation_m(Transform3d::Identity()), radius(5.f), height(10.f), radius_tolerance(0.f), height_tolerance(0.1f), z_angle(0.f)
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{}
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{}
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CutConnector(Vec3d p, Transform3d rot, float r, float h, float rt, float ht, CutConnectorAttributes attributes)
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CutConnector(Vec3d p, Transform3d rot, float r, float h, float rt, float ht, float za, CutConnectorAttributes attributes)
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: pos(p), rotation_m(rot), radius(r), height(h), radius_tolerance(rt), height_tolerance(ht), attribs(attributes)
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: pos(p), rotation_m(rot), radius(r), height(h), radius_tolerance(rt), height_tolerance(ht), z_angle(za), attribs(attributes)
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{}
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{}
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CutConnector(const CutConnector& rhs) :
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CutConnector(const CutConnector& rhs) :
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CutConnector(rhs.pos, rhs.rotation_m, rhs.radius, rhs.height, rhs.radius_tolerance, rhs.height_tolerance, rhs.attribs) {}
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CutConnector(rhs.pos, rhs.rotation_m, rhs.radius, rhs.height, rhs.radius_tolerance, rhs.height_tolerance, rhs.z_angle, rhs.attribs) {}
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bool operator==(const CutConnector& other) const;
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bool operator==(const CutConnector& other) const;
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bool operator!=(const CutConnector& other) const { return !(other == (*this)); }
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bool operator!=(const CutConnector& other) const { return !(other == (*this)); }
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template<class Archive> inline void serialize(Archive& ar) {
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template<class Archive> inline void serialize(Archive& ar) {
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ar(pos, rotation_m, radius, height, radius_tolerance, height_tolerance, attribs);
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ar(pos, rotation_m, radius, height, radius_tolerance, height_tolerance, z_angle, attribs);
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}
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}
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};
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};
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@ -231,6 +231,7 @@ GLGizmoCut3D::GLGizmoCut3D(GLCanvas3D& parent, const std::string& icon_filename,
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{"Shape" , _u8L("Shape")},
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{"Shape" , _u8L("Shape")},
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{"Depth" , _u8L("Depth")},
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{"Depth" , _u8L("Depth")},
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{"Size" , _u8L("Size")},
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{"Size" , _u8L("Size")},
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{"Rotation" , _u8L("Rotation")},
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{"Groove" , _u8L("Groove")},
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{"Groove" , _u8L("Groove")},
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{"Width" , _u8L("Width")},
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{"Width" , _u8L("Width")},
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{"Flap Angle" , _u8L("Flap Angle")},
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{"Flap Angle" , _u8L("Flap Angle")},
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@ -2329,6 +2330,11 @@ void GLGizmoCut3D::render_connectors_input_window(CutConnectors &connectors)
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connectors[idx].radius_tolerance = 0.5f * m_connector_size_tolerance;
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connectors[idx].radius_tolerance = 0.5f * m_connector_size_tolerance;
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});
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});
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if (render_angle_input(m_labels_map["Rotation"], m_connector_angle, 0.f, 0.f, 180.f))
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apply_selected_connectors([this, &connectors](size_t idx) {
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connectors[idx].z_angle = m_connector_angle;
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});
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if (m_connector_type == CutConnectorType::Snap) {
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if (m_connector_type == CutConnectorType::Snap) {
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render_snap_specific_input(_u8L("Bulge"), _L("Bulge proportion related to radius"), m_snap_bulge_proportion, 0.15f, 5.f, 100.f * m_snap_space_proportion);
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render_snap_specific_input(_u8L("Bulge"), _L("Bulge proportion related to radius"), m_snap_bulge_proportion, 0.15f, 5.f, 100.f * m_snap_space_proportion);
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render_snap_specific_input(_u8L("Space"), _L("Space proportion related to radius"), m_snap_space_proportion, 0.3f, 10.f, 50.f);
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render_snap_specific_input(_u8L("Space"), _L("Space proportion related to radius"), m_snap_space_proportion, 0.3f, 10.f, 50.f);
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@ -2538,7 +2544,7 @@ void GLGizmoCut3D::render_groove_float_input(const std::string& label, float& in
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}
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}
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}
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}
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void GLGizmoCut3D::render_groove_angle_input(const std::string& label, float& in_val, const float& init_val, float min_val, float max_val)
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bool GLGizmoCut3D::render_angle_input(const std::string& label, float& in_val, const float& init_val, float min_val, float max_val)
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{
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{
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bool is_changed{ false };
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bool is_changed{ false };
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@ -2551,14 +2557,15 @@ void GLGizmoCut3D::render_groove_angle_input(const std::string& label, float& in
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const float old_val = val;
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const float old_val = val;
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const std::string format = "%.0f " + _u8L("°");
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const std::string format = "%.0f " + _u8L("°");
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m_imgui->slider_float(("##groove_" + label).c_str(), &val, min_val, max_val, format.c_str(), 1.f, true, from_u8(label));
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m_imgui->slider_float(("##angle_" + label).c_str(), &val, min_val, max_val, format.c_str(), 1.f, true, from_u8(label));
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m_is_slider_editing_done |= m_imgui->get_last_slider_status().deactivated_after_edit;
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m_is_slider_editing_done |= m_imgui->get_last_slider_status().deactivated_after_edit;
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if (!is_approx(old_val, val)) {
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if (!is_approx(old_val, val)) {
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if (m_imgui->get_last_slider_status().can_take_snapshot) {
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if (m_imgui->get_last_slider_status().can_take_snapshot) {
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), format_wxstr("%1%: %2%", _L("Groove change"), label), UndoRedo::SnapshotType::GizmoAction);
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), format_wxstr("%1%: %2%", _L("Edited"), label), UndoRedo::SnapshotType::GizmoAction);
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m_imgui->get_last_slider_status().invalidate_snapshot();
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m_imgui->get_last_slider_status().invalidate_snapshot();
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m_groove_editing = true;
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if (m_mode == size_t(CutMode::cutTongueAndGroove))
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m_groove_editing = true;
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}
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}
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in_val = deg2rad(val);
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in_val = deg2rad(val);
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is_changed = true;
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is_changed = true;
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@ -2568,14 +2575,19 @@ void GLGizmoCut3D::render_groove_angle_input(const std::string& label, float& in
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m_imgui->disabled_begin(is_approx(in_val, init_val));
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m_imgui->disabled_begin(is_approx(in_val, init_val));
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const std::string act_name = _u8L("Reset");
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const std::string act_name = _u8L("Reset");
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if (render_reset_button(("##groove_" + label + act_name).c_str(), act_name)) {
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if (render_reset_button(("##angle_" + label + act_name).c_str(), act_name)) {
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), format_wxstr("%1%: %2%", act_name, label), UndoRedo::SnapshotType::GizmoAction);
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), format_wxstr("%1%: %2%", act_name, label), UndoRedo::SnapshotType::GizmoAction);
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in_val = init_val;
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in_val = init_val;
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is_changed = true;
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is_changed = true;
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}
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}
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m_imgui->disabled_end();
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m_imgui->disabled_end();
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if (is_changed) {
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return is_changed;
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}
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void GLGizmoCut3D::render_groove_angle_input(const std::string& label, float& in_val, const float& init_val, float min_val, float max_val)
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{
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if (render_angle_input(label, in_val, init_val, min_val, max_val)) {
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update_plane_model();
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update_plane_model();
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reset_cut_by_contours();
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reset_cut_by_contours();
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}
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}
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@ -2793,6 +2805,8 @@ void GLGizmoCut3D::validate_connector_settings()
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m_connector_size = 2.5f;
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m_connector_size = 2.5f;
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if (m_connector_size_tolerance < 0.f)
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if (m_connector_size_tolerance < 0.f)
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m_connector_size_tolerance = 0.f;
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m_connector_size_tolerance = 0.f;
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if (m_connector_angle < 0.f || m_connector_angle > float(PI) )
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m_connector_angle = 0.f;
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if (m_connector_type == CutConnectorType::Undef)
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if (m_connector_type == CutConnectorType::Undef)
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m_connector_type = CutConnectorType::Plug;
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m_connector_type = CutConnectorType::Plug;
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@ -2812,6 +2826,7 @@ void GLGizmoCut3D::init_input_window_data(CutConnectors &connectors)
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float depth_ratio_tolerance { UndefFloat };
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float depth_ratio_tolerance { UndefFloat };
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float radius { UndefFloat };
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float radius { UndefFloat };
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float radius_tolerance { UndefFloat };
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float radius_tolerance { UndefFloat };
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float angle { UndefFloat };
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CutConnectorType type { CutConnectorType::Undef };
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CutConnectorType type { CutConnectorType::Undef };
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CutConnectorStyle style { CutConnectorStyle::Undef };
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CutConnectorStyle style { CutConnectorStyle::Undef };
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CutConnectorShape shape { CutConnectorShape::Undef };
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CutConnectorShape shape { CutConnectorShape::Undef };
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@ -2825,6 +2840,7 @@ void GLGizmoCut3D::init_input_window_data(CutConnectors &connectors)
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depth_ratio_tolerance = connector.height_tolerance;
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depth_ratio_tolerance = connector.height_tolerance;
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radius = connector.radius;
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radius = connector.radius;
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radius_tolerance = connector.radius_tolerance;
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radius_tolerance = connector.radius_tolerance;
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angle = connector.z_angle;
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type = connector.attribs.type;
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type = connector.attribs.type;
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style = connector.attribs.style;
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style = connector.attribs.style;
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shape = connector.attribs.shape;
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shape = connector.attribs.shape;
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@ -2842,6 +2858,8 @@ void GLGizmoCut3D::init_input_window_data(CutConnectors &connectors)
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radius = UndefFloat;
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radius = UndefFloat;
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if (!is_approx(radius_tolerance, connector.radius_tolerance))
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if (!is_approx(radius_tolerance, connector.radius_tolerance))
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radius_tolerance = UndefFloat;
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radius_tolerance = UndefFloat;
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if (!is_approx(angle, connector.z_angle))
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angle = UndefFloat;
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if (type != connector.attribs.type)
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if (type != connector.attribs.type)
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type = CutConnectorType::Undef;
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type = CutConnectorType::Undef;
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@ -2857,6 +2875,7 @@ void GLGizmoCut3D::init_input_window_data(CutConnectors &connectors)
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m_connector_size = 2.f * radius;
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m_connector_size = 2.f * radius;
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m_connector_size_tolerance = 2.f * radius_tolerance;
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m_connector_size_tolerance = 2.f * radius_tolerance;
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m_connector_type = type;
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m_connector_type = type;
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m_connector_angle = angle;
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m_connector_style = int(style);
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m_connector_style = int(style);
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m_connector_shape_id = int(shape);
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m_connector_shape_id = int(shape);
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}
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}
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@ -3109,6 +3128,7 @@ void GLGizmoCut3D::render_connectors()
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pos += 0.05 * m_clp_normal;
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pos += 0.05 * m_clp_normal;
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const Transform3d view_model_matrix = camera.get_view_matrix() * translation_transform(pos) * m_rotation_m *
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const Transform3d view_model_matrix = camera.get_view_matrix() * translation_transform(pos) * m_rotation_m *
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rotation_transform(-connector.z_angle * Vec3d::UnitZ()) *
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scale_transform(Vec3f(connector.radius, connector.radius, height).cast<double>());
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scale_transform(Vec3f(connector.radius, connector.radius, height).cast<double>());
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render_model(m_shapes[connector.attribs].model, render_color, view_model_matrix);
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render_model(m_shapes[connector.attribs].model, render_color, view_model_matrix);
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@ -3511,6 +3531,7 @@ bool GLGizmoCut3D::add_connector(CutConnectors& connectors, const Vec2d& mouse_p
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connectors.emplace_back(pos, m_rotation_m,
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connectors.emplace_back(pos, m_rotation_m,
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m_connector_size * 0.5f, m_connector_depth_ratio,
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m_connector_size * 0.5f, m_connector_depth_ratio,
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m_connector_size_tolerance * 0.5f, m_connector_depth_ratio_tolerance,
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m_connector_size_tolerance * 0.5f, m_connector_depth_ratio_tolerance,
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m_connector_angle,
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CutConnectorAttributes( CutConnectorType(m_connector_type),
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CutConnectorAttributes( CutConnectorType(m_connector_type),
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CutConnectorStyle(m_connector_style),
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CutConnectorStyle(m_connector_style),
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CutConnectorShape(m_connector_shape_id)));
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CutConnectorShape(m_connector_shape_id)));
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@ -3735,6 +3756,7 @@ void GLGizmoCut3D::apply_cut_connectors(ModelObject* mo, const std::string& conn
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// Transform the new modifier to be aligned inside the instance
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// Transform the new modifier to be aligned inside the instance
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new_volume->set_transformation(translation_transform(connector.pos) * connector.rotation_m *
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new_volume->set_transformation(translation_transform(connector.pos) * connector.rotation_m *
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rotation_transform(-connector.z_angle * Vec3d::UnitZ()) *
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scale_transform(Vec3f(connector.radius, connector.radius, connector.height).cast<double>()));
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scale_transform(Vec3f(connector.radius, connector.radius, connector.height).cast<double>()));
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new_volume->cut_info = { connector.attribs.type, connector.radius_tolerance, connector.height_tolerance };
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new_volume->cut_info = { connector.attribs.type, connector.radius_tolerance, connector.height_tolerance };
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@ -138,6 +138,7 @@ class GLGizmoCut3D : public GLGizmoBase
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float m_connector_depth_ratio{ 3.f };
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float m_connector_depth_ratio{ 3.f };
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float m_connector_size{ 2.5f };
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float m_connector_size{ 2.5f };
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float m_connector_angle{ 0.f };
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float m_connector_depth_ratio_tolerance{ 0.1f };
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float m_connector_depth_ratio_tolerance{ 0.1f };
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float m_connector_size_tolerance{ 0.f };
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float m_connector_size_tolerance{ 0.f };
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@ -306,6 +307,7 @@ protected:
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void render_color_marker(float size, const ImU32& color);
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void render_color_marker(float size, const ImU32& color);
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void render_groove_float_input(const std::string &label, float &in_val, const float &init_val, float &in_tolerance);
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void render_groove_float_input(const std::string &label, float &in_val, const float &init_val, float &in_tolerance);
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void render_groove_angle_input(const std::string &label, float &in_val, const float &init_val, float min_val, float max_val);
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void render_groove_angle_input(const std::string &label, float &in_val, const float &init_val, float min_val, float max_val);
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bool render_angle_input(const std::string& label, float& in_val, const float& init_val, float min_val, float max_val);
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void render_snap_specific_input(const std::string& label, const wxString& tooltip, float& in_val, const float& init_val, const float min_val, const float max_val);
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void render_snap_specific_input(const std::string& label, const wxString& tooltip, float& in_val, const float& init_val, const float min_val, const float max_val);
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void render_cut_plane_input_window(CutConnectors &connectors);
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void render_cut_plane_input_window(CutConnectors &connectors);
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void init_input_window_data(CutConnectors &connectors);
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void init_input_window_data(CutConnectors &connectors);
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