SLA support points gizmo renders the holes and does not allow to place a support point in them

This commit is contained in:
Lukas Matena 2019-11-12 11:48:12 +01:00
parent 141d8498a6
commit b6edd5ddb9
4 changed files with 70 additions and 16 deletions

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@ -290,21 +290,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * drain_hole.m_normal.cast<double>());
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.m_normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
const double cylinder_radius = double(drain_hole.m_radius) * RenderPointScale; //0.25; // mm
const double stick_out_length = 1.;
const double cone_height = m_new_hole_height + stick_out_length;
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -cone_height+stick_out_length));
::gluCylinder(m_quadric, cylinder_radius, cylinder_radius, cone_height, 24, 1);
glsafe(::glTranslated(0., 0., cone_height));
::gluDisk(m_quadric, 0.0, cylinder_radius, 24, 1);
glsafe(::glTranslated(0., 0., -cone_height));
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
::gluCylinder(m_quadric, drain_hole.m_radius, drain_hole.m_radius, drain_hole.m_height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.m_height));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, cylinder_radius, 24, 1);
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glPopMatrix());
if (vol->is_left_handed())
@ -434,7 +430,8 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
std::pair<Vec3f, Vec3f> pos_and_normal;
if (unproject_on_mesh(mouse_position, pos_and_normal)) { // we got an intersection
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Add drainage hole")));
m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first, pos_and_normal.second, m_new_hole_radius, m_new_hole_height);
m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second,
-pos_and_normal.second, m_new_hole_radius, m_new_hole_height+HoleStickOutLength);
m_selected.push_back(false);
assert(m_selected.size == m_model_object->sla_drain_holes.size());
m_parent.set_as_dirty();
@ -561,8 +558,8 @@ void GLGizmoHollow::on_update(const UpdateData& data)
std::pair<Vec3f, Vec3f> pos_and_normal;
if (! unproject_on_mesh(data.mouse_pos.cast<double>(), pos_and_normal))
return;
m_model_object->sla_drain_holes[m_hover_id].m_pos = pos_and_normal.first;
m_model_object->sla_drain_holes[m_hover_id].m_normal = pos_and_normal.second;
m_model_object->sla_drain_holes[m_hover_id].m_pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
m_model_object->sla_drain_holes[m_hover_id].m_normal = -pos_and_normal.second;
}
}

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@ -28,7 +28,7 @@ private:
mutable double m_z_shift = 0.;
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
const float RenderPointScale = 1.f;
const float HoleStickOutLength = 1.f;
GLUquadricObj* m_quadric;

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@ -327,6 +327,43 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
// Now render the drain holes:
render_color[0] = 0.7f;
render_color[1] = 0.7f;
render_color[2] = 0.7f;
render_color[3] = 0.7f;
glsafe(::glColor4fv(render_color));
for (const sla::DrainHole& drain_hole : m_model_object->sla_drain_holes) {
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(drain_hole.m_pos(0), drain_hole.m_pos(1), drain_hole.m_pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (vol->is_left_handed())
glFrontFace(GL_CW);
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.m_normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
::gluCylinder(m_quadric, drain_hole.m_radius, drain_hole.m_radius, drain_hole.m_height, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.m_height));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.m_height));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
glsafe(::glPopMatrix());
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
@ -375,6 +412,24 @@ void GLGizmoSlaSupports::update_mesh()
}
bool GLGizmoSlaSupports::is_point_in_hole(const Vec3f& pt) const
{
auto squared_distance_from_line = [](const Vec3f pt, const Vec3f& line_pt, const Vec3f& dir) -> float {
Vec3f diff = line_pt - pt;
return (diff - diff.dot(dir) * dir).squaredNorm();
};
for (const sla::DrainHole& hole : m_model_object->sla_drain_holes) {
if ( hole.m_normal.dot(pt-hole.m_pos) < EPSILON
|| hole.m_normal.dot(pt-(hole.m_pos+hole.m_height * hole.m_normal)) > 0.f)
continue;
if ( squared_distance_from_line(pt, hole.m_pos, hole.m_normal) < pow(hole.m_radius, 2.f))
return true;
}
return false;
}
// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
// Return false if no intersection was found, true otherwise.
@ -393,7 +448,8 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
// The raycaster query
Vec3f hit;
Vec3f normal;
if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())) {
if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())
&& ! is_point_in_hole(hit)) {
// Return both the point and the facet normal.
pos_and_normal = std::make_pair(hit, normal);
return true;

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@ -126,6 +126,7 @@ private:
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
bool is_point_in_hole(const Vec3f& pt) const;
//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
// Methods that do the model_object and editing cache synchronization,