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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-05-28 00:57:35 +08:00
SLA support points gizmo renders the holes and does not allow to place a support point in them
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@ -290,21 +290,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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// Matrices set, we can render the point mark now.
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Eigen::Quaterniond q;
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q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * drain_hole.m_normal.cast<double>());
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q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.m_normal).cast<double>());
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Eigen::AngleAxisd aa(q);
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glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
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const double cylinder_radius = double(drain_hole.m_radius) * RenderPointScale; //0.25; // mm
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const double stick_out_length = 1.;
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const double cone_height = m_new_hole_height + stick_out_length;
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0., 0., -cone_height+stick_out_length));
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::gluCylinder(m_quadric, cylinder_radius, cylinder_radius, cone_height, 24, 1);
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glsafe(::glTranslated(0., 0., cone_height));
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::gluDisk(m_quadric, 0.0, cylinder_radius, 24, 1);
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glsafe(::glTranslated(0., 0., -cone_height));
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glsafe(::glTranslated(0., 0., -drain_hole.m_height));
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::gluCylinder(m_quadric, drain_hole.m_radius, drain_hole.m_radius, drain_hole.m_height, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.m_height));
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::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
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glsafe(::glTranslated(0., 0., -drain_hole.m_height));
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glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
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::gluDisk(m_quadric, 0.0, cylinder_radius, 24, 1);
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::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
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glsafe(::glPopMatrix());
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if (vol->is_left_handed())
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@ -434,7 +430,8 @@ bool GLGizmoHollow::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_pos
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std::pair<Vec3f, Vec3f> pos_and_normal;
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if (unproject_on_mesh(mouse_position, pos_and_normal)) { // we got an intersection
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("Add drainage hole")));
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m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first, pos_and_normal.second, m_new_hole_radius, m_new_hole_height);
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m_model_object->sla_drain_holes.emplace_back(pos_and_normal.first + HoleStickOutLength * pos_and_normal.second,
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-pos_and_normal.second, m_new_hole_radius, m_new_hole_height+HoleStickOutLength);
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m_selected.push_back(false);
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assert(m_selected.size == m_model_object->sla_drain_holes.size());
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m_parent.set_as_dirty();
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@ -561,8 +558,8 @@ void GLGizmoHollow::on_update(const UpdateData& data)
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std::pair<Vec3f, Vec3f> pos_and_normal;
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if (! unproject_on_mesh(data.mouse_pos.cast<double>(), pos_and_normal))
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return;
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m_model_object->sla_drain_holes[m_hover_id].m_pos = pos_and_normal.first;
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m_model_object->sla_drain_holes[m_hover_id].m_normal = pos_and_normal.second;
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m_model_object->sla_drain_holes[m_hover_id].m_pos = pos_and_normal.first + HoleStickOutLength * pos_and_normal.second;
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m_model_object->sla_drain_holes[m_hover_id].m_normal = -pos_and_normal.second;
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}
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}
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@ -28,7 +28,7 @@ private:
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mutable double m_z_shift = 0.;
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bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
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const float RenderPointScale = 1.f;
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const float HoleStickOutLength = 1.f;
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GLUquadricObj* m_quadric;
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@ -327,6 +327,43 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
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}
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// Now render the drain holes:
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render_color[0] = 0.7f;
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render_color[1] = 0.7f;
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render_color[2] = 0.7f;
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render_color[3] = 0.7f;
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glsafe(::glColor4fv(render_color));
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for (const sla::DrainHole& drain_hole : m_model_object->sla_drain_holes) {
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(drain_hole.m_pos(0), drain_hole.m_pos(1), drain_hole.m_pos(2)));
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glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
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if (vol->is_left_handed())
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glFrontFace(GL_CW);
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// Matrices set, we can render the point mark now.
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Eigen::Quaterniond q;
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q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.m_normal).cast<double>());
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Eigen::AngleAxisd aa(q);
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glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0., 0., -drain_hole.m_height));
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::gluCylinder(m_quadric, drain_hole.m_radius, drain_hole.m_radius, drain_hole.m_height, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.m_height));
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::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
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glsafe(::glTranslated(0., 0., -drain_hole.m_height));
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glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
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::gluDisk(m_quadric, 0.0, drain_hole.m_radius, 24, 1);
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glsafe(::glPopMatrix());
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if (vol->is_left_handed())
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glFrontFace(GL_CCW);
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glsafe(::glPopMatrix());
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}
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if (!picking)
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glsafe(::glDisable(GL_LIGHTING));
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@ -375,6 +412,24 @@ void GLGizmoSlaSupports::update_mesh()
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}
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bool GLGizmoSlaSupports::is_point_in_hole(const Vec3f& pt) const
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{
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auto squared_distance_from_line = [](const Vec3f pt, const Vec3f& line_pt, const Vec3f& dir) -> float {
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Vec3f diff = line_pt - pt;
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return (diff - diff.dot(dir) * dir).squaredNorm();
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};
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for (const sla::DrainHole& hole : m_model_object->sla_drain_holes) {
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if ( hole.m_normal.dot(pt-hole.m_pos) < EPSILON
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|| hole.m_normal.dot(pt-(hole.m_pos+hole.m_height * hole.m_normal)) > 0.f)
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continue;
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if ( squared_distance_from_line(pt, hole.m_pos, hole.m_normal) < pow(hole.m_radius, 2.f))
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return true;
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}
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return false;
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}
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// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
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// Return false if no intersection was found, true otherwise.
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@ -393,7 +448,8 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
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// The raycaster query
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Vec3f hit;
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Vec3f normal;
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if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())) {
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if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())
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&& ! is_point_in_hole(hit)) {
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// Return both the point and the facet normal.
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pos_and_normal = std::make_pair(hit, normal);
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return true;
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@ -126,6 +126,7 @@ private:
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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bool is_point_in_hole(const Vec3f& pt) const;
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//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
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// Methods that do the model_object and editing cache synchronization,
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