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Fix simple layer change z update
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@ -2861,7 +2861,11 @@ std::string GCodeGenerator::change_layer(
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gcode += this->retract_and_wipe();
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}
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if (!first_layer) {
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// travel_to_z is not used as it may not generate the travel if the writter z == print_z.
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gcode += this->writer().get_travel_to_z_gcode(print_z, "simple layer change");
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Vec3d position{this->writer().get_position()};
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position.z() = print_z;
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this->writer().update_position(position);
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}
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}
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