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Fix add depth test for rendering dragged text
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@ -275,7 +275,11 @@ void GLGizmoEmboss::on_render() {
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shader->start_using();
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// dragging object must be selected so draw it with selected color
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shader->set_uniform("uniform_color", GLVolume::SELECTED_COLOR);
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gl_volume.indexed_vertex_array.render();
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glsafe(::glEnable(GL_DEPTH_TEST));
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gl_volume.indexed_vertex_array.render();
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glsafe(::glDisable(GL_DEPTH_TEST));
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shader->stop_using();
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glsafe(::glPopMatrix());
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}
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