Use SLAPrint in DLP Projector

This commit is contained in:
Alessandro Ranellucci 2016-11-23 18:38:33 +01:00
parent 4ac7f6e8f1
commit bda4ae0b57
7 changed files with 164 additions and 84 deletions

View File

@ -415,7 +415,7 @@ sub new {
my $duration = $self->controller->remaining_print_time;
$self->_set_status(sprintf "Printing layer %d/%d (z = %.2f); %d minutes and %d seconds left",
$layer_num, $self->controller->layer_count,
$layer_num, $self->controller->_print->layer_count,
$self->controller->current_layer_height,
int($duration/60), ($duration - int($duration/60)*60)); # % truncates to integer
},
@ -426,7 +426,7 @@ sub new {
},
));
{
my $max = $self->controller->layer_count-1;
my $max = $self->controller->_print->layer_count-1;
$self->{layers_spinctrl}->SetRange(0, $max);
$self->{layers_slider}->SetRange(0, $max);
}
@ -527,7 +527,24 @@ sub BUILD {
Slic3r::GUI::disable_screensaver();
$self->set_print(wxTheApp->{mainframe}->{plater}->{print});
# init print
{
my $print = Slic3r::SLAPrint->new(wxTheApp->{mainframe}->{plater}->{model});
$print->apply_config(wxTheApp->{mainframe}->config);
$self->_print($print);
$self->screen->print($print);
# make sure layers were sliced
{
my $progress_dialog = Wx::ProgressDialog->new('Slicing…', "Processing layers…", 100, undef, 0);
$progress_dialog->Pulse;
$print->slice;
$progress_dialog->Destroy;
}
$self->_layers([ map $print->slices($_), 0..($print->layer_count-1) ]);
$self->_heights($print->heights);
}
# projection timer
my $timer_id = &Wx::NewId();
@ -546,40 +563,6 @@ sub delay {
$self->timer->Start($wait * 1000, wxTIMER_ONE_SHOT);
}
sub set_print {
my ($self, $print) = @_;
# make sure layers were sliced
{
my $progress_dialog;
foreach my $object (@{$print->objects}) {
next if $object->step_done(STEP_SLICE);
$progress_dialog //= Wx::ProgressDialog->new('Slicing…', "Processing layers…", 100, undef, 0);
$progress_dialog->Pulse;
$object->slice;
}
$progress_dialog->Destroy if $progress_dialog;
}
$self->_print($print);
# sort layers by Z
my %layers = ();
foreach my $layer (map { @{$_->layers}, @{$_->support_layers} } @{$print->objects}) {
my $height = $layer->print_z;
$layers{$height} //= [];
push @{$layers{$height}}, $layer;
}
$self->_layers({ %layers });
$self->_heights([ sort { $a <=> $b } keys %layers ]);
}
sub layer_count {
my ($self) = @_;
return scalar @{$self->_heights};
}
sub current_layer_height {
my ($self) = @_;
@ -613,7 +596,7 @@ sub start_print {
# start with black
Slic3r::debugf "starting black projection\n";
$self->_layer_num(-1);
$self->screen->project_layers(undef);
$self->screen->project_layer(undef);
$self->delay($self->config2->{settle_time}, sub {
$self->project_next_layer;
});
@ -630,7 +613,7 @@ sub stop_print {
$self->is_printing(0);
$self->timer->Stop;
$self->_timer_cb(undef);
$self->screen->project_layers(undef);
$self->screen->project_layer(undef);
}
sub print_completed {
@ -652,19 +635,18 @@ sub print_completed {
sub is_projecting {
my ($self) = @_;
return defined $self->screen->layers;
return defined $self->screen->layer;
}
sub project_layer {
my ($self, $layer_num) = @_;
if (!defined $layer_num || $layer_num >= $self->layer_count) {
$self->screen->project_layers(undef);
if (!defined $layer_num || $layer_num >= $self->_print->layer_count) {
$self->screen->project_layer(undef);
return;
}
my @layers = @{ $self->_layers->{ $self->_heights->[$layer_num] } };
$self->screen->project_layers([ @layers ]);
$self->screen->project_layer($self->_layers->[$layer_num], $layer_num);
}
sub project_next_layer {
@ -672,7 +654,7 @@ sub project_next_layer {
$self->_layer_num($self->_layer_num + 1);
Slic3r::debugf "projecting layer %d\n", $self->_layer_num;
if ($self->_layer_num >= $self->layer_count) {
if ($self->_layer_num >= $self->_print->layer_count) {
$self->print_completed;
return;
}
@ -699,7 +681,7 @@ sub project_next_layer {
}
$self->delay($time, sub {
$self->screen->project_layers(undef);
$self->screen->project_layer(undef);
$self->project_next_layer;
});
});
@ -743,7 +725,7 @@ use List::Util qw(min);
use Slic3r::Geometry qw(X Y unscale scale);
use Slic3r::Geometry::Clipper qw(intersection_pl);
__PACKAGE__->mk_accessors(qw(config config2 scaling_factor bed_origin layers));
__PACKAGE__->mk_accessors(qw(config config2 scaling_factor bed_origin layer print layer_num));
sub new {
my ($class, $parent, $config, $config2) = @_;
@ -803,10 +785,11 @@ sub _resize {
$self->Refresh;
}
sub project_layers {
my ($self, $layers) = @_;
sub project_layer {
my ($self, $layer, $layer_num) = @_;
$self->layers($layers);
$self->layer($layer);
$self->layer_num($layer_num);
$self->Refresh;
}
@ -865,31 +848,46 @@ sub _repaint {
$dc->SetTextForeground(wxWHITE);
$dc->SetFont(Wx::Font->new(20, wxDEFAULT, wxNORMAL, wxNORMAL));
$dc->DrawText("X", @{$self->unscaled_point_to_pixel([10, -2])});
$dc->DrawText("Y", @{$self->unscaled_point_to_pixel([-2, 10])});
my $p = $self->unscaled_point_to_pixel([10, 0]);
$dc->DrawText("X", $p->[X], $p->[Y]);
$p = $self->unscaled_point_to_pixel([0, 10]);
$dc->DrawText("Y", $p->[X]-20, $p->[Y]-10);
}
}
return if !defined $self->layers;
return if !defined $self->layer;
# get layers at this height
# draw layers
$dc->SetPen(Wx::Pen->new(wxWHITE, 1, wxSOLID));
foreach my $layer (@{$self->layers}) {
my @polygons = sort { $a->contains_point($b->first_point) ? -1 : 1 } map @$_, @{ $layer->slices };
foreach my $copy (@{$layer->object->_shifted_copies}) {
foreach my $polygon (@polygons) {
$polygon = $polygon->clone;
$polygon->translate(@$copy);
if ($polygon->is_counter_clockwise) {
$dc->SetBrush(Wx::Brush->new(wxWHITE, wxSOLID));
} else {
$dc->SetBrush(Wx::Brush->new(wxBLACK, wxSOLID));
}
$dc->DrawPolygon($self->scaled_points_to_pixel($polygon->pp), 0, 0);
}
my @polygons = sort { $a->contains_point($b->first_point) ? -1 : 1 } map @$_, @{$self->layer};
foreach my $polygon (@polygons) {
if ($polygon->is_counter_clockwise) {
$dc->SetBrush(Wx::Brush->new(wxWHITE, wxSOLID));
} else {
$dc->SetBrush(Wx::Brush->new(wxBLACK, wxSOLID));
}
$dc->DrawPolygon($self->scaled_points_to_pixel($polygon->pp), 0, 0);
}
# draw support material
my $sm_radius = $self->print->config->get_abs_value_over('support_material_extrusion_width', $self->print->config->layer_height)/2;
$dc->SetBrush(Wx::Brush->new(wxWHITE, wxSOLID));
foreach my $pillar (@{$self->print->sm_pillars}) {
next unless $pillar->{top_layer} >= $self->layer_num
&& $pillar->{bottom_layer} <= $self->layer_num;
my $radius = min(
$sm_radius,
($pillar->{top_layer} - $self->layer_num + 1) * $self->print->config->layer_height,
);
$dc->DrawCircle(
@{$self->scaled_points_to_pixel([$pillar->{point}])->[0]},
$radius * $self->scaling_factor,
);
}
}

View File

@ -10,19 +10,17 @@ SLAPrint::slice()
{
TriangleMesh mesh = this->model->mesh();
mesh.repair();
mesh.mirror_x();
// align to origin taking raft into account
BoundingBoxf3 bb = mesh.bounding_box();
this->bb = mesh.bounding_box();
if (this->config.raft_layers > 0) {
bb.min.x -= this->config.raft_offset.value;
bb.min.y -= this->config.raft_offset.value;
bb.max.x += this->config.raft_offset.value;
bb.max.y += this->config.raft_offset.value;
this->bb.min.x -= this->config.raft_offset.value;
this->bb.min.y -= this->config.raft_offset.value;
this->bb.max.x += this->config.raft_offset.value;
this->bb.max.y += this->config.raft_offset.value;
}
mesh.translate(-bb.min.x, -bb.min.y, -bb.min.z); // align to origin
bb.translate(-bb.min.x, -bb.min.y, -bb.min.z); // align to origin
this->size = bb.size();
mesh.translate(0, 0, -bb.min.z);
this->bb.translate(0, 0, -bb.min.z);
// if we are generating a raft, first_layer_height will not affect mesh slicing
const float lh = this->config.layer_height.value;
@ -68,9 +66,11 @@ SLAPrint::slice()
// generate points following the shape of each island
Points pillars_pos;
const float spacing = scale_(this->config.support_material_spacing);
const coordf_t spacing = scale_(this->config.support_material_spacing);
const coordf_t radius = scale_(this->sm_pillars_radius());
for (ExPolygons::const_iterator it = overhangs.begin(); it != overhangs.end(); ++it) {
for (float inset = -spacing/2; inset += spacing; ) {
// leave a radius/2 gap between pillars and contour to prevent lateral adhesion
for (float inset = radius * 1.5;; inset += spacing) {
// inset according to the configured spacing
Polygons curr = offset(*it, -inset);
if (curr.empty()) break;
@ -134,7 +134,8 @@ SLAPrint::slice()
void
SLAPrint::write_svg(const std::string &outputfile) const
{
double support_material_radius = this->config.support_material_extrusion_width.get_abs_value(this->config.layer_height)/2;
const Sizef3 size = this->bb.size();
const double support_material_radius = sm_pillars_radius();
FILE* f = fopen(outputfile.c_str(), "w");
fprintf(f,
@ -142,7 +143,7 @@ SLAPrint::write_svg(const std::string &outputfile) const
"<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" \"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\n"
"<svg width=\"%f\" height=\"%f\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:svg=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" xmlns:slic3r=\"http://slic3r.org/namespaces/slic3r\" viewport-fill=\"black\">\n"
"<!-- Generated using Slic3r %s http://slic3r.org/ -->\n"
, this->size.x, this->size.y, SLIC3R_VERSION);
, size.x, size.y, SLIC3R_VERSION);
for (size_t i = 0; i < this->layers.size(); ++i) {
const Layer &layer = this->layers[i];
@ -157,8 +158,8 @@ SLAPrint::write_svg(const std::string &outputfile) const
std::ostringstream d;
d << "M ";
for (Points::const_iterator p = mp->points.begin(); p != mp->points.end(); ++p) {
d << unscale(p->x) << " ";
d << unscale(p->y) << " ";
d << unscale(p->x) - this->bb.min.x << " ";
d << size.y - (unscale(p->y) - this->bb.min.y) << " "; // mirror Y coordinates as SVG uses downwards Y
}
d << "z";
pd += d.str() + " ";
@ -181,7 +182,9 @@ SLAPrint::write_svg(const std::string &outputfile) const
);
fprintf(f,"\t\t<circle cx=\"%f\" cy=\"%f\" r=\"%f\" stroke-width=\"0\" fill=\"white\" slic3r:type=\"support\" />\n",
unscale(it->x), unscale(it->y), radius
unscale(it->x) - this->bb.min.x,
size.y - (unscale(it->y) - this->bb.min.y),
radius
);
}
}
@ -191,4 +194,12 @@ SLAPrint::write_svg(const std::string &outputfile) const
fprintf(f,"</svg>\n");
}
coordf_t
SLAPrint::sm_pillars_radius() const
{
coordf_t radius = this->config.support_material_extrusion_width.get_abs_value(this->config.support_material_spacing)/2;
if (radius == 0) radius = this->config.support_material_spacing / 3; // auto
return radius;
}
}

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@ -38,7 +38,9 @@ class SLAPrint
private:
Model* model;
Sizef3 size;
BoundingBoxf3 bb;
coordf_t sm_pillars_radius() const;
};
}

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@ -51,6 +51,7 @@ REGISTER_CLASS(PrintRegionConfig, "Config::PrintRegion");
REGISTER_CLASS(GCodeConfig, "Config::GCode");
REGISTER_CLASS(PrintConfig, "Config::Print");
REGISTER_CLASS(FullPrintConfig, "Config::Full");
REGISTER_CLASS(SLAPrint, "SLAPrint");
REGISTER_CLASS(Surface, "Surface");
REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
REGISTER_CLASS(TriangleMesh, "TriangleMesh");

61
xs/xsp/SLAPrint.xsp Normal file
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@ -0,0 +1,61 @@
%module{Slic3r::XS};
%{
#include <xsinit.h>
#include "libslic3r/SLAPrint.hpp"
%}
%name{Slic3r::SLAPrint} class SLAPrint {
SLAPrint(Model* model);
~SLAPrint();
void apply_config(DynamicPrintConfig* config)
%code%{ THIS->config.apply(*config, true); %};
void slice();
size_t layer_count()
%code{% RETVAL = THIS->layers.size(); %};
DynamicPrintConfig* config()
%code%{ RETVAL = new DynamicPrintConfig; RETVAL->apply(THIS->config); %};
%{
ExPolygons
SLAPrint::slices(i)
size_t i;
CODE:
RETVAL = THIS->layers[i].slices;
OUTPUT:
RETVAL
std::vector<double>
SLAPrint::heights()
CODE:
for (std::vector<SLAPrint::Layer>::const_iterator it = THIS->layers.begin();
it != THIS->layers.end();
++it)
RETVAL.push_back(it->print_z);
OUTPUT:
RETVAL
SV*
SLAPrint::sm_pillars()
CODE:
AV* av = newAV();
for (std::vector<SLAPrint::SupportPillar>::const_iterator it = THIS->sm_pillars.begin();
it != THIS->sm_pillars.end();
++it)
{
HV* hv = newHV();
(void)hv_stores( hv, "top_layer", newSViv(it->top_layer) );
(void)hv_stores( hv, "bottom_layer", newSViv(it->bottom_layer) );
(void)hv_stores( hv, "point", perl_to_SV_clone_ref((Point)*it) );
av_push(av, newRV_noinc((SV*)hv));
}
RETVAL = newRV_noinc((SV*)av);
OUTPUT:
RETVAL
%}
};

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@ -56,6 +56,10 @@ TriangleMesh* O_OBJECT_SLIC3R
Ref<TriangleMesh> O_OBJECT_SLIC3R_T
Clone<TriangleMesh> O_OBJECT_SLIC3R_T
SLAPrint* O_OBJECT_SLIC3R
Ref<SLAPrint> O_OBJECT_SLIC3R_T
Clone<SLAPrint> O_OBJECT_SLIC3R_T
Point* O_OBJECT_SLIC3R
Ref<Point> O_OBJECT_SLIC3R_T
Clone<Point> O_OBJECT_SLIC3R_T

View File

@ -192,6 +192,9 @@
%typemap{Ref<ModelInstancePtrs>}{simple};
%typemap{Clone<ModelInstancePtrs>}{simple};
%typemap{GLVertexArray*};
%typemap{SLAPrint*};
%typemap{Ref<SLAPrint>}{simple};
%typemap{Clone<SLAPrint>}{simple};
%typemap{PrintRegionPtrs*};
%typemap{PrintObjectPtrs*};