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Esc key toggles off current gizmo
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@ -4412,6 +4412,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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// text input
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switch (keyCode)
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{
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// key ESC
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case 27: { m_gizmos.reset_all_states(); m_dirty = true; break; }
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// key +
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case 43: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; }
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// key -
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@ -4451,7 +4453,7 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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if (m_gizmos.handle_shortcut(keyCode, m_selection))
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{
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_update_gizmos_data();
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render();
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m_dirty = true;
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}
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else
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#endif // ENABLE_GIZMOS_SHORTCUT
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